`Doom: Knee-deep in the Dead' Hints
V1.0
Special Dark Forest-edition

Copyright Wouter Slegers 1993

Id Software did it again. After the stunning Wolfenstein 3D, they released the
awesome game `Doom: Knee-deep in the Dead'. This game is really awesome and
blasts away all compatition. I wrote this small hint-file so that all of you
can enjoy this game even more. I included some tips and a description of *all*
secret rooms. If you like searching for the secret rooms, don't read any
further.

Please note that I am in no way connected to Id Software.
To contact me (for questions, [positive] remarks or thanks) leave a message
for me on Dark Forest BBS (+31-46-581998) or email me at
wouter@stack.urc.tue.nl.

A short description of the weapons and some tips:

Weapons:
* Your hands... pretty useless against those aliens.
* The chainsaw is great fun but not advisable in serious combat.
* The gun is the starting weapon, low power, low firerate.
* The shotgun is the best weapon for close combat. I personnaly use it per
default because of it's superior firepower and spread. It has a rotten
firerate though.
* The chaingun is great for longdistant sniping, shooting drums (cheap on
ammo:) and decimating crowds in long corridors.
* The rocket-launcher is a very dangerous weapon both to the aliens and to you
(and your partner(s)). It's usefull in killing aliens in chambers from a
distance, especially when it's full of drums. Use it wisely.
* Drums are also very usefull but dangerous. Learn to use them to your
advantage.

Tips (general):
* Learn to 'leapfrog' through rooms by turning before you reach a corner and
moving sideways with ALT (look at some commando-movies :).
* Listen to the sounds, they give away enemies you can't even see. Stereo
effects can be fairly deceptive.
* If you think a room is 'occupied' but you can't see the aliens, try running
forward fast (with shift) and immediatly backing up (without turning! use
the reverse) as soon as you hear/see them. Also try shooting the drums or
use some rockets.
* Shoot drums in the proximity of aliens to smash them. (god I love this :)
* Aliens fight each other when they're hit by a fellow-alien or when they can't
see who hit them. Shoot some and dive behind cover. Divide and conquer!

Tips for cooperative multiplayer game:
* Putting the computers in the same room or at least in shouting distance helps
coordinating your actions.
* Working in pairs helps cutting down losses and maximizing firepower, although
you'll have to be more carefull where and when you fire. Training together
helps alot.
* Crossfire is very effective, especially at doors/openings, but don't hit your
partner (don't start running forward all of the sudden).
* Watch out with shooting drums or using rockets when you don't know where your
partner(s) are, they might get badly hurt (solution: use the map!).
* When giving a partner firesupport (especially when he is in front of you),
the chaingun is a good choice. Its accuracy helps you to avoid shooting your
partner.

Tips for Deathmatch multiplayer game:
* Using your chainsaw is a bad idea as it gives away your position, although it
is alot of fun :)
* When an advesary hasn't seen you, use a rocket for a sure kill.
* Expect everything when you warp in: you'll never know where you go...

Doom Hidden Rooms Hints.

Below are all the secret rooms in Doom: Knee-deep in the Dead. I gave a brief
and hopefully understandable description of where they are and what important
item is there. Note that the content changes with the difficulty-level (higher
difficulty, higher gain).

BEGIN:
* just after the zigzag look left for the lighter colored wall.. push it for
rocketlauncher.
* after you cleaned out the exit room, go back to the zigzag room and look right
for the shotgun.

NUCLEAR PLANT:
* to the east there is a secret door in the northern corner of the stairs.
However it appears to be one-way (from outside to the inside only).
* directly behind the red door, follow the turn right. You'll see an indention
to your left. If you step on it, it will give away and you'll find aliens to
your right, and you will see the chainsaw.
* a bit ahead you'll see a lift. Push the first panel to your left.. You'll be
able to kill those fireballs from the ridge.
* in the maze (south part): shoot the middle most western wall (the one behind
the green armor) for access to the chainsaw.. (push the switch in NW to get
it). Some extra armor is hidden behind the eastern wall in the northeastern
corner of the stairs.
* in the maze (south part): push the wall between the white stripes for a
backpack/rocketlauncher.

TOXIC REFINARY:
* right in front of you is a secret door, the switch for the drawbridge is in
one of the chambers described below.
* in the NW are TWO secret passages (the second niche on your left and on your
right), both will open when you're on the stairs but will close again after a
short while. Go to the stairs and then run like hell :)
* In the northern (rocket launcher) is a secret room in the right corner (in
the green stuff). Run fast for minimum damage. You'll see the switch for the
drawbridge at the beginning. To the east is the exit (a lighter colored wall
part) through another secret chamber containing the chaingun.
* in the south-eastern is a supercharger (pull the switch on the pillar)
* The drawbridge should be lowered now. Cross it, but be carefull! There are
alot of aliens lurking behind automaticaly opening doors. My tactic is to
select the chain gun, run forward and back up as soon as you hear the doors
open. Then take them out at your leasure.
* in the north is a corridor, follow it to find the hidden-level-switch.
To the north is a elevator, push the wall.
* behind the blue door in the eastern corner is a secret door. The chainsaw,
a supercharger and a partial invisibility is available.

MILITARY BASE:
* in the northeast is a pentagram on the floor. If you touch it, numerous
enemies will warp in. Try walking around it and then running to the corridor. That way you can pick them one by one.
* in the east there is a lift at the eastern wall. Goodies at your left.
* also in the east: a lift/trapdoor in the SW-corner.
* the same area is accessable via the lift/trapdoor in the NE-corner in the
south.
* in the north: push the wall in the east. You'll get into a chamber with
several high pillars. The pillar at the far side of the room lowers when
someone is on the stairs. Just run on it, wait for it to rise, and 'jump' to
the other pillars by running fast counter clock wise.
* to get to the end of level switch, run down the trench, to the left is a
isle with the switch and to the right is the lift upstairs.

COMMAND CONTROL:
* the light wall to the left in the beginning (before the door) hides a
backpack.
* the south exit from the round chamber (the one with the anti-radiation-suits)
leeds to a trench. Follow the trench east for the rocketlauncher and a shot
for the supercharger and west to get out.

PHOVOS LAB:
* the chamber in the middle (behind the first stairs) has a secret chamber to
the north (behind the drums).
* go right. In the SE-corner of the green jelly is a secret passage (the other
colored wallpart). There is a rocketlauncher and a blue armor.
* in the NW is a chamber with two pillars and an isle with a switch in the
green stuff. In the indention in the west is a secret chamber with the
antiradiation suit. The south wall of this chamber hides the chainsaw and
that south wall gives away to let you outside and get the supercharger.
You can get the blue armor in the NE-corner by stepping on the northern
pillar when it's down, waiting until it rises again and then 'jumping' over.
* in the north eastern chamber (the one with the blue floor and the blinking
light) has a secret chamber to the south with a backpack and a computermap.
* in the northern chamber is a partially hidden chamber to the SW. Best way to
get there is to follow the wall left. You'll find the night vision, very
usefull in sniping those badies in the dark.
* in the northern chamber the top of the /\ in the middle is also a secret
door, but as far as I can see this isn't really usefull (maybe for dashing
for the exit?)

CENTRAL PROCESSING:
* At the first 'crossing' you encounter, look in the NE corner. There is a
partially hidden chamber with some ammo, health and a green armor. There are
also some fireballs there, so to be safe shoot a rocket in it to detonate
the drums and splash them :)
* Just before you are by the blue door there is a secret chamber to the south.
Before you're at the blue door, it'll be a tower, when you reach the blue
door it'll lower so you can get in. It has a secret door in the south.
You'll find a backpack, an antiradiation-suit and partial invisibility.
* In the same area to the north is a corridor. It'll open when you get the
yellow key.
* Behind the red door in the southwest is a green lake. In the NE-corner is
an anti-radiation-suit. In the 'middle' (SW) is a assortment of armor. In
the SE-corner is a nightvision, a partial invisibility and the exit.
* in the most eastern corridor is a colored wall-part. Push it to get the
computermap.

COMPUTER STATION:
* in the southwest is a pillar that will descend when you are on the stairs to
the east of it. Go stand on top of it to jump on the ledge in the NE for the
computer map and in the southeast for the chaingun and a backpack. Jump in
the lake in the north and run fastly to the tunnel in the NW. In the west
of that tunnel is an anti-radiation-suit and in the east are some goodies
and a switch. Throwing the switch will allow you to get to the chainsaw in
the southeast. Leave the tunnel via the north and look behind the pillar in
that lake for blue armor. Follow the green stuff to the north to the
supercharger and leave via the east.
* after you get the blue key in the northwest, two doors will open with aliens.
The one in the middle has a false wall to the east which leads to the outside
to the partial invisibility.

PHOBOS ANAMOLY:
* the only secret room is in the east in the corridor leading to the first
door. Note that there is a map in the east.