1st circle -create food - In/Mani/Ylem -light - In/Lor -magic arrow - Ort/Jux -resist blows - Bet/In/Sanct -stealth - Sanct/Hur 2nd circle -cause fear - Quas/Corp -detect monster - Wis/Ylem -lesser heal - In/Bet/Mani -rune of warding - In/Jux -slow fall - Rel/Des/Por 3rd circle -conceal - Bet/Sanct/Lor -lightning - Ort/Grav -night vision - Quas/Lor -speed - Rel/Tym/Por -strengthen door - Sanct/Ort 4th circle -heal - In/Mani -levitate - Hur/Por -poison - Nox/Mani -remove trap - An/Ort -resist fire - Sanct/Flam