This text file contains installation instructions for Hard Drives only. You will need at least 4 megs of hard drive space to install this game. If you don't have that much space to spare, you may consider deleting some of the following files from the hard disk after they have been installed: *.MUS if you don't have a sound board *.RS if you don't want to hear the sound effects S101_E?.PIC if you don't want to see the EGA graphics S101_C?.PIC if you don't want to see the CGA graphics The entire game is contained in 9 files (orginally 9 360K 5 1/4" disks). UNZIP each file onto a separate disk and label them. To use INSTALL.BAT, insert System Disk #1 in drive 'A'. Type: A: then type: INSTALL and follow the directions that appear on the screen. HARD DISK START UP If you have an AdLib Music Synthesizer Card be sure to run SOUND.COM before starting the game; see Music and Sound for more information. To start the game on the hard drive, (having already followed the installation procedure above) change to the directory in which you installed the game. For example, if you installed the game on 'C' drivein \GAMES\LEGEND\S101, then you would type: C: and then CD \GAMES\LEGEND\S101 After this, type: S101 and the game will run. If you get an out of memory message when starting the game, be sure you have removed all of your TSR (terminate and stay resident) programs from memory. If on a 512K machine this still does not free up enough memory, you may wish to reboot your machine without your mouse or sound drivers and then play the game without mouse or musical score. You can also save memory by specifying CGA graphics instead of EGA. If you have a Roland MT-32 (or compatible) sound module, start the game with the command S101 MT32 If you have an AdLib Music Synthesizer Card (and you have run SOUND.COM) the game will automatically detect its presence and will default to it upon start-up. MUSIC AND SOUND This game supports three types of music and sound effects technologies: RealSound, the AdLib Music Synthesizer Card, and the following Roland MIDI sounds modules: MT-32, MT-100, CM-32L, and LAPC-1. RealSound: RealSound is used throughout the game to play sounds effects on the PC's internal speaker. No additional hardware or software is required for you to hear RealSound features implemented in the game. If you do not have a MIDI sound module or an AdLib card, you will hear the RealSound title-track and sound effects. RealSound will be enabled only if you are running from a hard disk drive. AdLib Card: To use the AdLib card you must make sure the AdLib sound driver has been loaded on your machine BEFORE running the game. The sound driver is contained in a file name SOUND.COM which came packaged with your AdLib card. To load this memory resident sound driver, copy it to your current directory and type SOUND at the DOS command prompt. Roland MT-32, MT-100, CM-32L and LAPC-1: To use your MIDI sound module, make sure your equipment is configured as shown 1. A PC to MIDI Interface card is installed in your PC. 2. The PC to MIDI Interface card is connected to an MPU-401 or compatible MIDI Interface or MIDI Processing Unit. 3. A MIDI cable is connected from a MIDI OUT connector on the MIDI Interface to the MIDI IN connector on your sound module. 4. The audio output jacks on your sound module are connected to the audio input jacks on your amplifier or stereo. 5. One or two speakers are attached to the speaker connectors on your amplifier or stereo. CONFIGURATION DEFAULT OVERRIDES To override any defaults of the game, you may type one or more of the following options, separated by spaces, after typing S101, but before pressing CGA to force the game into Black and White CGA graphics if you have an EGA or VGA graphics card NOCYCLE to disable color cycling for Color EGA or VGA graphics REALSOUND to disable the Roland or AdLib and play RealSound only NOREALSOUND to disable RealSound MT32 # where the # is optional, and is a number from 3 to 9. This number will override the default MIDI IRQ channel 2. XMOUSE to override default mouse driver. So, for example, if you have an EGA graphics card, but you wish to see CGA graphics, then you would type: S101 CGA PLAYING THE GAME REGISTRATION FORM FOR SORCERER UNIVERSITY Student: Eaglebeak, Ernie Status: Freshman, Class of '41 ID Number: 9179 Advisor: Professor Otto Tickingclock Living Group: Frogkisser House Hometown: Port Gekko (alumni sector 14) Secondary School Class Rank: 23 Sorcerer Aptitude Test Scores: Oral: 590 Anal: 670 Dietary Restrictions (if any): none Allergies (if any): none Medical Checkup Completed: Yes Health Score: 91 SCHEDULE FOR FALL TERM OF 1037 course: days: time: location: professor: Spellcasting 101 MonWedFri 9:30-11:30 Meltingwolf Hall Wartytoad General Magic 101 MonWedFri 1:00-3:00 Meltingwolf Hall Friendofsheep Physical Skills 101 MonWedFri 4:00-6:00 Sorcerer Stadium [staff] Math & Science 101 TuesThurs 9:30-11:30 Meltingwolf Hall to be determined Mythology 101 TuesThurs 1:00-3:00 Meltingwolf Hall Barleybreath Ethics 101 TuesThurs 4:00-6:00 Meltingwolf Hall Hoppingturtle MAP LOCATIONS right dial left dial Sorcerer University Grub 4 Balmoral City Grub 3 Port Gekko Tick 2 Putzburg Bat 1 Port Curdle Pig 1 Barfton Grub 10 New Barfton Gnat 3 Blabber Gnat 5 Upper Blabber Asp 6 Danderville Gnat 7 Flem Gnat 8 Spittul Asp 8 St. Weinersburg Pig 14 Fort Blackwand Pig 13 island Tick 6 island Boa 10 island Slug 8 island Bat 14 island Pig 4 top left to right - numbers 1 through 15 right margin top to bottom (in order) - Grub, Fox, Tick, Boa, Bat, Slug, Pig, Gnat, Asp HELP Display the help screen HALF Removes the menus and makes more room for text ERASE Removes the last word from the command line DO Executes the command on the command line PICT Displays a picture in the graphics window MAP Displays a map in the graphics window INV Displays your inventory in the graphics window LOOK Puts a verbal description of your surroundings in the graphics window GAME COMMAND AND ABBREVIATIONS AGAIN (G) Repeats your last input CAST Shows you a list of all the characters you've met so far in the game, along with a short description of who they are. Useful for those players with poor memories who abhor taking notes CREDITS Is a list of everyone who worked on Spellcasting 101 and what they did. Yes, we know you couldn't care less, but we all have egos the size of a zeppelin. FULL MODE Removes the menus, compass rose, and graphics window, leaving you with a full screen of text (F4 key) HALF MODE Removes menus, but still displays compass rose and the graphics window (F3 key) (HALF button) HELP Displays the help screen (F1 key) INVENTORY Tells you what Ernie is carrying (F7 key) (INV button) LOOK (L) Will give full description of your current location. Always a good thing to try if you don't know what else to do. LOOK MODE Displays a verbal description of your surroundings in the graphics window. (F8 key) (LOOK button) MAP MODE Displays the map in the graphics window (F6 key) (MAP button) MENU MODE Restores menus to the screen if removed previously (F2 key) (MENU button) MUSIC OFF Turns off the music (to turn off sound effects, however, use SOUND OFF) MUSIC ON Turns the music back on. NAUGHTY Puts you in Naughty Mode, with gutter language, lewd encounters, and all sorts of other fun stuff. NICE Puts you back in Nice Mode, which is the mode the game starts in. Nice Mode is kind of like TV - no four-letter words, no sexual acts, no elimination of bodily wastes, but still plenty of gratuitous violence. NOTIFY Normally, the game will tell you when your score changes. If you don't want to be bothered, NOTIFY will turn off this feature. And, if you change your mind, NOTIFY will turn it back on! Yow, what a versatile command, eh? OOPS (O) If you mistype a word, use OOPS instead of retyping the entire input. For example, you type> PUT THE HARNESS ON THE HORE, and the game responds, "I don't know the word 'hore'" You would simply type OOPS HORSE. (That IS what you meant to type, isn't it?) Naturally, you menu-users will never neeed to use OOPS. PICFIRST Will display a new location picture before the accompanying room description appears in the story window. PICTURE MODE Restores the picture to the graphics window (F5 key) (PICT button) QUIT (Q) Tells the game "Hey, I'm outta here!" You might want to SAVE first. RESTART Starts the game over. Again, you might want to SAVE first. RESTORE Brings you back to any point in the game where you've previously made a SAVE file. SAVE Creates a file which the RESTORE command can use to return you to this point in the story. You should SAVE now and then, and especially before trying dangerous things like >PUT MY HEAD IN THE RABID DRAGON'S MOUTH. SCRIPT Sends all text output of the game into the specified file, which you can then read, print, edit, delete, etc. SOUND OFF Turns off the sounds effects (but not the music) SOUND ON Turns the sounds effects on STATUS Gives you a brief report on your progress in the game, such as your score, your rank, whether you're being naughty or nice, and the number of turns you've taken. STATUS MODE Displays your status in the graphics window (F9 key) TERSE Tells the game to give you the normal level of descriptiveness in which you see a full description of a place only the first time you go there. On subsequent visits to the location, you won't get a full-blown description. TEXTFIRST As you move from location to location, you will encounter a wait while the new picture loads. If you would like to spend this time reading the text that accompanies the new location use this command. UNDO Probably the single most useful thing ever conceived in all of recorded human history. Undo simply takes you back one turn, undoing the effects of whatever bonehead thing you just did. UNSCRIPT Stops sending the text output to a file. VERBOSE Puts you in the level of maximum descriptions; you'll get a full description of your location every single time you enter it. VERSION Gives you the release number of your copy of Spellcasting 101 as well as some legal stuff. VOLUME # if you have a sound card or sound module, the VOLUME command followed by a number from 1 - 10 allows you to control the volume of the game's music. This command has no effect on the level of the RealSound sound effects. WAIT (Z) Ernie will just stand around while time passes in the story. You can also say things like WAIT 45 MINUTES or WAIT 3 HOURS or WAIT UNTIL 8:00.