HEXEN HINTS From The Internet Q: In the infirmary on level one I pressed the 'south passage' corridor button. What does that button do? In the next room there are those two morphs that keep regenerating when you waste them. What do I do there? A: Look to the right on the map. a 'secret' door is now openable. Go in there and blow up everything upstairs. The morphs downstairs no longer regenerate. Q: I am having a problem getting out of the first level, I have gotten the key from the warden, then I go out to the room on the way to the wardens office to use it, and it says the hangar bay doors are open, but where do I go from there? A: I think at that point there is another teleport that is enabled in the Sector 4 Control Room. Check out the map to see where it is. That should take you to the hangar, where you'll see the ship waiting and a cool take-off sequence. Q: Has anyone passed the second stage? That's where u have to rescue an old professor. I have already rescued the professor and led him to the teleporter and he gave me a data cube to destruct the machine room, but when I go to machine room and try to use, i.e., pressing space bar, the cube nothing happens....what's going on? Do I have to something else prior to that? Please help me! A: You have to select the cube in your inventory. When you reach the computer, "use" the cube by pressing the 'U' key on your keyboard. That will start the destruction sequence. Q: I think I am on the third or fourth level, and am trying to get a bulldozer going. -I'm on the level with the square central room, and the little carts that go from room to room to room. There is also lethal gas in a portion. Please help if possible. A: The drilling machine needs one of the crystals inserted in its side to start working. You put two or three in and ... you'll see... Radiation room needs radiation shield. Work quickly! Q: On the level with the radiation zone and the escavator machine, I only got two gems and that's not enough to do anything with the bullodozer besides move it all the way down the corridor. What do I do now? I've been stuck here for ages! A: Hmm lets see... I think two of those crystals are all you need. If you went in the room at the end of the hallway before inserting the crystals in the bulldozer thing, you'd see a creature hanging from the ceiling. The bulldozer kills it, allowing you access to the locker behind. Something important must be in there... Q: I'm on the Oracle level. I've found three gems, and just got the gem code from the Oracle. My question is: What do I do with the code? Also, what do you put on the hand in the water basin? (I probably can't get back without dying.) And how do you kill those darn Golems??? A: You need more gems. You need to find the five lockers with the gems inside. All the gems can be found through the rooms at the hangar bay elevators - where the green ship is. it took me a lot of time to get the last orange gem which is in this one room, where there's also a golem walking around, and with the painting on the left wall to a door, which always tells you "Access denied". to open the door change the picture sequence to the sequence that matches what is on the wall in the bird room- = 4 largest picture of morph, 1 = smallest. Another gem is only accessible through the statue to the right, beginng at the hallway, which to the left leads to the basin. The hand in the basin wants something from the golem ;-) once you pushed the wall button next to the basin, a voice should tell you that the fields are activated. go back to the golem, release him by pressing on the statue, lead him to the first red sign and when he's a field away from the red field, step on it. golem ade. You'll need the colored code with the gems as later, when you found the way to the pyramid. Q: If you've gotten that far, maybe you can help me. I'm on level 3 I believe (The alien base right after blowing up the asteroid.) I seem to have reached a dead end. I'm in a room with windows overlooking the area, and there seems to be some sort of head floating inside a red laser cage. I've checked the lockers in the adjoining room, and all there was was a bouncing mine. Neither of the exit doors (including the way I entered, over the big bridge) will open for me. I have the Upper Bridge key, and the Control Room key. HELP! A: The mine is a hint. You have to use it to blow something up real good over by that weird floating head. Have fun! Q: I'm up to level 5 in the oracle room, how do i get past? All I hear is "You have not followed the way of the Oracle." Any help would be appriciated. A: That should be enough. OK, 1st thing is, get the bird. Got into the left transporter near your ship, and keep going. You will get to an area with birds flying around. Step on the 4 squares in the floor, and a few will get stunned. Pick one up. (Note: look at the wall drawing, you will need it later. Also, you may want to leave through the other door, because another part of your quest lies that way). Anyway, work your way back to the oracle room. In front of the transporter, there are 4 symbols. The key in the oracle room is to move to tiles in order of that order. For example, with me it was bird, target, mask, ball. So you step on a bird. Then look to see which adjoining square has a target and step there etc. Keep doing this (cycling through the pattern a few times) till you get to the edge. Then set the bird free and you get a code. A couple of tips: (1) I've made it all the way through the "station invasion" scene (which shouldn't spoil anything for ya) without using anything but the regular and exploding clips. I've blown about 4 mines but that's it. So save your ammo for the Big boys... (2) Mines are especially handy when you KNOW (save games are cool, huh?) that there will be 2-3 baddies popping up. Just set one going back and forth where one will appear and BOOM! He's one exploding bullet away from meetin the Morph version of the Grim Reaper. (3) You can lure one of the Golems into the Chock Full o' Mines walkway room and duck while he takes out most or all of the mines. Handy. (You'll know what I;m talking about when you see it. (4) Using a teleporter when within close proximity of anything non-indestructable will ace it. No contest, goodbye. Great for wiping out fast robots or those berserker guys. Of course, use a teleporter with a golem breathing down your neck and you'll soon be seeing that "Game Over" bulkhead slam down... (5) You can jump while walking. Hold down both the 5 and J keys (or the mouse/joystick equivalent) and your guy will jump with the next foot he puts down. Very handy for the Moving Trigger Plate Walkway. That's about all the semi-generic advice I have for now...don't want to ruin the game for ya with any specific tips... Q: I am playing the 4th episode of Fade to Black, trying to pass down the long corridor to the bridge. It is full of moving traps; I lack the dexterity to manuver around them safely. Is there some alternative path to the end of this episode? Or, as a last resort, is there some kind of cheat code that will allow me to pass over the damn things? A: The best thing to do is to make sure that you have the field scanner on and then just jump over them. Using the / key on the keypad. That is the easiest way to get past that part. Q: I'm at the level right after you finish navigating your own spaceship. After killing all the morphs on the level, I still can't get past either of the two force fields to what I assume is Room 6 ( I have keys for this room). I have pressed all the buttons I could find, and have stepped on all the floor plates A: If I remember correctly, this is the level with a corridor and door that are blocked on either end by red laser beams? If so, go to the corridor and forcefield on the right (facing the door you want) and go down that dead end hallway directly across from right-side laser beams and there is a floor plate in the far left corner that deactivates the forcefield. Q: But, after doing that I'm stuck... I can get into the room off to the left with the two moving tiles (that just cause 'morphs to appear) and the storage lockers, but other than that, I'm stuck. Neither the door to the right, nor the door back into the bridge will open and I can't find anything to do. I've tried every terminal and even things that don't look like terminals and nothing does anything. A: You have to shoot the terminal at the right of the mask in the electronic cage. Just go into action mode and search for a target. You'll see the red cross hairs home in on the terminal. Once the cage is deactivated, walk to it and watch the video. Q: I'm at the level right after you finish navigating your own spaceship, and I got the lasers disabled, but I can't do anything after that. The only thing I can see to do is get stuff out of the locker next to the tentacled monster, but I can't get rid of him. Can someone offer a clue how to get past him? A: Just shoot the monster, so that he crawls back into his hole. Then jump over the pressure sesitive pads that are in front of the hole. From this angle you can access the locker and find the needed key. Q: I am on Shadow station and am trying to defuse (or whatever) the bomb which O'Conner left in the reactor room. I have made it to the reactor room and a little time starts counting down, but I HAVE NO IDEA WHERE THE !!%&@? BOMB IS? Did I miss something on an earlier level? Do I need some item, or am I just pretty damn dense? A: When you enter the room and the clock starts ticking, you should see two pressure pads to the right of you. Run over them and then to the safe like thing on the left - it should open and cutscenes take over.