///////////////// ///////////// ///////////////// ///////////// ///// ///// ///// ///// ///////////// ///// ///// ///////////// ///// ///// ///// ///////////// ///// ///// ///////////// The Humble Guy's HumbleDox Presents Guy Spy and the Crystals of Armageddon: Complete Game Manual GUY SPY INTRODUCTION Williams moved slowly in the half light of the barricaded storeroom. his was the place he had hidden the radio transmitter two months revious at the beginning of his operation. Becoming a part of he German Military Underground had been a difficult task but after everal weeks of searching and darkened alley encounters the blond aired American spy finally gained entry to the Underground elite. hey took him to where they had set up a base of operations far outside ny city in an abandoned mining shaft. Since then Williams had learned f the evil Baron Von Max and his plans to dominate the world with a eadly doomsday device. He called it the Tower of Armageddon and wanted to succeed where the Nazi War Machine had failed. Stepping up to a series of bare shelves Williams pressed his fingers gainst a section of backboard which slid aside at his touch. The ooden panel looked no different from the others to either side except or the hollow space behind it and the small brown leather box hidden here. Taking the box from the space Williams crossed the room to small table in one corner placed the box down and opened it evealing the transmitter s various controls. Von Max was a twisted man his dreams of an Utopian society tainted by evil ambition and his quest for world conquest. The doomsday device as powerful as it was supposed to be lacked the very thing Von Max strived for the most: power. Conventional energy sources were not enough to operate the massive machine of destruction. The evil baron had searched in vain almost four years trying to locate several mysterious crystals which contained strange energies strong enough to fire the towers weapons. Williams flipped a switch on the side of the box and the radio ransmitter began to hum softly. Several indicators lit up on the adios control panel and the spy began to turn various knobs. Satisfied with the numbers appearing in the displays Williams attached small headset to the transmitter and placed the earpiece in his right ar. He then began to tap out a coded message, transmitting to his ontact in Berlin faint beeping noises sounding with each press f a button. Somehow Von Max had finally discovered the resting places of the rystals and was even now readying an expeditionary force. The rystals lay hidden in various cities around the world and the evil aron would lead his elite troops to each of the cities to steal the rystals from wherever they might be. However Williams had one roblem Von Max disclosed to no one the locations of the crystals. ut the spy had learned the crystals were useless on there own. If ven one of them was not found the rest could do nothing and the oomsday tower would never be used for its evil purpose. The transmission almost complete a scraping sound caught Williams ttention and he froze. The spy held his breath as he listened to he nights darkness. Had the sound simply been the result of Williams trained nerves? After a moments pause he continued transmitting atisfied nothing lurked outside the storeroom shack. The loud crash f wood splintering broke the silence as the storeroom door was icked in. Williams tumbled to the ground and rolled behind several oxes as machine gun fire tore into the room and destroyed the radio ransmitter. The American spy clutched his head as the gun shots ontinued shaking as bullets ricocheted by. When the shots ceased the ound of boots scraping along the wooden floor filled the room until ong shadows fell over Williams hiding spot. Get up! A thick accented voice demanded. Get up or we vill shoot you air you hite American cowvard!" The cocking of machine guns accompanied he last demand; Williams decided to stand. Six uniformed men filled he room's cramped interior, and in their midst stood the stout Baron on Max, eyes glaring. One of the soldiers motioned with his gun and he spy moved forward, out from behind the bullet riddled boxes. Von Max looked Williams up and down, "Dis iz zee von?~ The first oldier nodded his head. "Zo, you are zee American zpy?" the baron spat he words out, "How easy it iz to find undt stop you." Von Max spoke uickly to his men in German and two came up beside Williams. Putting his ands in the air, Williams waited as the two patted his clothing, searching or any concealed weapons. Stopping just below the spy's knees, they issed the knife hidden under Williams' pant leg. "You Americanz are zo very foolish. Even zough you defeat our glorious hird Reich, you allow zee rest of uz to plot your deaths." The baron tepped closer with each word he spoke until he stood only a yard from he captured spy. Williams shifted from foot to foot, feigning fear, aiting for the chance to slip out the knife. "Zoon I vill have zee rystals of Armageddon and zen all zee vorld vill tremble beneath y stare. Undt zen your puny Atomic Bomb vill be like a firecracker ompared to my Doomzday Tower!". Von Max raised his arms and began to augh, hands clutching at the empty air. Williams moved quickly, knocking away the soldiers at his side before ending to bring out the knife. Suddenly surprised, the baron took a asty step back, yelling out as Williams lunged forward aiming the hort blade for the center of Von Max's chest. The knife fell short of ts intended target, a moment before the fatal blow would have landed he remaining soldiers opened fire at the attacking spy. A barrage of achine gun bullets struck Williams across the legs and chest and the py was thrown back by the force of the impacts to collapse against he crates that had hidden him. Von Max loomed over Williams' crumpled form. In the dim light the merican spy could barely make out the expression of disgust that ontorted the evil baron's face. Coughing hoarsely, blood trickling from is open mouth, Williams tried to speak. Curious, Von Max bent lower to ear the faint words. "Vhat? Speak up, I cannot hear vhat you are sayink!" Williams curled his lips into a snarl and spat into the baron's face. nraged, Von Max straightened and brought his booted foot hard into the py's ribs, kicking repeatedly until the bloodied man was dead. Turning ack, the evil baron stormed past his men and out the doorway. Stumbling ver themselves, the soldiers hurried to follow their master. Two olive garbed MP's, rifles held across their chests, stood uarding the conference room door. A third soldier, sitting behind a mall, white desk, looked up at General Atterman's approach. Striding up he the desk, the general presented his ID card and waited impatiently as he seated guard stared first at the card and then down at a clip board esting on the tabletop. With a nod of his head the guard passed the card ack, "You can go right in, General Atterman. The meeting has already tarted, but..." The general snatched back the card, "Of course I can go in." Not waiting or the other two guards to move aside, General Atterman pushed the door pen and walked quickly into the Pentagon's Presidential conference Room. is footsteps echoed loudly, stopping all conversation as the general ntered, hoisted his briefcase onto the conference table, and sat; hls hair creaked under Atterman's considerable weight. The other men sitting round the table, watched and waited as the general settled himself. ~Gentleman,~ a quiet voice sounded from behind a large chair, turned away rom the table, "Now that the Secret Service voice has arrived, might e continue this discussion?" Several of the other seated men chuckled oftly and General Atterman's face turned a dark shade of red. Admiral ierce cleared his throat, ~Yes, as I was saying. There Is nothing to ubstantiate the movements of the so-called threat. Not one German ship oving through the Mediterranean shouldn't be there... " ~We all know how well the Navy is doing its job, Admiral," The quiet voice nterrupted, "There is no question this Baron Von Max has begun his peration and that he is a threat. What I need to know is where will his lans take him and how will he move from place to place?" The admiral sat up and puffed out his chest, "Wherever this baron is oing, he's not travelling by sea!". Beside him the, admiral's two aides hispered words of agreement, trying to console the aged Pierce. General Atterman watched impatiently as each entourage bent and spoke nto their superior's ears. The assembled war heroes represented the gos of the entire American Armed Forces, and it wouldn't do to have he President treading on any of them. Atterman popped the clasps of his riefcase, the loud noise again causing all eyes to turn to him. After n appropriate, dramatic pause, the general spoke. "Sir, as you know it was one of the Secret Services' operatives who rought this matter to your attension," Atterman reached into the riefcase as he spoke and pulled out a thick file, "Although the articular agent gave his life to deliver the information, several other peratives are still in the field collecting data on Von Max's hereabouts and movements." As the general placed the file onto the table, he seated military commanders, and their various aides, began to laugh. Admiral Pierce spoke between guffaws, "You don't really expect us to take ny of your secret agent spies seriously, do you?" He stopped to laugh gain, "We all know how unreliable your agents are. Especially that big, rown haired one, what was his name?" One of the admiral's aides spoke p quickly. "Ah, yes, 'Guy Spy'. You've got to be joking?" More laughter ccompanied the admiral's exclamation, apparently he wasn't the only one ho found the agent's name humourous. General Atterman stood up, sending his chair rolling across the floor, I'll have you know, Guy Spy is our best operative! Why he almost ingle-handedly wiped out the entire German Secret Agent Underground fter the war's end..." ~That's enough!" the quiet voice wasn't so quiet anymore. The large, lack leather chair swivelled to face the table and President Truman lared at the seated men. ~I don't care where the information came from, r who attained it. This baron may have a device capable of making the -bomb look like the Fourth of July." The president's gaze came to rest n General Atterman, still standing at the opposite end of the onference table. Truman gestured to one of his aides and the man trotted ver to the general's chair and wheeled it back to the table. Atterman at and returned the president's stare. "General, tell me more about this 'Guy Spy'. Leaning forward in his chair, he President listened intently as Atterman began to speak. If there was nyone who could deal with Baron Von Max, thought Truman, perhaps it was he super agent, Guy Spy. The setting sun had moved below the barracks' roofs, casting long shadows n the patted earth of Fort George US Military Base. The approaching ight would bring sleep and relief for most of the base's personnel, but ot for Guy Spy. He hated sleep, when he was sleeping he was off duty nd he hated being off duty. There wasn't enough time during the day to ake care of all the things he had to do, much less subtracting the time e would spend with his eyes closed, resting. Feet beating the earth haphazardly, the squad Guy Spy lead stumbled hrough the base's front gate. Some time earlier the squad had left with ull equipment packs for a short, 30 mile, quick stepping march. Most of hese soldiers were good men, Guy thought, but in need of substantial ndurance training. After only a few hours of marching the squad had tarted huffing and puffing as if the trotting pace was difficult. Guy ead the squad into the main compound and motioned them to halt. "Well, men, it's almost time for mess call, so you'd better get to your arracks and clean up. Dismissed!" At the sound of the order half the quad collapsed, falling hard to the ground, and the other half fell on op of them. Guy shrugged his shoulders, "If that's where you want to est?" Guy Spy turned and walked in the direction of his quarters. Various personnel saluted as Guy made his way through the base towards he barracks he called home. Several weeks ago he'd returned from a field ssignment and would remain stationed at Fort George until receiving new rders. The area Guy lived in was quite sparse, he spent so little time here it might never get that 'lived in' look. Regardless, Guy kept his unk immaculately clean and it remained that way because of his absence. Having reached his quarters, Guy strode up the stairs, opened the door nd walked in. The first thing he noticed was the lack of light. Someone ust have pulled the main switch and the interior of the building was lmost pitch black; probably some practical joker. Guy stepped into the arkness, slowly moving towards where he knew the fuse box was ocated. So intent on restoring the overhead lighting, Guy failed to etect the motion ahead of him until the attacker struck. The two bodies tumbled to the floor and Guy struggled under the weight f whomever he was grappling. A dim light filtered through the window set n the door and Guy could make out the outline of the man. The broad houldered intruder tried to keep Guy pinned as he raised something into he air. A glint of light shone off a knife blade as the arm descended in n arc aimed at Guy's head. Guy twisted his shoulders and neck, and he blade struck the wooden floor where his head had just been. The ttacker fought to pull the knife free from where it had become mbedded. Reaching his arms around the other man Guy rolled both bodies towards he barracks' door. Pulled by the American soldier's considerable strength, he attacker lost his grip on the knife and flipped over. The two men ashed into the door and rolled out of the building into the growing wilight. Guy squeezed with all his might, tightening his grip each time he intruder exhaled. Unable to free himself the other man collapsed nder the constant pressure. Once he was certain of his attacker's nconsciousness Guy pushed the man aside, got up off the ground, and egan to brush himself off as several soldiers came running up. "Are you all right, sir?~ One of them asked. Guy bent to examine the strange man, "I'll be fine. But who the heck is his fellow and what does he want with me?" Stark white hair protruded rom under a dark green cap and the man's eyebrows were so blanched that uy could hardly make them out. The man's uniform was also green, but f varying shades. Guy looked up at the soldiers gathered around him, When he wakes up make sure he doesn't leave. And one of you go get he MP's." The soldier who had spoken ran off and the others stared down t the unconscious man. Remembering the discarded knife, Guy went back into the barracks, witched on the main light panel, and plucked the weapon out of the ooden floor. Turning the knife over in his hands Guy noticed the ntricate design of a large tower, with what appeared to be rays of ight streaming from its top,worked into the blade. Below the tower ere the two words 'Von Max'. Pondering the inscription's significance uy's attention was suddenly drawn to the sounds of a commotion coming rom outside. Peering out the door Guy saw the green uniformed tranger dodging the attempts of three soldiers trying to tackle him. ~Hey! Don't let him get away!" Guy sprang from the doorway and leaped owards the melee. Seeing the American spy's approach the intruder olted, breaking through the circling soldiers, and ran towards several anks returning from patrol. Ignoring the shouts of the men he dove eneath the tracks of the nearest tank. Guy Spy and the pursuing oldiers turned away at the sight and grimaced as a loud, squishing ound filled the air. The tank came to a halt, the intruder's lifeless form spreading into puddle under the wide tracks. A hatch opened and the operator's head opped out, "Man, what were guys gonna do to him that he wanted to ump under my tank?" Guy and the rest of the soldiers shook their heads, stonished by the intruder's suicide. "Hey, Guy Spy," someone called from behind the group, UMajor MacLeod ants to see you." "I'll be right there." As Guy turned and waved, two MP's arrived. Guy ointed over at the now reversing tank, "You're too late for the chase, oys, but you're just in time to clean up the mess." Chuckling at the oldiers' disgusted expressions Guy strode off towards the Major's ffice. He walked through the outer doors and was ushered in by the ttractive stenographer. She watched him walk by, learing as Guy losed the door behind him. Guy stepped up to the desk and saluted, "You wanted to see me, sir?" Major MacLeod look up from the playing cards spread across his desk, Yes, Guy, your orders just arrived," Solitaire was one of his favourite ast times. The Major paused long enough to reach into his desk drawer, ake out a sealed envelope, and pass it to Guy. He immediately continued lipping cards. ~Thank you, sir." Guy took the proffered envelope, saluted and left the oom. Once outside the office he examined the envelope; imprinted across he glued flap was the Presidential Seal. Guy saluted the empty air nd ripped the envelope open. The orders it contained were short and imple, 'Find Baron Von Max and stop him. Signed, President Truman.' aron Von Max? Where had he seen that name before? A bulb lit up above uy's head and he took out the dead intruder's dagger. Inscribed on he blade, below the image of the tower, were the words 'Von Max'. Whoever his man was he had already tried to have Guy killed and that made he American spy very angry. If there was one thing Guy hated more han sleep, it was people he didn't know sending assassins to kill im. Storming out of the building Guy ran towards his barracks; there ould be no sleeping for some time. Game Instructions To load Guy Spy and the Crystals of Armageddon PC Owners Before loading Guy Spy and the Crystals of Armageddon, make a backup copy f your disks and put them aside in case anything should happen to your riginal disks. To load Guy Spy and the Crystals of Armageddon, insert Disk 1 into your omputer's disk drive. Type in the disk drive letter followed by a olon (for example A: for the first floppy drive) then type GUY and press RETURN. A number of options will be displayed. First, select the Video Mode by entering C(CGA), E(EGA) or V(CGA). Next, elect the sound output by entering A(Adlib), S(Sound Blaster), P Pro Audio Spectrum) or N(No Sound). Please note that internal sound is ot supported; only the three sound boards listed above are available. You will then be asked if you want to use a joystick. Enter either Y(Yes) r N(No). If you select Yes, please refer to the instructions listed elow. It is important to realise that you can still use the keyboard when you ave selected the joystick. If you are using the joystick and finding t impossible to make the correct moves, it is possible that your Joystick s improperly adjusted to your game controller card. To centre your oystick insert disk one into a drive, type your drive letter followed y a colon (typically A:) then RETURN. Next type CENTERJS and press ETURN. Once the program has loaded, you will be prompted to press the fire button on the joystick and the screen will change displaying large cross with an asterisk somewhere near the cross. Using the joystick's vertical and horizontal trim adjusters, position the asterisk in the center of the cross, or as close to it as possible. Your joystick is now centered. To install Guy Spy and the Crystals of Armageddon onto a hard drive, nsert Disk 1 into a disk drive and enter the appropriate drive letter at he command prompt (typically A: for the first floppy drive). Then type: NSTALL drive1 [drive2] , where drive1 is the hard drive you wish o install onto, and drive2 is the source floppy drive (the drive2 arameter is optional and defaults to A:). Note, it is necessary to place a colon after the drive letters. Example - INSTALL C: B: would install Guy Spy onto the hard drive C from the floppy drive B. In the future you will be able to load Guy Spy and the Crystals of rmageddon by doing the following: enter your hard disk letter followed y a colon (typically C:) then press RETURN. next type D\GUY, RETURN then type GUYSPY and RETURN. You will now follow the same rocedure as above. except when asked to Install YOU should select N(No). Macintosh Owners Before loading Guy Spy and the Crystals of Armageddon, make a backup copy f each of the disks and put them aside in case anything should happen o your original disks. After booting your Macintosh with a system disk or autobooting from a hard isk, insert the Guy Spy and the Crystals of Armageddon disk 1 into the isk drive and double click on the Guy Spy icon to begin the game. To install Guy Spy and the Crystals of Armageddon on a hard disk drive ouble click on the Install icon. When a requester appears, enter the name f your hard drive and press RETURN. You will then be prompted to insert he Guy Spy and the Crystals of Armageddon disks, one by one, ntil the entire game is copied onto your hard disk. To run Guy Spy and the Crystals of Armageddon from your hard disk, double lick on the GUY directory icon on your hard disk then double click on he "Guy Spy" icon. Amiga Owners For A-1000 owners, at the prompt you should insert KICKSTART 1.2 or reater. For all Amiga models, when prompted for the WORKBENCH disk, you hould insert the Guy Spy and the Crystals of Armageddon Disk 1 into the nternal disk drive. Atari ST Owners Insert the Guy Spy and the Crystals of Armageddon disk 1 into the disk rive and then turn on your computer. The game will quickly load. C64/128 Owners Insert the Guy Spy and the Crystals of Armageddon disk 1 into the disk drive nd type LOAD"*",8 RUN . Starting The Game After the game has loaded, the demo will automatically begin. The demo uns through a scene from the first disk and then returns to the itle screen. To start playing the game simply press the spacebar or the ire button on the joystick at anytime. The first scene will then load utomatically. At some point during the game, PC and Macintosh owners will be asked to nswer a question based on the information supplied on piece of paper hat comes with the game. If you fail to answer the question correctly, he game will quit. From time to time it will be necessary to change the disk in the drive. fter you have finished all the animations on a disk you will be asked o insert the next disk so that the game can continue. NEVER eject one of the game disks while you are playing, unless you are rompted, or you may damage the disk! Ending The Game To stop playing the game simply reset your computer. On an IBM PC, you may ress ESC during game play to return to DOS. Macintosh owners may click n quit . You can then safely remove the disk in the drive. Saving Your Position To save your position press the S key during a scene and after you have uccessfully completed the scene you will be prompted for a save disk. emove the game disk from the internal drive and insert the save disk. our position will be saved and you will be prompted again for the urrent game disk. Loading a Saved Game To load a saved game press the "L" key during a scene and you will be rompted for your save disk. Remove the game disk from the internal rive and replace it with the save disk. The last saved position will be oaded and you will be prompted for the appropriate game disk. Controls There are two ways of controlling Guy, either by using the Joystick, if hat option is available on your computer, or else by using the numeric eypad on your keyboard. The directions you will need while using your umeric keypad are UP(8), DOWN(2), LEFT(4), RIGHT(6), UP/RIGHT(9), UP/ EFT(7), DOWN/RIGHT(3), and DOWN/LEFT(1). To use Guy's weapon press the IRE BUTTON on the joystick or the space bar. PLAYING GUY SPY AND THE CRYSTALS OF ARMAGEDDON Berlin Train Station Arriving in Berlin, an Intelligence Report tells Guy Spy that Von Max s travelling to Switzerland by train. Guy goes to the train station, urchases a ticket, and walks out onto the platform. Waiting for the py, several Goons stand on the opposite side of the train tracks, iming their machine guns across at Guy. Guy Spy's Movement Moving the joystick to the down left position causes Guy to take a step to he left, while moving the joystick to the down right position causes Guy o step to the right. When the button is not pressed, moving the joystick oves the crosshair quickly. If the crosshair reaches the left edge and ou move the joystick left, Guy will step to the left, and when Guy eaches the left edge of the screen he will roll all the way to the ight side. If the crosshair is at the right edge of the screen and he joystick is moved to the right, Guy will step right, and when he eaches the right edge of the screen he will roll to the left side. Weapon Controls Pressing the button fires Guy's machine gun, and as long as the button s down the gun continues to shoot. While shooting, the machine gun erks around in Guy's hands and when the joystick is moved the crosshair ill go in that direction, but it will still jerk around making it ifficult to get an exact aim. Health and Bullets Left Indication There are two Health indicators on the screen, one for Guy and one for he Goons. As Guy gets hit by bullets his health indicator becomes smaller nd when the indicator disappears Guy is dead. s each Goon is shot, the Goon indicator becomes smaller and the scene ill be completed when the indicator disappears. The machine gun has limited amount of ammunition which is displayed as a Current Clip ndicator, showing the number of bullets remaining for that clip, and nother indicator showing the remaining number of full clips. Gondola Ride To Mountain The train pulls into the Switzerland station and Guy jumps out. Checking is revolver, Guy pursues Von Max as the evil baron travels up the side f a mountain inside a gondola. But Von Max has left a squad of Goons o attack Guy, shooting at the spy as the two gondolas move up the ountain. Guy Spys Movement To cause Guy to step left or right move the joystick in either direction ithout pressing the fire button. When Guy reaches the centre of the creen the next step will cause him to turn and face the other side of he Gondola. Each time Guy needs to move from one side of the Gondola to he other he will turn at the post between the windows. Pulling the oystick back when Guy is in front of a window causes Guy to duck. Weapon Controls When the fire button is held down, Guy aims his gun either to the left, enter, or right of the other gondola window. The gun fires when the utton is released. To reload the gun, position Guy at either the far eft, far right, or centre of the screen and press the fire button. Health and Bullet Indicators At the bottom of the screen is a small figure. Each time Guy is hit, a ed mark appears on the figure and when Guy has been hit five times he ies. Beside the Health indicator is the Bullets Remaining Indicator isplaying the bullets remaining in the clip. When the clip is empty Guy ust reload the gun. Olga's Cabin Exiting the gondola, Guy enters the cabin at the top of the mountain and s confronted by Olga. The large, strong woman will try to keep Guy ccupied until Baron Von Max can escape. Guy Spy's Movement Guy will not attack a woman, so he must walk around Olga. Guy will step in he direction the joystick is moved, including diagonally. Whenever she an, Olga will slap Guy forcing him back a step. Pressing the fire button auses Guy to duck. Switzerland Mountain Ski Chase Running out of the cabin, Guy jumps onto a pair of skis stuck in the now and proceeds down the side of the mountain. High above the hill, iding the ski lift, more of Von Max's Goons attack Guy. Guy Spy's Movement Above Guy, riding the ski-lift, more of Baron Von Max's goons try to stop ur hero by showering the slope with grenades. Trees, patches of ice, ign posts and ski-lift poles fly past and Guy must avoid the various bstacles as he skis down the mountain. Moving the joystick left starts uy skiing to the left, while moving the joystick right starts Guy skiing o the right. Guy continues in a direction until the joystick is moved he opposite way and Guy will automatically turn around when he its the edge of the screen. Pyramid Maze Having pursued Baron Von Max to Egypt, Guy runs into a large pyramid hat contains one of the Crystals of Armageddon. Once inside, Guy finds imself in a large maze. Guy must make his way through the pyramid orridors, avoid the various traps, and stop Von Max's Goons. Guy Spy's Movement Guy enters each section of the maze from the bottom of the screen, walking p to the center. He will wait there until the joystick is moved. If the corridor continues in a direction, moving the joystick forward, left, r right will cause Guy to walk down that passage. Pushing the button nd moving the joystick up causes Guy to jump forward, while holding down he fire button causes Guy to roll forward. There are many traps inside the maze. Fire, spikes, moving walls, snakes nd spiders are all obstacles trying to impede Guy's progress. Guardian Mummy Wandering through the maze, Guy finds the pyramid guardian, an versized, ancient Mummy. The Mummy was given eternal life by the yramid's builders to keep intruders from disturbing the sleeping amah-Kul. Performing its magical duty the Mummy attacks Guy, swinging andaged arms wildly through the air. Guy Spys Movement Pushing the joystick up causes Guy to step in the direction he is facing. oving the joystick to the right or left causes Guy to rotate towards he right or left. Health Indicators Guy's health indicator is on the left side of the screen, a small figure hich becomes smaller each time Guy is hit. The small figures epresenting the Mummy's health are on the right side of the screen, and hey become smaller each time the Mummy is hit by Guy's sword. Weapon Controls Guy will swing his sword each time the fire button is pressed. God Chamber Lost in the maze, Guy stumbles into the resting place of Ramah-Kul. he pyramid was originally built to imprison this evil God, and by ntering the room Guy has breached the magic spell holding the God aptive. Rising from his sleep, Ramah-Kul waves his arm sending bolts f energy raining down on Guy. Guy Spys Movement Moving the joystick up causes Guy to take a step forward, while pulling he Joysffck down causes Guy to take a step back. Pushing the joystick to he left or right causes Guy to step either to the left or right. Weapon Controls Pressing the fire button causes Guy to throw the sword. To retrieve the word Iying on the ground, position Guy standing over the sword and press he fire button. Health Indicators Guy's health indicator is on the left side of the screen, a small figure hich becomes smaller each time Guy is hit. The small figures representing he God's health are on the right side of the screen, and they become maller each time the God is hit by Guy's sword. Arab Fight Guy stands at one side of the maze exit. Several Goons run into the room nd attack Guy with drawn swords. Guy reaches for a sword hanging on the all and moves forward to meet the attack. Guy Spy's Movements Guy can use his sword in two ways. Pressing the fire button causes Guy o slash at the Goon, while moving the joystick up causes him to jab. uy can also avoid the Goons' attack by moving the joystick down to uck and right to dodge. Health Indication There are two rows of small figures in the bottom left corner of the creen used as health indicators, one for Guy and one for the Goons. s Guy gets struck by the Goon's sword the row of small Guys becomes horter and when the figures are all gone Guy dies. As a Goon is hit he Goon Health Indicator becomes smaller and when the figures have isappeared the goon dies. Bar Fight The chase across the African desert brings Guy to a small bar in the iddle of Kenya. Striding up to the bar, Guy is given a message by his ttractive contact. But as Guy reads the message, Von Max's Goons kidnap he contact and corner the hero at the end of the bar. Guy Spy's Movement Moving the joystick to the left or right causes Guy to punch with either he left or right arm. Pressing the fire button causes Guy to kick at he Goon with his knee. To have Guy duck under the Goon's punch pull the oystick down. Health Indicators The health indicators are on the bottom left of the screen, two small igures, one of Guy and one of the Goon. As Guy is hit by the Goon, the mall Guy figure becomes smaller and when the figure disappears Guy is ead. When Guy hits the Goon the Goon health indicator becomes smaller nd when the indicator is gone the scene is completed. Log Fight Guy Spy arrives in Peru, hot in pursuit of Von Max and his Goon idnappers. The Doomsday Tower lies near, assembled inside an ancient nca temple. Guy proceeds towards the temple, but several natives wait n hiding. Balanced on a fallen log, high above a rushing river, Guy is mbushed. Guy Spys Movement Moving the joystick to the right causes Guy to take a step forward, while oving the joystick to the left causes Guy to step back. Pulling the oystick down causes Guy to duck down under the attack of the native. ressing the fire button puts Guy into the strike position. From the trike position, with the button held down, moving the joystick to the ight causes Guy to strike right, and moving the Joystick to the left auses Guy to strike left. Bow and Arrow The Doomsday temple lies across an open section of Jungle. Guy knows more atives are waiting to attack him in the jungle at the edge of the learing. Fashioning a bow and some arrows, Guy cautiously walks towards he temple, ever alert for movement from the nearby trees. Guy Spys Movement Moving the Joystick to the right causes Guy to walk to the right. Pulling he joystick down causes guy to duck under the spears and darts. Pressing he fire button and moving the joystick to the right at the same time auses Guy to jump. Weapon Controls Pressing the fire button and holding it down puts Guy into aim mode. Holding he button and moving the Joystick causes Guy to aim the bow in the irection the Joystick is moved. Releasing the button causes Guy to shoot he arrow. Inside the Doomsday Temple Entering the temple, Guy crosses a rope bridge and makes his way to the ase of the Doomsday Tower. Once there, Guy is attacked by several Goons idden behind the tower supports. Alerted to our hero s presence, Baron Von Max activates the towers automated efences, a laser cannon mounted on the tower front. Guy must shoot all the oons while avoiding the laser blasts. Guy Spys Movements To have Guy step left or right, move the joystick to the left or right. oving the Joystick up or down causes Guy to roll along the ground to he left or roll to the right. Weapon Controls Holding the fire button down causes the aiming cursor to appear. With the utton held down, the cursor moves in the direction the joystick is pressed. eleasing the fire button shoots Guys revolver. If the gun clip is empty, ressing the fire button will load a new clip. While the cursor is on he screen Guy cannot walk or roll. Health and Bullet Indicators Guy s health indicator is in the bottom left of the screen. As Guy is shot he indicator becomes shorter and when the indicator disappears Guy is ead. Beside the health indicator is the bullets indicator showing the umber of remaining bullets in the clip. Final Fight Guy enters the Doomsday Tower to confront Von Max. The evil baron tands poised beside Guys bar room contact, bound and hanging, a knife eld to her throat. Von Max barks out a threat, Guy throws away his istol, and the two slowly advance for their final confrontation. Guy Spys Controls Guy will swing his arm back fisted when the fire button is pressed. ulling the joystick down causes Guy to crouch under Von Maxs knife ttack. When Guy is in the crouched position, the joystick held down, ressing the fire button causes Guy to rise up and punch. Neither of the punches will reach Von Max from the resting position. uy must wait until Von Max attacks with the knife, avoid the attack, nd punch either from the crouched position or back fist Von max as he wings his arm back. Health Indicators There are two small figures used as health indicators, one in each top orner of the screen. Guy Spys indicator is in the top right, while Von axs indicator is in the top left. As hits are scored, the indicators ecome smaller and when an indicator disappears the appropriate character dies.