- 200 PORT command successful. 150 Opening ASCII mode data connection for sol.spellcasting301 (13233 bytes). Newsgroups: comp.sys.ibm.pc.games Path: matilda.vut.edu.au!escargot!monu6!aurora.cc.monash.edu.au!ins132g From: ins132g@aurora.cc.monash.edu.au (Mike Battersby) Subject: S301: Walkthrough. Message-ID: <1992Oct18.001327.29729@monu6.cc.monash.edu.au> Sender: news@monu6.cc.monash.edu.au (Usenet system) Organization: Monash University X-Newsreader: TIN [version 1.1 PL6] Date: Sun, 18 Oct 1992 00:13:27 GMT Lines: 437 I saw a few people who wanted this walkthrough, and since I'd just gotten it down from a board here I thought that I'd post it for you all. Don't ask me about it, I havent even played the game yet (waiting till _after_ exams :( ). On Saturday. ------------ This is a day for general stuff. To prepare the way. Very few puzzles actually need doing today. Most of this stuff can be put off. Once you wake up from your dream. (cast the WOO spell and make a move on the girl). GET BOOK. D. NE. SIT. Once all is loaded on the carpet. the carpet controls come on. TAKE OFF. Follow the directions in the DOX.TXT file. Print that file up. It is very useful. Once you get to Fort Naughtytail, you will have to push everything off the carpet. Push the stuff off in whatever order you want. You will find it all by the end on Monday anyway and the only things you really need are the trunk and the lotion. The game will carry you along until the confrontation with GLY. Then cast the FRIMP spell on each barbell (SMALL, MEDIUM, LARGE) just before he tries to lift them. FRIMP takes time to recharge so only cast when he is standing before each barbell. Go to the souvenir shop. (There is a mapping function in the game so I will not give specific directions to most places). Near the Hotel. Buy the UPPSSY spell. Open all spell boxes if you have the book with you, this writes the spell in the book for multiple uses. Then go to the Casino near the center of the village. Cast the UPPSSY spell on the casino (UPPSSY CASINO), when you are outside. This makes it no longer "crooked" both literally and figuratively. Then save the game and go in and PLAY RUELOTTO. Bet on number 6 until you win or have bet six times. If you win go outside and save the game. If you lose restore. Remember if you didn't cast the UPPSSY spell you can never win in the casino. Get about 1800 or so gold. This will be as much as you need for the whole game. It takes patience but it is worth it in the long run. Once you have 1800 gold. Buy the key from the rummy in the groggery. Buy the slimfish from the fish stand in the fish market. Go to the mouth of the cave and get the haunch. Take it to the end of the road (From mouth of cave S.S.SW.) Drop the haunch. Tomorrow there will be a hole under the fence. Get the gloves batman dropped at the cliff road. At the bottom of the cliff you will find one of the things you pushed overboard. Go to the open shops (Pawnshop, hardware store and souvenir) BUY ALL in each store except the pawnshop. There BUY BOX,BOMB. OPEN BOX. Leave everything but the BOOK AND SHOVEL in the lobby. Go to the seafood restaurant (the TOURIST TRAP). SIT. ORDER BISQUE. when the bisque gets there EAT BISQUE. GET ALL. N. The sheriff will bust you for the first of many times in the game. To get out of jail. DIG. Go to the hotel lobby and GO TO ROOM 911. Wait until someone offers to sell you a good ticket and BUY TICKET. When your turn comes go in. OPEN SUITCASE. OPEN RATANT BOX. Go to the lighthouse at the jetty end. UP. Get bulb. Get treatise. Go to the fort. L IN CANNON. GET MOSS. Go to the lobby. DROP ALL. If you followed all instructions (and had enough time) then the following items should be there. LIGHTHOUSE LIGHTBULB---------------LIGHTHOUSE. SUCTION CUP GLOVES-----------------CLIFF TOP. WOODEN 2X4s------------------------TOURIST TRAP RESTAURANT. PIMENTO MOSS-----------------------IN CANNON AT FORT. NUMBERED KEY-----------------------RUMMY IN GROGGERY. CONCH SHELL------------------------IN BISQUE AT TOURIST TRAP. SHOVEL-----------------------------HARDWARE STORE. STUDFINDER-------------------------HARDWARE STORE. BOLT-------------------------------HARDWARE STORE. COLOR BOMB-------------------------PAWNSHOP. ROC CALL---------------------------SOUVENIR SHOP. RUST SPRAY-------------------------SOUVENIR SHOP. SLIMFISH---------------------------FISHMARKET. IN YOUR SPELL BOOK SHOULD (AT LEAST) BE THE SPELLS BIP,FOY,FRIMP----------------------SPELL BOOK. RATANT-----------------------------IN SUITCASE ROOM 911. PEAWEE-----------------------------IN PAWNSHOP. UPPSSY-----------------------------IN SOUVENIR SHOP. You should have found two of the things that were pushed from the carpet one in the VILLAGE CENTER and the other at CLIFF BOTTOM. I will tell what to do with the stuff you need from the carpet in S301TUE.TXT. You should have left the haunch with the dog. MOUTH OF CAVE and END OF ROAD respectively. You should have a lot of gold. Sleep in the lobby. Sunday. ------- READ TREATISE. DROP IT. Today you need the BOOK, GLOVES and COLOR BOMB. Go to the SANDBAR at 9:00AM. When ROXANNE shows give the gloves to her. Wait around until she wins the contest and leaves. Go to the END OF THE ROAD. The dog has vanished as has the haunch. go through the hole in the fence. (W). Open the box. (SPUNJ SPELL) Go west to enter maze game. One way of winning at the hard level is: BGKW YNBP YRKW GNB. (Note spaces not to be typed in the game). Great puzzle though, huh? Once out of the maze pick up whatever carpet item landed here. Then S.THROW BOMB. D. The vat is important later. (or rather the juice is). Once you have left there go to the WINDSWEPT ROAD. SPUNJ TREE ROOT. GET SWEET SEAHORSE. Then go to the (now open) grocery store. BUY ALL. Go to the Lobby and DROP ALL. Get BOOK, WOOD, STUDFINDER. At about 7PM the BIMBOS show up. Give them the studfinder. Then GO TO ROOM 3313. Wait around until you can grab the PLATE OF MAGIC MUSHROOMS. Then wait for the bimbos to show. (Following the studfinder which senses the studs in the wood 2X4s.) Once the judge comes and leaves. Go back to the lobby. SLEEP (in the lobby wait if necessary). At the end of Sunday you should have added: STRAWBERRY----------------------------GROCERY STORE. LAXATIVE BOTTLE-----------------------GROCERY STORE. FRESH SLICED BREAD--------------------GROCERY STORE. GOLDEN SEAHORSE-----------------------WINNING COLOR MAZE. SWEET SEAHORSE------------------------SPUNJ ROOT AT WINDSWEPT ROAD. PLATE OF MAGIC MUSHROOMS--------------PARTY ROOM 3313. ADDED TO THE BOOK: SPUNJ SPELL---------------------------OUTSIDE MANSION. Also the carpet item from outside the mansion. Monday. ------- Today you need BOOK, CONCH SHELL, PIMENTO MOSS, LIGHTBULB, NUMBERED KEY, BOLT, AND SHOVEL. Go to Blather Beach. GIVE SHOVEL TO SID. PEAWEE SID. (Sid was a great sandcastle builder as a kid). Go to the SURF SHOP. BUY ALL. Drop the pill and falsies off in the lobby. Back at the sandcastle. Wait until the judge judges it. Afterwards get the RIGHT-HANDED RATCHET left behind. UPPSSY RATCHET. Go to the bridge and GIVE BOLT TO MAN. GIVE RATCHET TO MAN. NE. GET TUFT. RATANT RATANT. RATTAN CONCH. GET SOGGY SEAHORSE. PUT BOOK, MOSS IN NEST. GET BOOK. N. Go into the bank. WAKE TELLER. GIVE NUMBERED KEY TO TELLER. UNLOCK BOX. OPEN IT. OPEN HUFINPUFA BOX. OPEN SPELL BOX. Go to the repair shop. GIVE BULB TO MAN. BUY TORCH. S. GET ALL. (one of the items you pushed off the carpet is at the mine mouth). Take the lightbulb to the lighthouse. When they ask if you completed the quest say YES. D. DROP ALL. W. OPEN BOX (thats right this one is only good once). JUMP INTO OCEAN. NW. GET OYSTER. S. GET MEDALLION. N. SW. GET ALL (another of those carpet items, this is the last of them). S. GREET MERMAID. GET SCROLL. W. S. GET EGG. READ PLAQUE. N. NE. SE. E. OPEN TRAP. PUT ALL IN TRAP (obviously if the trap isn't there wait for it). W. EAT BERRIES. The lobsterman should haul all that stuff up in one move, once he does GET ALL. WEAR MEDALLION. Go to the hard ware store. OPEN OYSTER. GIVE PEARL TO MAN. Go to the lighthouse. Give the powdered pearl to the wizard (just say YES). D. Get all your stuff from the lighthouse base, and also the collar you tripped over. Take everything so far to the lobby. OPEN EGG. ADDED to the LOBBY. ABSORBING PILL------------------------SURF SHOP. FALSIES-------------------------------SURF SHOP. FUZZY SEAHORSE------------------------INSIDE EGG FROM MUSEUM. SOGGY SEAHORSE------------------------CAST RATTAN ON CONCH SHELL. TORCH---------------------------------PROSPECTING SHOP. SCROLL (MAP)--------------------------MERMAIDS ROOM. MALE ROC TUFT-------------------------ROC NEST (OVER BRIDGE). COLLAR--------------------------------BASE OF LIGHTHOUSE. Also two more carpet items. All five carpet items should be here. in the trunk, there is a spell box. open it. (with your book present). ADDED TO SPELLBOOK: HUFINPUFA-----------------------------BOX 142 IN MINE BANK. HISINFISA-----------------------------BOX 142 IN MINE BANK. KITCHEMY------------------------------IN TRUNK (FROM CARPET). YOU SHOULD BE A LEVEL 5 SORCERER. AND WEARING THE MEDALLION. TUESDAY ------- TODAY YOU NEED: BOOK, TUFT, ROC CALL, STRAWBERRY, ABSORPTION PILL. At the pool wait until the bellyflop contest begins. Then: GIVE TUFT TO VINCE. When Ralph has flopped. BLOW CALL. If the pool isn't destroyed then something went wrong. The sheriff arrests you for destroying the pool. UPPSSY CELL. NW. RATANT SPUNJ. Wait in SAND BAR until the judge and co arrive (about 7:30). SPURJ FRUIT (RATANT turned the SPUNJ spell into the SPURJ spell). FOY STRAWBERRY. When the judge says begin drinking, TAKE PILL. DRINK DAIQUIRI. That's it for today. The judge will give you a t-shirt. ADDED TO THE LOBBY: T-SHIRT------------------------FROM JUDGE AFTER DRINKING IN BAR. Make absolutely double sure you have the KITCHEMY spell from the trunk you pushed off the carpet. You need it tomorrow. SLEEP IN LOBBY. WEDNESDAY --------- TODAY YOU NEED: BOOK, BOTTLE, PLATE (of magic mushrooms), SLIMFISH, FALSIES, TORCH, T-SHIRT. If for some reason the falsies are hydrated cast UPPSSY on them (you want them dehydrated). go to bandstand. RATANT BIP. Wait until 10:45AM. GIVE FALSIES TO MONA. GIVE T-SHIRT TO ROXANNE. UPPSSY ROXANNE. (TOTAL SCORE FOR THE TWO GIRLS SHOULD BE 390 POINTS). After the contest, GET JUG. Go to the mining town MOUTH OF MINE. From there E (into the mine). NE. NE. FILL JUG (this water is magic and you need it later). SE. S. That gets you out of the mine. Go to the arena. Open the bottle of laxative. Wait until 5:25PM then. BIM BULL. POUR LAXATIVE INTO TROUGH. WAVE CAPE. WAVE CAPE. Bye Bye bull. (450 points) The sheriff busts you. GIVE PLATE TO RAT. NW. Go to CLUB CLUB. Wait until 9:10pm. Then. KITCHEMY PIPE. RATANT KITCHEMY. BOTCHEMY PEEL. WAIT UNTIL LOLA SHOWS AND GREET HER (I don't know why, I never was able to figure out anything useful or fun to do with her (she doesn't like you)). Wait until the Sheriff busts you (again). EAT SLIMFISH. NW. Go to lobby. ADDED TO STUFF: WATER JUG-----------------------BANDSTAND AFTER WET T CONTEST. WATER FROM THE MINE SPRING------NE. NE. OF FIRST MINE LOCATION. SLEEP THURSDAY -------- TODAY YOU NEED: BOOK, JUG (filled with water), LOTION CASE. COLLAR, BREAD. After your frat bro tells you about Fred being asleep. GO TO ROOM 2925. POUR WATER ON FRED. D. DROP JUG. Go to the snackbar (make sure you are wearing the medallion). Wait until Fred has surfed and then. SURF. Go to the lab (down from mansion). open lotion case. PUT ALL TUBES IN VAT. GET ALL TUBES. You can put some in the case if you need the inventory space. Then U.N.NW.NW.NE.NE.NE. GIVE ALL TUBES TO FRED. Whatever color of tube is left: APPLY (color) LOTION TO ME. Wait until the judge judges you. Get the peanut butter the YU left behind. Go to CLIFF BOTTOM. (You must have the peanut butter and sliced bread). OPEN CHEST. PUT COLLAR ON SEAL. GET SEAL. Go to the lighthouse. Tell them YES. SLEEP in lobby. END OF THURSDAY (YOU SHOULD NOW BE A LEVEL 6 SORCERER). FRIDAY ------ TODAY YOU NEED: BOOK, SPRAY At volleyball game. 9:35PM (when the yus are about to serve) HISINFISA BALL. HUFINPUFA BALL. HISINFISA BALL. HUFINPUFA BALL. HISINFISA BALL. HUFINPUFA BALL. HISINFISA BALL. Go to the arena. Wait until 12:35pm. BLOW WHISTLE. Z. keep blowing and waiting until they leave 1:20 (I think). Then head for BEACHEDWHALE BLVD. At 2:05pm. GET KEY. N. UNLOCK DOOR. E. D. OPEN BOX. UPPSSY FOUNDATION. U. W. S. Wait until the Aquarium blows and then GET BABY SQUID. Once the judge has given you 1250 points. The sheriff busts you. SPRAY BARS. Z. NW. Go to the lobby. DROP ALL. GET BOOK, ALL SEAHORSES, SCROLL, TORCH, WHISTLE. RATANT GESSIBUB. Go to mine mouth. E. NE. NE. E. GIVE BABY SQUID TO GIANT SQUID. READ SCROLL. E.OPEN BOX. E. E. N. E. E. E. S. E. E. PUT SWEET SEAHORSE IN BATH. N. N. N. W. S. W. CLIMB TREE. PUT FUZZY SEAHORSE IN NEST. W. N. N. W. BLOW WHISTLE. U. PUT SOGGY SEAHORSE INTO TUREEN. W. W. W. S. S. S. PUT SEAHORSE IN POT. E. N. E. E. SIT IN THRONE. OKEEDOKEEYO BULL. Z. Z. DESSIBUB BULL. GET ALL. S. GAME OVER.