The Lemmings Chronicles Egyptian Tribe As in past Lemmings games, there is probably more than a single solution to many levels. These worked for me. You are urged to make every effort to come up with your own solutions before resorting to the ones below. Work to rescue as many trapped Lemmings as possible. When the 30th level is complete, you must have saved a MINIMUM of 50 Lemmings. Any less and you will have to replay all levels starting with the first one where you didn't effect a successful rescue. There are more than enough trapped Lemmings to get you to the 50 mark. Some are just harder to rescue than others. It is easy to get discouraged. The levels get increasingly difficult. But each time you repeat a level, you will get a little farther than the last time you tried. Eventually you will succeed, even in the most difficult circumstances. Level 1 As usual, the first level is always the easiest. After landing, as soon as the Leader picks up a Spade tool, have him dig straight down at the thinnest part of the platform. Results: 20 Lemmings Saved. Level 2 This level seems pretty innocent at first glance, but there are a couple of glitches that can trap you. Start by letting the leader go on his way. Make the next Lemming to follow him, a Blocker. The leader will pick up a Swim tool and swim across the pool of red(?) water. When he gets to the other side and picks up the bricks, turn him back to the left. Now here is where the first "glitch" occurs. See the innocent green face over the pool? To keep him from making a meal of the leader, have the leader build his bridge at an up-angle to the left (NW) using 4 bricks. Change his direction to lay one brick straight west, then 3 more bricks at a down-angle to the left (SW). When he is done, turn him back to the right. He will drop down onto some colorful steps. When he gets to the next pool, have him swim again. When he picks up the bricks, turn him around to the right and have him build a bridge straight across the pool. When done, turn him back to the left where he will pick up a Spade tool. Have him free the 2 trapped Lemmings by digging through the wall. When everyone gets back near the colorful steps, make the trailing Lemming into a Blocker to the left of the lowest step. Go release the Blocker above. When everyone is heading right after bouncing off the Blocker, release him. Results: 22 Lemmings Saved. Level 3 Start by setting up Blockers at both ends of the landing platform, but not real close to the right end. Mark a Lemming in the middle in Red and have him Jump over the Blocker on the right. He will drop down and pick up the Spade tool. Have him dig down at the thinnest part of the floor after he approaches it walking to the right. When he drops down have him Drop the Spade tool to the right of the Shimmier tool. Turn him around to the left before he can move on. He will pick up the Shimmier tool. Have him Shimmy across to and beyond the Exit where he will pick up some bricks. Have him lay bricks over to the wall on the left then go on to the Exit. Go back up and mark another Lemming in Red and have him Jump over the Blocker on the left. He will pick up a Bomb tool. Have him walk left then back to the right to place the Bomb a step away from the wall on the right. Then be sure he stays away from the Bomb by walking him back and forth until the Bomb explodes. Let him drop down and go to the Exit. Release the Blocker on the left and after everyone follows him, release the Blocker on the right and turn him around to the left. Results: 22 Lemmings Saved. Level 4 There will be no Blockers needed in this level; the wall on the left and the short, gold column on the right will hold everyone in check. Have a Lemming Jump over the gold column. After he picks up the Umbrella, have him Drop it immediately. When he picks up the Sucker tool, have him Drop it over the edge of the platform, then turn around and get the Umbrella and float down to the platform below. He will pick up the Sucker tool, so have him climb out of the pit and go pick up the bricks. When he gets back to the edge of the platform, have him build stairs up to the Exit platform. And from there up to the landing platform. Have Jump over the gold column again and turn around and lay 1 brick at the base of the column so everyone can head towards the Exit. Results: 22 Lemmings Saved. Level 5 Let the leader walk to the right and pick up the Umbrella. The first Lemming to follow in his direction should be made a Blocker. When the leader reaches the platform below he will walk right and pickup some Sucker tools. When he comes back to the left, have him Drop the tools over the edge to the trapped Lemming below. As soon as he has Dropped them, have him Jump across to the left and pick up the first set of Sucker Tools, but not the second set. Turn him around to the right and have him Jump the gap and climb the wall on the right. You can forget him now. Go quickly down to the trapped Lemming who will have picked up the Sucker tools dropped to him and have him climb out on the left. When he gets to the top, he will walk over and get another set of Sucker tools. Have him Jump the gap and climb up the wall on the left. When he gets to the top and has passed the bricks, have him Drop the Sucker tool and turn around and pick up the bricks. Have him build a bridge over to his friends, then turn him around to the right and release the Blocker. Results: 23 Lemmings Saved. Level 6 The most notable features of this level are: 1 Mole (who becomes enraged when he touches bricks), 2 Exits down at the bottom, a look-alike Exit at the top which is a trap, and 2 large metal cubes at the right end of the landing platform. There is also 1 very trapped Lemming. Mark the leader in Red. After he collects the bricks at the right end of the landing platform, turn him around to the left. When he gets back to the wall on the left, have him stack all his bricks straight up. When he runs out, he will step out onto the upper platform and pick up a Shimmier tool. Have him Shimmy across to where the Mole is walking (in order not to drop down into the upper Exit yet. He will eventually pick up the bricks at the right end and turn around to the left. The problem now is to find a suitable location to lay a brick where the Mole will find it and start burrowing in such a direction that he will bounce off the metal cubes at the right end of the landing platform. So try laying the brick right next to the Exit and see what happens. As soon as the one brick is laid, hold the brick layer by clicking the USE skill on him. When the Mole gets to him and touches the brick he is standing on, he will start burrowing. As soon as he starts, make the brick layer move down to his right. Don't let him enter the pseudo Exit or he will be lost. Watch the Mole as he burrows to the right, then stops when he hits the metal cubes. You may think he is finished, but be patient as he has to think about it for awhile. When he gets back to the metal cubes, he will start burrowing and will open a hole down to the next level where the Lemmings can walk down. Wait until a Lemming picks up the Spade tool, then have him dig down and free the trapped Lemming and then dig down once more and free everyone to go on to one of the 2 Exits. Results: 24 Lemmings Saved. Level 7 Make the Lemming who follows behind the leader a Blocker. The leader will pick up a Spade tool. Have him dig to the right. When he walks up the 3 steps after completing the digging, have him Jump over the small gap, then quickly have him Drop the Spade tool. As he walks on a bit further, make him a Blocker. Go back and release the other Blocker under the stairs. Now free the leader and he will pick up a couple of Sucker tools. Have him climb the wall on the right and retrieve the Shimmier tool. As soon as he turns back to the left, have him Shimmy over to the platform and pick up the bricks. When he drops down off the platform, have him immediately build a stairway over to the stairway leading to the Exit. Now turn him back to the right and have him build steps down to free the other Lemmings. Results: 24 Lemmings Saved. Level 8 Time is the major factor here. The leader will walk all the way to the left and pickup 2 Bombs. Before the next Lemming can get too close to the left end of the platform, make him a Blocker. Have the leader place a Bomb near the middle of the yellow, non-metallic section of the landing platform, then get him out of the way. After the Bomb has gone off, have him place a second Bomb at the lowest point of the crater left by the 1st Bomb. Make sure he is out of the way when it goes off. Let him drop through the opening. He will pick up Shimmier tools. Have him Shimmy across to the platform with the bricks on it. When he picks up the bricks, turn him around to the left and have him build a bridge straight left. He can stop building after he is under the platform above his head. He will drop down and pick up more bricks. As soon as he does, have him Drop them and turn around to the right. He will drop down once more and collect some Hadoken tools. Make sure the Potato Beast below is not too close and let him drop down and dispatch the Beast. Then let him go on to the Exit. Go back up to the top and free the Blocker. He will drop through the opening created by the Bombs and start to walk left. Make him a Blocker. The other Lemmings will follow The first Lemming who drops down on to the brick bridge should be made a Blocker after walking a couple of steps. The next Lemming should be made a Blocker shortly after dropping off the brick bridge on the left. As each Blocker is passed by the last Lemming, free him. If time seems to be a factor, assist those in the rear by having them Jump along where it is safe to do so. Results: 24 Lemmings Saved Level 9 There are 4 trapped Lemmings. When the first Lemming drops down to the landing platform, make him a Blocker on the right. Go over to the trapped Lemming on the right. He will have picked up some bricks. Make him a Blocker. Go to the trapped Lemming at the lower right and make him a Blocker at the right end of his platform. The trapped Lemming on the left will have picked up a Sucker tool. Have him use it twice to climb out on the right. When he gets near the Spade tool, have him Drop the Sucker tool and pick up the Spade tool. Next have him dig through the wall on the right. After he turns around to the left, have him dig down the left side of the thinnest part of the platform he is on. When he drops down, turn him around to the right and make him a Blocker. Go back to the Lemming with the bricks. Release him and when he walks to the left, have him Jump over the gap in the platform and Drop his bricks and go retrieve the Sucker tool. Turn him around to the right and let him drop down to the platform below. When he gets to where the 3rd trapped Lemming is over on the left, have him Drop the Sucker tool down to the trapped Lemming, then turn back to the right. Make him a Blocker after he walks a few steps. Now release the Blocker with the Spade tool and when he gets to the left side of the thinnest part of the platform, have him dig straight down, then Drop his Spade tool and go collect the Umbrella. Turn him around to the right and have him Drop the Umbrella down to the small platform where the 4th trapped Lemming is waiting. Turn him back to the left to retrieve his Spade tool then around to the right to drop down where he Dropped the Umbrella. When he turns back to the left, have him dig through both green/orange posts. Turn him back to the right before he can fall off the edge and have him Drop the Spade tool and pickup the Umbrella. This time let him go over the edge and float down to the steps below. He will walk up the stairs and pick up bricks. When he reaches the top, have him build stairs up to the right towards the platform he just left. When finished, turn him back to the left and have him build 4 steps down to the Exit. When he is laying his 4th brick, turn him back to the right. Now release the Blocker to the right of the trapped Lemming who now has a Sucker tool which he can use to climb out to the right to head towards the Exit. Release all other Blockers and make sure they all get turned in the correct direction to head for the Exit. Results: 28 Lemmings Saved. Level 10 There is both and upper and lower Entrance on the left side. While viewing the lower platform and its Entrance, watch for the 1st Lemming to land from the Upper entrance. As soon as he walks a couple steps, make him a Blocker. Now center your attention on the Lower platform. The first Lemming will walk to the right and starting collecting Hadokens. The next Lemming to walk in his direction behind him must be made a Blocker. When the Leader picks up the last Hadoken, have him quickly dispose of the 3 Potato Beasts closing in on him. Next, have the Leader Drop the remaining Hadokens and continue to the right. As he walks towards the Exit, set the trapped Lemming as a Blocker at the left end of his enclosure. When the Leader gets closer to the Exit, there are 3 sets of bricks and 4 gaps. Have him Jump over the first gap and pick up the bricks, then have him continue on to the right closing the 3 gaps ahead of him. As he is closing the 3rd gap, turn him back to the left and have him close the 4th gap. Let him continue to the left. As he walks left, go up to the top platform and locate the Lemming on the platform who picked up the Spade tool. Have him Jump over the Blocker and when he gets to the lowest point of the little valley on his platform, have him dig at a down-angle to the right (SE). Release both Blockers on the Upper and Lower landing platforms, But keep track of the Lemmings with the bricks and the one with the Spade tool by turning them in a direction opposite to everyone else. After everyone else has passed both Lemmings with tools, turn them back to the right. Make sure the Lemming with the Spade tool is in the lead. When he gets beyond the 1st brick in the floor, make him a Blocker. When the brick layer turns back to the left, he will have to build some stairs up to the right end of the upper platform. Notice the awning in front of an entrance to something in the mountain. On the right of the awning is its shadow on the brown stone. The brick layer should place his first brick at the line of the shadow. He has 28 bricks left. It will take 24 of them to get to the platform above. When he steps on the yellow platform, have him build 2 more steps up. He won't be able to build anymore steps, so turn him back to the right and have him go back downstairs. As he starts down, release the Blocker at the bottom and have him walk upstairs. When the 2 Lemmings pass each other, set the brick layer as a Blocker on the stairs. When the Lemming with the Spade tool gets up under the platform where the trapped Lemming is, have him dig up and to the right (NE). This will cut one notch in the platform over his head and he will start walking back downstairs. Release the brick layer and have him walk back upstairs. As they pass each other, set the Lemming coming downstairs as a Blocker. When the Brick layer gets back up on top of the last brick he laid, have him stack 1 more brick straight up. He will be forced to turn back to the right and walk back down the stairs. Release the Lemming with the Spade tool and have him walk back upstairs once more. When he gets up on the top brick (the last one laid, have him dig once more in the NE direction. This will cut an opening for the trapped Lemming. Release the trapped Lemming and everyone will head for the Exit. Results: 29 Lemmings saved. Level 11 Set Blockers to the right and left of the Entrance with plenty of room between them. Mark any Lemming in red between the 2 Blockers and have him Jump over the Blocker on the right. He will drop off the landing platform and land where there's a Hadoken waiting. As soon as he turns around to the left, have him use his Hadoken to get rid of "big bird". He will drop down to the next platform where he should be turned back to the right to get an Umbrella. He will float down to the bottom and pick up a Sucker tool. Have him climb up the wall on the left. When he gets to the top, have him Drop the Sucker tool. Over the Exit are 5 disintegrating steps. Have him Jump from the middle step over to the left. He will pick up 2 sets of bricks. When he gets back to the final disintegrating step over the Exit, have him Jump across to avoid dropping down to the Exit. When he gets up on the highest point of the platform on the right, have him build a bridge back to the left. It will end above the Exit platform. Go back up to the landing platform and release the Blocker on the right. As soon as everyone is moving right, release the last Blocker and make sure he moves to the right. Results: 29 Lemmings saved. Level 12 The shortest line between 2 points won't work this time. There is 1 trapped Lemming to rescue. Start by making a Blocker out of the 1st Lemming to walk to the right and before he can drop down off landing platform. Select any Lemming to the left of him (mark him red) and have him Jump over the Blocker. He will pick up some Shimmier tools. Have him start Shimmying at the left end of the platform above his head. When he's gone as far as he can go, he will drop down just before reaching the enclosure with the trapped Lemming in it. He will pick up bricks and continue to the right. When he gets to the right end of the platform have him build a stairway up to the right (NE). When he is 2 steps lower than the platform, change his direction to straight east. When he is finished, turn him back to the left. When he gets to the left end of the platform down below, have him build a stairway up to the left (this time his stairs will come out even with the end of the platform above and you won't need to change his direction). When he is finished, turn him around to the right. When he gets about halfway up the steps on the right, turn him back to the left and have him Drop his bricks. Let him go down and retrieve the Spade tools, then turn him back to the right again. Somewhere on the upper half of the stairs on the right, turn him back to the left and have him Drop the Spade tools. Have him fetch the bricks and build up to the right side of the enclosure, even with the orange post, where the trapped Lemming is (he will have 10 bricks to work with, so you'll have to gauge the best starting point. After he has laid his last brick at the orange post, have him Drop the bricks and go after the Spade tools. Turn him back to the left and dig through the orange post to release the trapped Lemming. When the digger gets back to the bottom of the steps, have him dig a hole straight left through the bricks leading to the enclosure above. You'll need an opening large enough for Lemmings to walk through. As soon as the opening is created, turn him back to the right and go release the Blocker on the landing platform. Results: 30 Lemmings saved. Level 13 This should be named "How to Outrun a Mole". The first Lemming out of the entrance should jump over the small gap to the left. Let the others go down to the small area underneath the landing platform. When the leader gets over to the left, let him get near the 2 disintegrating steps leading up to the Umbrella, but walk him back and forth until the Mole has just turned to the right. Then let the Leader get the Umbrella. When the Mole touches the metal wall on the right he will start burrowing. Ignore him for now. Have the Leader Jump back over the small gap and up on to the short yellow wall at the right end of the landing platform. As he starts across to the right, make him Jump repeatedly to hasten him along. Have him also Jump across the door that looks like it might be an Exit. He will drop off the right end of the platform and float down to the bottom. When he gets there, don't let him take the Exit. Have him Jump across the middle of the Exit and pick up the bricks. As soon as he gets up next to the yellow brick wall to the left, have him stack bricks straight up. When he is done, turn him back to the right to go on to the Exit. If he was in time, the Mole will arrive just after he finishes laying bricks. When the Mole hits those bricks he will turn back to the left and keep on going. In his haste, he will free up the trapped Lemming as well as the other Lemmings. They will all find their way to the Exit. Results: 31 Lemmings Saved. Level 14 When the 1st Lemming walks to the right, make him a Blocker before he can drop off the right end of the landing platform. When the 2nd Lemming walks to the left, have him Jump over to the next platform below and make him a Blocker immediately. Go back up and make the next Lemming to travel to the left, a Blocker before he can leave the landing platform. Now release the Jumper and let him pick up the bricks. When he turns around to the right, have him lay one brick off the lowest step on the right end of the platform, then turn him back to the left to stop him from laying any more bricks. Turn him back to the right and let him drop down to the next platform. When he is down there and has taken a couple of steps, have him stack 3 bricks straight up, then turn him back to the left by pointing the red arrow straight down. Next, he will walk down some disintegrating steps. When he steps on the next solid step up to the right, have him lay a single brick straight up and turn him back to the left. He should have 3 bricks left. As he continues on his way, release the Blocker on the left end of the landing platform. Have the leader walk back and forth until everyone has passed him, then turn him to the right and have him Drop his bricks out near the middle somewhere. Now release the Blocker back up on the right. He will continue to the right until he picks up 16 bricks. Turn him around to the left and when he gets to the left end of the platform where he got the bricks, have him build stairs down to the platform on the left. When he gets to the left end of that platform, have him build one step down to the left, then change his direction to straight across to the west. When he gets to the pile of 3 bricks, have him stack one brick next to them, then change his direction to the left. Eventually he will pick up the 3 bricks Dropped by the other Lemming. He should have 5 bricks now. When he gets up to the right end of the platform ahead of the shallow pit where all the rest of the gang are pacing back and forth, but while he is still on the highest portion of the platform, have him build stairs up to the left (it will take 4 bricks - one of them will have to be double-stacked). Stop him after the 4th brick by changing his direction. Have him walk back down stairs and when he is standing at the lip of the pit, have him lay his last brick at a down-angle to the right to release everyone. Results: 34 Lemmings saved. Level 15 If this looks easy, it is. Start by setting a Blocker behind the Leader as he walks to the left. He will pick up Spade tools. Have him dig straight down through the yellow brick, about halfway, then turn him to the right for one shovel full, then straight down again. He will drop down where there's a trapped Lemming. Make the trapped Lemming a Blocker out of the way to the left. Have the Leader dig through the wall on the right. As soon as he finishes, turn him back to the left and have him Drop his Spade tools. Turn him around again and he will pick up a Shimmier tools. Have him Shimmy across the water where he will pick up a Hadoken. Make sure the Potato Beast is not near, then have him kill the Beast. After he picks up all the bricks, have him build steps up to the Exit as well as 2 steps up on the left to get back to the pool of water so he can build a bridge across it. Turn him back to the right and release all the Blockers. Results: 35 Lemmings Saved. Level 16 When the 1st Lemming lands, turn him to the right and make the next Lemming a Blocker behind him. The leader will walk over to the left and take out disintegrating steps along the way. When he gets to the left corner, he will pick up some bricks and turn back to the right. Have him walk over to the first gap and build some steps up to the upper platform, then more steps down on the right end of the platform. He will go back to the left. Have him finish walking back and forth over the disintegrating yellow blocks. When he breaks through and gets down to the bottom, have him Drop his bricks and pick up the Spade tool. Have him break through to the right and dig clear through the yellow steps ahead both to avoid the trap exit above and to obtain the bricks underneath. As soon as he is through, release the Blocker above and have the Leader build steps with the 8 bricks from the cache that was under the yellow steps (don't go back for the ones he dropped). Results: 35 Lemmings Saved. Level 17 In my opinion, I think this level was an attempt by the designer to show how clever he or she could be. This looks horrible at first glance, but it isn't tough to execute. There are 4 trapped Lemmings. Let everyone go unhindered. One Lemming from each of the 2 Entrances will walk right and left respectively and end up apparently trapped with the 2 Lemmings in the upper enclosures, armed with 4 grenades each. Now you know how tough it is to control where grenades will land. Fortunately, in most cases, tossing a grenade to the left out of the box from the right side of the platform will cause the grenade to land in just the right place to free the tosser and his pal. Ah, but they aren't home free yet. They both land in another enclosure below the first on each side. So once again, have a Lemming holding grenades make a toss out the left side from the right side of the platform they are on. This time everyone will walk down to the bottom to join up with the rest of their friends and ultimately go on to the Exit. Results: 39 Lemmings saved. Level 18 There is ample time to complete this level and you will be able to rescue all 8 trapped Lemmings. There are 2 doors at the bottom, only one of which is an Exit (the one with the red circle on the door). Since Lemmings alternately walk right and left as they land, if you do nothing, half will leave via the Exit and the other half....well, what can I say? So you will have to intervene to steer everyone in the correct direction. Just below the Entrance is a steel block which everyone will land on. As Lemmings 2, 4, 6, and 8 land on the block, turn them around to the right. When Lemmings 9 and 10 land, let them go their respective ways. On the left and right are 2 platforms that have Spade tools on them. As Lemmings 9 and 10 step up on a yellow block that is even with the platform where the Spade tools are, have each one Jump across the small gap, #9 first, then #10. Each Lemming will join his respective group of 4. Identify the Lemming on the left side who has the Spade tool and have him dig at an up-angle (NE) out of the right side of the pit where he is. These guys will all go to the Exit without any further help. The ones in the right pit need a different plan. Since there is still ample time left, use it to try and isolate the one with the Spade tool at the right end of the pit by setting up Blockers behind him. You'll probably be fortunate to isolate him with only one other Lemming. Set as many Blockers behind him as you can. Have the digger dig straight down. Make the Leader a Blocker before he gets too far to the left end of the platform. When anyone else bounces off him back to the right, make them Blockers as well. Now release the Leader (probably the Digger) and have him Jump off the end of the platform. Two or three levels down, on a yellow platform in the middle of everything, make him turn to the right so he will go to the Exit. Release each of the rest of the Lemmings one at a time and have each Jump off the end of the platform as their leader did and make sure that each one turns around at the appropriate time to head for the Exit. Results: 47 Lemmings Saved. Level 19 Again, we have a level with 2 Entrances; one on the left and one on the right. The first Lemming will land on the left side. When he walks out on the platform where the bricks are, make him a Blocker. Go quickly to the right Entrance and make the first Lemming to walk towards the bricks, a Blocker also. There are 2 Exits, but we will use the one on the left. Release the Blocker on the left and have him build stairs down to the platform in the middle. When he gets there, he'll pick up more bricks. Have him continue another set of stairs down to the Exit on the right where he will pick up a Spade tool. Let him go back upstairs and drop down to the platform just above the left Exit and have him dig straight down so everyone on that side can leave. Go up to the right side and release the Blocker. Have him build about 3 steps down to the platform in the middle, but after 3 steps turn him back to the right and have him build some steps down into the pit where the others are waiting impatiently. Everyone will go on to the Exit. Results: 47 Lemmings Saved. Level 20 There are 2 trapped Lemmings - one each on the upper right and left walls. Then Entrance is near the center of the lower platform. Set a Blocker behind the first Lemming who goes to the left. He will pickup all the Spade tools he can reach. Without waiting and watching, go immediately high above and on the right wall where a trapped Lemming is waiting. He will have picked up a lot of bricks. Starting from the right corner of his box, have him build steps up to the left, then down to the left towards the pyramid. When he is safely beyond the reach of the Potato Beast below, but before he gets all the way to the side of the pyramid, make him stop laying brick steps. When he drops down on to the pyramid steps, he will walk up them. Turn him around to go downstairs. Make him a Blocker if the Beast is near, but as soon as he leaves, release him and have him Drop his bricks, then pick up the Hadokens. As soon as he has them, have him kill the Beast. Next, have him Drop the Hadokens and go pick up the Spade tools in the corner. When he gets back to the pyramid, have him dig straight in to open the way to the Exit door, but don't let him leave yet. Turn him back to the right and make him a Blocker for now. Go over to the other trapped Lemming and have him build out of his box then build steps down to the pyramid. You can ignore him. Soon he will appear on the right side of the pyramid and you can let him go into the Exit. Release the Blocker on the right. There are 3 statues on the right side of the pyramid. Between them is one yellow platform block. When the Lemming with the Spade tools steps on the left end of that platform block, have him dig at a down-angle to the right (SE) until he is even with the bottom of the platform block and the rock mass underneath. Change his direction to the right (east). He will stop on his own as soon as he runs out of Spades. You can let him go on to the Exit with his friend who ought to be near by now. Go down to the bottom platform. Mark the Lemming with the Spade tools in red. Have him Jump over the Blocker and cut through the yellow barrier in the middle of the lower platform. Release the Blocker back on the left as soon as everyone is moving to the right. Make sure the digger is leading the parade and set a Blocker just ahead of the stairs leading up to the right and back by the ex-barrier in the middle. The objective is to get everyone a little closer (but not too close) to the right side. As soon as the digger walks as far as he can, have him start digging at an up-angle (NE) to the right. Let him dig as far as he can, but have him stop before he breaks through on the right. When he stops and turns back to the left, have him Jump up to the next platform and go on to the Exit. Now space out the releases of the rest of the Lemmings so they don't all arrive at the top at the same time. As each one turns back to the left, have him Jump up onto the next platform and head for the Exit. Results: 49 Lemmings Saved Level 21 Label this level "Button, Button, whose got the Button", except in this case we're looking for the Exit door. There is one trapped Lemming to the right of the Entrance. As soon as the level starts, he will walk a short distance to the right then turn back to the left. As soon as he does, make him a Blocker. Go quickly up to the Entrance. Let the first Lemming go on his way. The 2nd Lemming will walk left (as usual). Make him a Blocker as soon as he takes one step to the left. The 3rd Lemming will walk to the right. Make him a Blocker as soon as he takes one step to the right. Meanwhile, the Leader has picked up 16 bricks and is walking across a very temporary bridge. As he walks across, a Spade tool will drop down. When he gets to the other side and steps ashore, have him build a bridge all the way back to the left. When he starts to build, release the Blocker underneath and let him get the Spade tools. As soon as he does, turn him back to the right and have him dig straight right until he is at the Shimmier tool. At this point, change his direction to NE (up-angle to the right). After he has dug 4 times, have him Drop the Spade tool and go back and pick up the Shimmier tool and turn around to the right. Be on the lookout for the Leader. If he is ahead of the Lemming who has the Shimmier tool, turn him back to the left and when they pass, make him a Blocker. Let the other proceed to the right and when he gets to the pit ahead, have him Shimmy across as soon as he is under the left end of the platform overhead. He will use all his Shimmier tools to get across. He'll go and pick up some bricks. When he turns back to the left, have him build a bridge over the pit and continue to the left. Have the other Lemming pick up the Spade tool and head underneath where the Shimmier tool was located. When he is under there, make him a Blocker. When the brick layer gets under there with him, make him a Blocker also. Go and release the Blocker on the right side on the landing platform. The instant everyone is moving right, release the left Blocker and turn him around to the right. Have him Jump a few times to catch up with the flock, but don't let him enter it. When everyone gets as far to the right as they can go, set the last Lemming as a Blocker. Now release both Blockers back underneath and make sure the one with the Spade tool leads the way to the right and the other follows him. When the Lemming with the Spade tool is near the Blocker on the right side of the brick bridge, make him a Blocker. When the brick layer turns back to the left, have him build 3 steps up to the left to the next platform up. Let him walk for a bit out on to the flat surface, then make him a Blocker. Let the Lemming with the Spade tool follow him and Jump over him, then make him a Blocker too. Release the brick layer and have him build a bridge over to the right where the Exit might be (it isn't). When he turns back to the left and is back out on the flat surface again, make him a Blocker. Release the digger and turn him back to the right and have him Jump over the Blocker. When he gets to the "flower" covering the "Exit", have him dig twice to the right then turn him back to the left and make him a Blocker back to the left aways. Release the brick layer, turn him back to the right, have him Jump over the digger and go retrieve the bricks that were uncovered. Have him Jump over the digger and continue to the left end of the platform where he will need 4 bricks to build a bridge over to the next platform on the left. (Make note of this place. He will eventually have to come back to the right end of the little platform from where he will build his bridge and build stairs next time). Let him continue to the left end of the platform after his bridge is built. Before he falls off, have him stack 4 bricks straight up, then turn him back to the right by pointing the red arrow straight down. Make him a Blocker for the moment. Go release the digger and have him dig down and to the right to destroy the bridge leading to the false Exit. When he is done, turn him back to the left and have him go pick up the Spade tools waiting on the platform to the left. As soon as he picks them up, turn him back to the right, release the brick layer and go release the Blocker holding back the rest of the gang. Let them go as far as they can. When the main group has made it to the left as far as they can go, set the trailing Lemming as a Blocker. Find the digger and turn him back to the left and make him a Blocker when he is next to the rest of the crowd. Get the brick layer back to the left. When he is at the right end of the little platform that you made a note of earlier in this write-up, have him build stairs up and to the right (NE). After he has built some steps, turn him straight right for a bit to avoid the bottom of the platform above his head. Then have him resume his stairs to the right to get up to the platform with 2 (?) Exits. As soon as he completes the stairs successfully, let him go. Release the digger, and have him climb the stairs to dig through one false Exit then on to the one on the right (naturally). Then release the Blocker holding back everyone else and make sure everyone is heading to the Exit. Voila! Results: 50 Lemmings saved (the minimum required) Level 22 The 2nd Lemming that lands will walk left and pick up a Spade tool. The next Lemming to go in his direction should be made a Blocker, but leave enough room for the Leader to step down on the landing platform. Have the leader dig left to go free the trapped Lemming over on the left side. While he is digging, make the trapped Lemming a Blocker. After the digger has dug through all three posts and has turned back to the right, make him a Blocker in front of the brown statue. Release the trapped Lemming and him Jump over both the Blocker and into the pack with the rest of the Lemmings. Now release the digger and when he steps down on to the landing platform, have him dig straight down. When he lands, have him dig to the left (west) until he is on the left side of the first gold pedestal below, but not over the doorway underneath. Have him dig straight down and when he lands, have him dig through the pedestal on the right. As he is finishing, turn him back to the left. Have him Jump across the doorway, then dig through the next pedestal base. When he gets on the left side, have him Drop the Spade tool and pick up the bricks. When he gets back to the doorway, have him lay one brick in the center. Have him continue to the right and build a bridge across the pool of water. When he is finished, turn him back to the left and have him Drop the bricks and go fetch the Spade tools. When he gets back to the right side of the brick bridge, have him dig through the base of the gold pedestal, then turn back to the left and when he is on the left side of the Shimmier tool, have him Drop the Spade tool, pick up the bricks, and turn back to the right. He will have just enough bricks to finish. Instead of building a bridge across the pit ahead, have him build a 3-step stairway up to the platform over the pit and a 3 step stairway down the right side of the platform. He will pick up more bricks. When he gets back to the left side of the platform, have him build a 4 step stairway up to the next platform, then 5 steps up to the Exit platform. As soon as he lays the last step, turn him back to the left and set him as a Blocker in the middle of the doorway with the brick on the floor. Release the Blocker above and when everyone has passed the Blocker in the doorway, release him to go to the Exit. Results: 51 Lemmings Saved. Level 23 The Leader will pick up some bricks and drop off the landing platform. When the 2nd Lemming drops down turn him to the right and make him Blocker before he can leave the landing platform. Now go to the Leader and when he gets close to the open shaft with the multi- colored steps going up, have him Drop the bricks and Jump up on to the steps and Jump back and forth until he gets the Sucker tools. Let him come back down and go back to the left to Drop the Sucker tools into the pit where there is a trapped Lemming. Turn him back to the right to go pick up his bricks. When he gets all the way back to the right, have him make a series of Jumps to the left and right, etc., until he gets to the top where he will pick up more bricks. Have him build over to the platform on the left (he will have to create two steps somewhere on the bridge). When he gets further to the left, have him build a bridge over to where the trapped Lemming is pacing under the landing platform. Make the trapped Lemming a Blocker while the bridge is being built. When the bridge is complete, have the Leader turn back to the right and Drop his bricks. Now turn him around once more to pick up the Spade tools and free the trapped Lemming (leave him as a Blocker for now). Let the Leader walk back to the right for a ways, then make him a Blocker. Go down to where the Sucker tools were Dropped over the edge to the trapped Lemming and have him use them to climb out of his pit. Let him walk to the right and use the same Jumping procedure to get up to the top where the Leader is waiting. When he is up there, make him a Blocker. Release the Leader, have him Jump over the Blocker and build stairs up to the Exit. Now release all Blockers and make sure everyone is headed to the Exit. Results: 53 Lemmings Saved. Level 24 When the Leader walks to the right, but before he crosses the bridge, make him a Blocker. Make the next Lemming behind him a Blocker also. Now release the Leader and have him cross the bridge, then Jump over the small gap. When he walks down the steps, have him Jump over to the platform and pick up the Shimmier tool. After he picks it up, have him walk to the end of the platform and Shimmy across to the other side. Make him a Blocker when he Drops down. When the Buzzard is moving right, release the Blocker to follow behind and pick up the bricks. Be ready to make him Jump or turn back if the Buzzard starts to drop down. When he drops off the right end of the platform, turn him around to the left immediately. When he gets to the left end of the platform, have him start a bridge over to the left. When he has laid only 4 bricks, turn him back to the right and have him Drop his bricks. Next, turn him back to the left to pick up the Bomb tool. Let him walk up the steps and place his Bomb down in the long notch (this is not a DROP operation - you must use the USE skill to have him drop the Bomb and arm it at the same time). As soon as he places the Bomb, turn him back to the right and make him a Blocker part way down the stairs. Now go to the landing platform and make another Lemming a Blocker behind the Blocker who is there. After the new Blocker is set, release the Blocker on the outside. The Bomb will have cleared a passage for him. When he gets to the pit ahead, have him build a bridge across to the right. When he is done, turn him back to the left and when he is back across the bridge, make him a Blocker. Go up and release the Blocker who placed the Bomb. Make sure he goes to the right. When he is back downstairs, have him Jump over the gap to go retrieve his bricks. Turn him back to the left and let him drop down to the next platform. When he walks to the right, have him build a bridge over the last gap to the Exit. When he's done, release all Blockers and make sure everyone heads for the Exit. Results: 53 Lemmings saved. Level 25 When the Leader takes off to the right, make the next Lemming going his way, a Blocker to the right of the landing area. Down low on the right side of the pyramid is a slight imperfection in the bricks of the pyramid that looks like and arrow head pointing to the right. To the right and about half way up the right stairs, there appears to be a brick missing underneath. After the Leader picks up all 72 grenades, turn him around to the left and when he is even with the point of the "arrow" mentioned above, have him toss a grenade. If he tossed it at the correct point, it will hit the top step of the pyramid and bounce back to the right. Immediately turn him back to the right so he can head up the stairs. when he is directly above the missing brick below, have him toss a grenade against the wall on the right. Let him continue walking. This 2nd grenade will open the way down to the next platform. When he drops down to the short steel platform, he will walk left. When he drops down, turn him to the right. Let him collect all the grenades on his way over to the wall on the right. When he steps up on the last step on the right, have him toss a grenade against the wall. When he turns around, let him walk down several steps, then turn him back to the right and have him repeat the grenade toss from the same place and in the same direction (against the wall). This will open a hole down to the next platform below. When he gets down to the next platform, have him walk to the right and repeat the grenade tosses from the same relative position as the previous platform, only this time he will have to do it 3 times to open a hole. When he drops down to the steel platform, turn him to the right and make him a Blocker at the top of the hump. Look down to where the Potato Beast is. When the Beast is walking right and is under the blinking arrow, have him toss several grenades to the right. (Don't let him drop off the steel platform until you're sure the Beast is gone). Turn him back up to the left and when he is near the hump again, turn him back around to the right and have him toss some more grenades. (Do not toss grenades off the left end of the steel platform or you may kill the trapped Lemmings). When the Beast is gone, let the Leader drop down to the bottom and when he is a couple of steps to the right of the arrow pointing down, have him toss a grenade into the opening of the structure on the right and drop down and explode, which will open the way to the Exit. Let him walk (Jump) all the way to the left where he should repeat the grenade toss into the opening of a similar structure at the left end. This will free the trapped Lemmings. As soon as the grenade has exploded, release the Blocker back on the landing area. When each Lemming drops down to the steel platform from where the Leader launched his barrage of grenades against the Beast, turn each one to the right to go directly to the Exit. Results: 56 Lemmings saved. Level 26 The first Lemming will walk to the right and pick up some bricks (the other Lemmings will be caught in a small pit below the Entrance). When the Leader picks up the bricks, have him lay one in the middle of the doorway just to the right of where he picked up the bricks. Turn him back to the left and have him Drop his bricks down into the pit with the rest of the Lemmings. Turn the leader back to the right, then left and have him Jump over the little pit. He will go left and pick up some more bricks. When he takes one more step to the left, have him stack bricks straight up. When he runs out, he will walk left and pick up a Spade tool. Have him Jump over the pit again as he continues to the right and past the door with the brick in the middle. When he gets down on the other side, have him dig straight down through the dark yellow blocks that disappear when walked on. When he gets down to the bottom, there will be more Spade tools waiting for him. Have him dig left to reach the Exit. Go up to the little pit and locate the Lemming with the bricks and have him lay one brick on the right side of the pit so everyone can leave. Results: 56 Lemmings saved. Level 27 When the first Lemming walks up the steps on the right and turns back to the left, have him Jump over to the colorful steps and work his way up to the left. When he turns back to the right, have him Jump again to continue his journey up to the right and on to the overhead platform. Mark him red as he walks. When he drops off the right end of the platform, have him Jump a couple of times to save time. When he gets down to the bottom where there is a trapped Lemming, he will walk back and forth several times to destroy the disintegrating block. Have him Jump on the little platform on the left and retrieve the bricks. Let him turn back and drop back down. Have the other Lemming Jump up on the little platform, but when he turns back to the right, have him Jump again to go high up on the steps on the right where you can set him as a Blocker. Have the brick layer follow him, but turn around and build a bridge/steps over to the gold colored post on the left. When he gets over the post he will have to avoid the Psycho Buzzard. When the Buzzard stops and is waiting for him, have the Lemming Jump just one step ahead of those claws to avoid them. The Buzzard will continue on his way. While the Lemming continues to the left, make any Lemming back in the pack a Blocker at the top of the stairs. The Leader will walk up some disintegrating steps and drop down on to a disintegrating dark yellow block. As soon as he is on solid ground and the Buzzard has turned to the right, release him and let him walk out to the center of the Exit which is buried. When he gets there, have him walk back and forth very quickly in one place so as to dig a hole down to the center of the Exit. When he opens the Exit door, if the Buzzard is heading right, but hasn't gotten near the Exit door in the middle, release the Blocker holding back the pack. At the same time, release the trapped Lemming and get ready to have him Jump to avoid the Buzzards claws. If the Buzzard is on the right side and is about to turn left shortly, or is already heading left, but hasn't reached the Exit, release the trapped Lemming. When the Buzzard turns back to the right, release the Blocker holding the pack. If you misjudge the release times, be ready to make Lemmings Jump when needed. Remember, the Buzzard can't harm anyone when he is returning to his normal flying height. Results: 57 Lemmings Saved. Level 28 Let the 1st Lemming walk to the right a few steps, then make him a Blocker. Let the 2nd Lemming walk to the left a few steps, then make him a Blocker. (Leave a gap between the Blocker on the left and the steps on the left). Mark any Lemming red between the Blockers. Have him Jump over the left Blocker. When he picks up the bricks on the left, turn him back to the right and have him Drop the bricks next to the Blocker. He will turn around and drop down to the roof with Hadoken tools on it. He will pick one up, but have him Drop it before he leaves the roof. The next thing he will pick up is a Spade tool. Have him dig left through the column, then the next column. The Lemming he frees will pick up 3 Clocks to extend the time 3 minutes. When the digger walks back to the right, have him dig into the left side of the little building to free the trapped Lemming. Someone will have picked up the bricks in the corner. Identify him and when he gets into the little building, have him stack one brick next to the wall on the right. Now locate the digger again and make someone a Blocker behind him so he can go to the little building. When he is standing on the brick, have him dig at an up-angle (NE) to the right. Just as he takes the last shovelful, change his direction back to the left. Find the brick layer again, and have him build a bridge over the trapped Potato Beasts. (You'll have to take care of the shuffling of the 3 Lemmings to make sure you get the right one at the right time with the right tools. Also to be sure that you set a Blocker so the one you need will not be overtaken while he works). Let the 3 Lemmings go on to the Exit. Go up to the landing platform and mark another Lemming in red. Have him Jump over the Blocker on the left. He will pick up the bricks. Have him build a bridge/steps over to the trapped Lemming at the top. Make sure the bridge doesn't exceed the height of the platform over there. When he turns back to the right, have him Drop the bricks and turn left. He'll pick up a Spade tool. Have him dig to the left to free the Lemming inside. When the digger gets inside, have him dig straight down at the thinnest point of the floor. When he drops down to the next level, have him dig through the post on the right. Now go up and release the left Blocker on the landing platform. When everyone is moving left, release the Blocker on the right and turn him back to the left. Results: 61 Lemmings saved. Level 29 Let the first Lemming walk to the right a little ways, then make him a Blocker. Let the 2nd Lemming go off the end of the landing platform, and when he has walked a few steps, make him a Blocker. When the next Lemming drops down and descends 2 more platforms, make him a Blocker just as he starts to walk to the left. Let the lead Lemming proceed up the steps on the right and set a Blocker behind him. When he gets to the top of the stairs, he will descend all the way down to where the Mole is. Just before he gets there, he will pick up some bricks. When he's on the same level as the Mole, have him stack two bricks on the far right. This will infuriate the Mole and he will provide an opening for the Lemming to get down to the next platform. He will work his way over a number of colorful posts. When he is on the other side of them, have him Drop his bricks. He will drop down to the next platform and pick up a large number of grenades. As soon as he has them and starts to the right, have him start tossing them as quickly as he can. When he turns back to the left, turn him around again at the point where he picked up the grenades and have him start tossing them again as he walks to the right. Repeat this maneuver several times, until all the Potato Beasts are either gone, or there are only 1 or 2 left. Have him Drop the remainder of he grenades and pick up the Hadokens. Now have him Jump up on the stack of disintegrating disks so the top one will go away. If there are any Beasts left, have him destroy them with his Hadokens, then go on to the Exit. Now go up and release all the Blockers except the one on the landing platform. Be sure not to release a Blocker before all the Lemmings have gone by him. Also be sure when you release a Blocker that he goes in the correct direction. There are 2 trapped Lemmings. The one on the right should be made a Blocker on the right side of his enclosure. Now go release the Blocker on the landing platform and make him walk to the left. Eventually he will get to where there is a Spade tool sitting on some disintegrating disks. Have him Jump over all 3 disks. He will pick up some Spade tools on the other side. When he turns back to the right, have him dig straight right just ONCE, then change his direction to dig SE (down-angle to the right). When he is down next to the trapped Lemming, have him dig straight down. He should turn to the left. If he turns right, turn him around and have him Jump over the small gap to the left, then dig to the left to release the other trapped Lemming. Now release the Blocker. If all the gang is on the platform where the grenades were found, locate the Lemming with the bricks and have him stack a single brick up next to the dark yellow pile of disks so everyone can go home. Results: 63 Lemmings Saved. Level 30 Looks tough until you figure out where they hid all the tools. As the level opens up, there are 6 trapped Lemmings showing on the screen - 3 on top, 2 in the middle and one down below. The 2 Lemmings in the middle, especially the one on the right, should be made Blockers at the extreme left end of their walking course. Select the Lemming in the upper left corner and have him Jump over to the left. He will drop down and cause the floor blocks to start to disintegrate. As he continues down, he will first uncover a Spade tool, then some bricks. When he is all the way down and turns to the right, have him dig through the short column. When he is next to the gap on the right, have him Drop his Spade tool down to the Lemming below. Quickly turn him around so he can go get the bricks. Next, have him bridge the next 2 gaps and let him drop down into the last gap on the right and go on his way. Now have the upper 2 Lemmings Jump over their little barriers and release the Blocker on the middle right platform. Hold the other one back for now. Each Lemming will go up the stairs on the right and drop down a different shaft. The one you want to follow is the one who drops down the shaft on the left. He will eventually drop down and pick up some bricks. Let him continue to the left and have him build a bridge over to the Exit. Turn him back to the right before he can leave and have him build steps down to a post where there are more bricks. When he picks them up, have him build a bridge over to the right where there's a Spade tool waiting. When he turns back to the left, have him Drop the bricks and go back and pick up the Spade tool, then dig through the wall on the right. Let him go to the right. Go back up and release the last Blocker. Now go down and turn the digger back around to the left and when he is under the thin part of the platform over his head, have him dig up at a NW angle to free the Lemmings up there. Finally go up to the last Lemming trapped above the Exit. Have him dig left through the post and let him go to the Exit. Results: 69 Lemmings saved.