} HILLSFAR By : SSI Documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This code wheel caused us a few problems, in the getting and the
translating, One, we never bought the game, and two, they use all symbols
not numbers. This is the only way we can figure out to get it to you.....
Hope you like it. All these codes are written " from the inside out " but
if it ever asks you to do it from the outside in, just read it backwards.
Find the two numbers that you need. Subtract the diffrence of the
two numbers. Use the diffrence to locate the correct column. Line up the
column and the right path and that is the word.
D E T H I K R U N E S NOTE : These runes are more curved
~~~~~~~~~~~~~~~~~~~~~~~~~~ than they appear.
1 = . note the line at the bottom is solid.

/
2 = /\ this one looks like a devils tail.
\

/

3 = / this one looks like a tree
/
/ \

4 = . .
/ . this one is distinctive because of the three dots near the top.
//
 /
/ \

5 = ~~~~~/ this one is like a backwards F, but curved on the top
/ and botton bars.
/
/
6 = O /
/ this one is VERY curved. sorta like a sideways S.
//
/
//
7=
/ this one is like a V curved and joined at the top.
/
\ 
\ 
\
8 = /
/\ this is a striaght diagnal line with two vertical (curved at
/\  the bottom) lines coming out of it. There is a point at the
_/   end of th diagnal line.
/ \/
11= /\
/\ this is like a diamond with a curved line coming out of
/< > the top and a straight line coming out of the left bottom
/ \/ corner. There is a slight overlap on the other two corners.
12= /\ this one is a continuous curve.
 /
 /
\
\
\
13= oOC tip this one a little diagnally.
14= / this one looks like a grappling hook.
(
\
15= __________
/ \ this looks sort of lik a rear end.
 \/ 
\/ \/
16= \
/ this one is cruved EVERYWHERE.
\/ /

\
17= /\
\/
/\ this one looks like a T with an extra curve.
/ \
 /
\
\
\/
18= /\
(O this looks something like a grappling hook.
/ it is diffrent because of the O at the end.
19= C
/
/\ there is no way to mistake this rune.
\ / 
 \/

/ \
20= /\
 there is no description for this one.
\O
 \
\/
21=
/\
\ /
// this one looks sorta like an S
/ \
\/
22= /\
 \ /\
 / This one is CURVED.
//
/
\/
23= \/
  
   this one is a vertical line with two things that look
\/\/ like C's coming out of it.

24= \
\\
/ /  this one is one of a kind.
\/\/
25= \/
\
\ a vertical line with a filled in triangle at the top
 with two curved lines coming out of it.

26= /\
/\ carry on the tail of an S and put an O at the end?
O/
27= O these next few are VERY simple.
/
/
28= O
// this time an O with two lines coming out of it.
//
29= O
// \
// \ same as above except for the third line.
30= O
/\ note the O is attached to the line.
\ /
31= /
/ an upsidedown rune #27.
O
32= //
// an upsidedown rune #28
O
33= \ //
\// an upsidedown rune #29
O
34= \ /
\ / looks like a rabbits head.
O
35= \ /
O a very unique rune. lines are joined to the O.

ESPRUAR RUNES note these runes are very
~~~~~~~~~~~~~~~ straight.
1 = 

  note all the lines are joined to the horizontal one.
 
2 = 
 same note as above.
 
 
3 = 
 same note as #1
 
 
4 = 
 same note as #1
 
 
5 = 
 same note as #1


6 = 
 same note as #1

7 = 
 same note as #1

8 = 
 same note as #1

9 = 
 same note as #1, looks like a T.

10= \ /
/
 there are three runes here exactly the same. when and if
 they come up you will have to guess, i do.
11= /
/
/ this looks like a upsidedown F.
/
/
13= SEE NUMBER 10
14= 
  this one is a roman numeral #2 ( II ).
 

15= 
 this one is a roman numeral #1 ( I ).


16 = 
\ this one is like a vertical line with two diagnal
\ lines out of it.

17= \
 \
 this one looks like a warped C.
 /
/
18= \
 \
  this looks like a D with a line out the back.
 /
/
19= \
 \
 this looks sorta like an 8 on its corner.
\ 
\
20= /
/
/ this looks like a 7 backwards.
/
/
21= + this one is a plus sign.
22= 

 this one looks like a telephone pole.

23= J this one looks like a squared off J.
24= 
 this one looks like an upsidedown T.

25= 
 this looks like a T with and extra vert. line.


26= 
 
 this one looks like a 8 with a line sticking out.
 

27= O this one is a squared off O.
28= 
\ 
\ 
\
 this one looks like a backwards flag.


29= \
\
\ this one looks like a backwards L.
\

30= X this one is an X.
31=  gee i wonder what this one is. (the line is solid)
32= T this one is a T (note the things hanging off the hor. line.)
33= 
 
  i don't know what this looks like.
 
34= L this is the perfect L.
35= 
 this is an upsidedown L.

Path
.......... ..........
+ +
0XRSEHK0SOMASLQLGMT +1YUFSTAATTACKMYSTIC This was brought
1WYVERN9TROLLKNIGHT +2ZOMBIEBOUNTYNECROS to you by:
2VORPAL8OASISJEWELS +31BLADECUDGELOPTAWA /
3UNLOCK7GNATSIXYVSI +42AGILEDRAGONPRINCE \
4TEMPLE6BROWNHAGGLE +53MASAIEFREETQUESTS /triker Force
5STEEDS5GUNGAGAMBLE +64MAGESFORESTRHUDIA
6RHUDIA4MAGESFOREST +75GUNGAGAMBLESTEEDS
7QUESTS3MASAIEFREET +86BROWNHAGGLETEMPLE
8PRINCE2AGILEDRAGON +97GNATSIXYVSIUNLOCK
9OPTAWA1BLADECUDGEL +108OASISJEWELSVORPAL
10NECROSZOMBIEBOUNTY +119TROLLKNIGHTWYVERN
11MYSTICYUFSTAATTACK +120SOMASLQLGMTXRSEHK
12LQLGMTXRSEHK0SOMAS +13ATTACKMYSTICYUFSTA
13KNIGHTWYVERN9TROLL +14BOUNTYNECROSZOMBIE
14JEWELSVORPAL8OASIS +15CUDGELOPTAWA1BLADE
15IXYVSIUNLOCK7GNATS +16DRAGONPRINCE2AGILE
16HAGGLETEMPLE6BROWN +17EFREETQUESTS3MASAI
17GAMBLESTEEDS5GANGA +18FORESTRHUDAI4MAGES
18FORESTRHUDAI4MAGES +19GAMBLESTEEDS5GUNGA
19EFREETQUESTS3MASAI +20HAGGLETEMPLE6BROWN
20DRAGONPRINCE2AGILE +21IXYVSIUNLOCK7GNATS
21CUDGELOPTAWA1BLADE +22JEWELSVORPAL8OASIS
22BOUNTYNECROSZOMBIE +23KNIGHTWYVERN9TROLL
23ATTACKMYSTICYUFSTA +24LQLGMTXRSEHK0SOMAS
240SOMASLQLGMTXRSEHK +25MYSTICYUFSTAATTACK
259TROLLKNIGHTWYVERN +26NECROSZOMBIEBOUNTY
268OASISJEWELSVORPAL +27OPTAWA1BLADECUDGEL
277GNATSIXYVSIUNLOCK +28PRINCE2AGILEDRAGON
286BROWNHAGGLETEMPLE +29QUESTS3MASAIEFREET
295GUNGAGAMBLESTEEDS +30RHUDIA4MAGESFOREST
304MAGESFORESTRHUDAI +31STEEDS5GUNGAGAMBLE
313MASAIEFREETQUESTS +32TEMPLE6BROWNHAGGLE
322AGILEDRAGONPRINCE +33UNLOCK7GNATSIXYVSI
331BLADECUDGELOPTAWA +34VORPAL8OASISJEWELS
34ZOMBIEBOUNTYNECROS
EXAMPLE: SAY THE COMPUTER GIVES YOU : DETHIK RUNE oOC OR 13 and
ESPRUAN RUNE + OR 21
AND PATH ......
YOU WOULD SUBTRACT 21 FROM 13 AND GET 8.
LOOK ACROSS FROM 8 TO PATH .... AND
THE ANSWER WOULD BE "DRAGON".
fewer decimal places
are needed to represent the same precision in that angle. The same for a low
inclination orbit: the node is not welldefined, so fewer decimal places are
in order. As a rule of thumb, the four quantities e sin w, e cos w, sin i sin
O, and sin i cos O should all have the same target precision. [w =
perihelion, O = nodes] This means that if i is 0.1 radians, consistency
requires you to drop one decimal place from O. Tom
* Reply: 53408
#: 53353 S11/Cosmology
Fm: Tom VanFlandern/DC 71107,2320 To: Hal Finney 74076,1041 (X)
Hal,
Sorry, I have no access to Maccompatible computers. Aren't there
online GIF converters available for nearly everything?
If you come across one of those references again, in which retarded
effects proportional to v/c (as opposed to v^2/c^2) are developed, please let
me know. I would love to see a consistent, understandable development showing
how to avoid paradoxes in relativity due to the "instantaneous" nature of