WALK THROUGH FOR SIERRA'S KING'S QUEST IV THE PERILS OF ROSELLA **--CAUTION--** THIS IS NOT A HINT FILE, BUT A DETAILED LIST OF INSTRUCTIONS! READING THIS FILE WILL REVEAL ALL SOLUTIONS AND MAY SPOIL YOUR FUN WITH KQIV!! IT IS RECOMMENDED THAT YOU LET SOMEONE WHO IS NOT PLAYING THE GAME (i.e.: Mother, Brother, Wife etc.) READ THIS FILE SO THAT THEY MAY SUPPLY YOU WITH CLUES AS NEEDED!! N MAP OF TAMIR W-|-E S O | C | BEACH MEADOW POOL OGRE'S BACK OF WITCHES E | HOUSE HOUSE CAVE A | DEADLY More [Y,n]? y N | TREES | | FISHERMAN'S BACK OF WOODS CLEARING DEADLY DEADLY | HOUSE HOUSE BIG ROCK TREES TREES | | | BEACH MEADOW FROG POND WEST HAUNTED E.GRAVES | W/ STUMP GRAVES HOUSE CRYPT | | | BEACH MEADOW BRIDGE DWARVES RIVER WATERFALL | CLIFFS RIVER HOUSE CAVE | | | BEACH RIVER WOODS DIAMOND PINES PATH TO | RIVER TREES MINE DIRT LOLOTTE |(start) After your speedy arrival in Tamir and Genesta's hasty departure, you walk EAST. Keep your eyes peeled for a robin pulling a worm from the ground, you could see it anytime when you do scare of the bird and "GET THE WORM". If you miss your chance, restore the game and be faster! More [Y,n]? Continue EAST for two screens, past the river and thin trees to the more heavily wooded area. From here go SOUTH until you get to a lovely pool. Wait here a while, and who should happen by? It's Cupid! You run to greet the little creature, but he is frightened and flies off, forgetting to take his bow. So you go and "GET THE BOW". From here walk SOUTH into a wooded area with a big rock. Continue South and you are by a lily covered pond with a little frog. You would like to get your hands on the little guy, but no luck. Go SOUTH another screen and you are again at the river, this time by a small bridge. But what's that? There's something shiny under this bridge! So you "LOOK UNDER BRIDGE" and lo and behold! It's a golden ball! You haven't the foggiest idea what this ball is good for, so you decide to go NORTH to the pond and ask froggie. He doesn't speak good English though. So you take a really wild guess (I did) and "THROW BALL IN POND". Well what do you know! This frog is a retriever! He deposits the gold ball at the other side of the pond. You walk over to him and instead of retrieving the ball just yet, first you "PICK UP FROG". Remember that old fairy tale? You guessed it! "KISS THE FROG", and poof, it's a snobby prince. Well at least he gave you his crown! Don't forget to "GET THE BALL" before you move on. More [Y,n]? You walk EAST into a graveyard, you might want to read a few tombstones but it can wait until later, when it gets dark (hehe). It's a bit creepy here so you go SOUTH and find a funny looking house on the river. The door is open so you go in and have a look around this messy place. Who could stand to be in such a pig sty? Certainly not a princess! So you "CLEAN UP", and make things nice and tidy. Well, no sooner than things are nice and neat, the occupants return. You sit down for a hearty repast and engage in a little idle chit-chat until the Dwarves return to work. They all file out, and you "CLEAN UP" again but what's this? You "LOOK AT TABLE" and see a blue pouch. You "GET POUCH" and "LOOK IN POUCH" discovering a small fortune in diamonds. After a moment of reflection you decide that honesty is the best policy. You walk "SOUTH" and find a cave. Go inside and find the head dwarf at the back of the cave. "GIVE THE POUCH" to the dwarf or at least try. He's so impressed with your honesty that he lets you keep the bag and throws in a lantern to boot! If you haven't found the worm yet, go EAST one screen to the dirt patch that has a couple of pine trees. The bird is found often around here. In any case, from here go NORTH two screens until you get to the old house. More [Y,n]? "OPEN THE DOOR", you might want to take a look around, but the important room for now is on your left as you enter. "LOOK AT THE BOOKS". Do you like Shakespeare? Well it's all you can get. "TAKE THE BOOK". "LOOK AT THE PICTURE" of the man which hangs on the wall. Hmmm.... better "LOOK AT THE WALL". Aha! You found a latch. "PULL THE LATCH" and walk through the secret door. "GET THE SHOVEL" next to the doorway, and forget about the stairs for now, unless you're very curious. Save your game if you are; those stairs are treacherous! Well now that you have this stuff, what are you gonna do? Leave the house and go EAST and you're in another graveyard; this one has a crypt, but the door is locked. Go SOUTH one screen and there's a lovely waterfall. You try to get to it but the water pushes you back. You get out of the water and think "Now what was that frog wearing?" The crown! "WEAR CROWN" and poof! You're a frog! Now you can swim under the fall, and there's a cave on the other side. You take a look around and find a board at the entrance "GET BOARD" and go in. You take a fast look around because someone is coming, you see a pile of bones and "GET BONE" and get out of there fast! Through the falls you go. More [Y,n]? Well, what now? Go SOUTH one screen and there's a path leading EAST. You follow it one screen EAST and there's Lolotte's castle in the distance, but two of her goons have spotted you! Well what the heck, instead of running away you let them catch you and together you fly to the castle. This Lolotte is one tough broad! She tosses you in the slammer to cool your heels. After a while her guards come to get you and return you to the throne. It seems Lolotte has a job for you, huh? Once you are returned to Tamir you proceed with the problem of the Unicorn. You may have seen him in the meadows, but could not get close. Go back to the meadows and explore for the unicorn, but when you find him keep your distance. What's that thing you got from Cupid? Of course, these arrows are special; they shoot love bolts! "SHOOT AN ARROW AT THE UNICORN" and it seems you've made a friend. You try to mount the beast, but whoa, you have no bridle. Make your way to the beach, perhaps you will encounter a minstrel around here? If you do strike up a conversation with him and he'll play you a tune. But hey! This is no Andres Segovia (that's spelled Eddie Van Halen to you youngsters) you've got here! Maybe this guy should look for another line of work? Why not drop a hint? "GIVE BOOK TO MAN". Well of course, if you've got no special talents.....be an actor! And you More [Y,n]? get that lovely lute in return! Perhaps during your travels you encountered a little pixie named Pan, but just couldn't get him to stand still? Next time you see him "PLAY THE LUTE" and he'll watch you perform. Your musical tastes run more towards woodwinds than strings, so why not "GIVE LUTE TO PAN". In return Pan gives you his flute. Now proceed to the fisherman's house. When you get to his house check the pier to the WEST. If he's there you can try talking to him but watch out when he gets up or you'll have to swim back to shore. Follow him into the house and look around. Bet you could find some use for that pole, especially with that juicy worm you caught. But what do you have that he might want? A gift certificate from Van Cleefs? Oh no! Not those! Diamonds are a girl's best friend, but after all these peothat are within a short range. Most LANs are unable to connect to public communications services. LANs were developed because most communications within a business either occur in the very same building or within a short distance of each other. This allows for the sharing of information and equipment and thus a large savings for the company. This files is the first in a series of files. It is not meant to be a complete systems manual for all LANs, but a basic reference manual on the terminology and general set up. In later files there will be more specific information. This file can be distributed freely as long as none of the information is changed. If I have made a mistake, please remember that we are all human and this does happen. Contact me on one of the two boards listed at the end to point out an error. Topologies: A993 @¸ úG:ALEMBIC1.DOC up goes in one direction aroundu;=9 # ͽ #G:INDICA69.DOCaches the deviceThe Orlando INDICATOR excerpts from issue 69, Spring 1988 NOTE: The Orlando Indicator was a radical newsletter published in Central Florida from 1976 to 1988. Some of the Indicator's observations seem worthy of preservation, so Tangerine Network has made them available in this public domain ASCII file. --- INTRODUCTION TO TAOISM by Rick Harrison A friend of mine once told me that he sometimes changes his plans in response to the flow of events. For example, if he is driving toward a particular destination and he encounters a long series of red lights, he might turn back and postpone the journey. Or, if he is working at a particular job and the stream of events becomes turbulent and polluted with conflict, he looks for another job. My friend calls himself a Baptist Republican but in this respect he behaves more like a Taoist. The Tao was "discovered" by Chinese philosophers about 2500 years ago. Since there is no [Tao ideogram] on American typewriters, we change it to "Tao" and pronounce it "Dow." One afternoon I heard a newscas