In Dungeon Master there are a few secrets..If you want to play without cheating stop right here..DO NOT READ ANY FARTHER ON THE FIRST LEVEL: CAST YOUR INFLUNCE..You throw a 1/6 spell to open door then you throw a object threw the door LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and strike it down with your sword SECOND LEVEL: After going downstairs face the left wall go 6 or 7 spaces and you will find a switch opens secret panel where you will find a compass to use with the Matrix room Vault room: remove coin and replace with something else door will now stay open Time is of the Essense: push button and move very quickly to get through fist passage way..push button turn around and throw something through the blue field the pit will then close..push button and walk backwards Chamber of the Guardians: push the button next to the chest until the chest appears outside..In chest use the mirror of dawn to open secret passage next to blue eye Level 4 Transporter Room: The way through to get to the room is a you land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT Buttom Room: you push the button as they show up until you have pushed 5 of them you may have to push them more than once..mark them as you push them so that you can keep track Neverending Room: Find the button on the wall push it..then go back to where you came in the big room.turn left and follow the wall to get to the next room Pit Room: In the room to the left there are many secret room starting to left by walking threw the wakk while facing the arm and wood shackles...there are 3 secret rooms in all after entering On level 3 there is another staircase that leads back to level 2 there is a room that has a closed gate in that room you will find screamers that when you leave the room the door will close and they will be reborn therefore a endless food supply Level 5 Riddle room: I am all- I am none: mirror of dawn An arch but no back: bow Hard as a rock..Blue as the sky..Twinkle in a woman eye: blue gem A golden head but no body: gold coin Midas room: you place a coin in the hole in the wall Room with locked gate and no way to open it: Place a heavy object where the Transporter appears and turn it on After going through the locked door you will come across a room that is locked and in it you will find a magical box as you leave you will see a ring on the wall push it..you will open a secret passageway Strength Hall: shoot a arrow or throw a dagger if it comes back try again if not go around a corner and a gater will be open Level 7 The easist way to shut off the Fireballs is to drop down into the pits and then drop into the next one and bring yourself back to the surface and walk foward in front of you will be the shut off for the deflector and the fireballs Level 8 When is a rock not a rock: when it is nothing Step to the left one step and walk threw the wakk as you get through the wall mark it so that you can find your way back Also on that level there is a area in the hallway that spins you 180 degrees so you end up going back where you came from. Use magical footprints or throw things down the hallway when they come back you are there mark that area and when you get there turn 180 as you get there What is at your feet is overhead: you step on switches and fireball hit you The easiest way is to put something on the switches as you get out of the way of the fireballs..with something on the switches they will only fire once and you can pass right threw..there are 6 floor switch 3 on both sides What is lighter than air.. The corbomite you found earlier Beware of my twisted fate: The room is set up like a snake you have to go threw in a winding fashion Vooommm: 2 places to go Clockwise room: go counterclockwise to get to all the different area of the room you must start at the sign that says clockwise and move to a different section by going counter clockwise Poison Room: get the sword and stay where you are until the cloud clears when the cloud clears step foward and kick off another trap and move back to the clear area until out the door How to kill the Dragon: Lead him back to the stairway you came down and then attck him with spells and weapons..when you see a fireball coming run upstairs to safety To get the power gem to merge with the firestaff you must ise the Zokthra spell..a little advice have everything you wnat in the dragon area before you do this for afterwords there is no way out Next to the power gem in the locked room is a rebirthing chamber so save those coins it's the only way in What kills the Creatures: As you get stronger in your wizard skills yopu will be able to make stronger version of the same spell as the creatures show up they each take a stronger version of the same potion and it may take more than one to kill it mummies..Weapons at first when you wizard skills are stronger fireballs Screamers: weapons..poison clouds..fireballs Blue meanies w/ clubs..Fireballs..weapons Rock creature..poison clouds Bees..fireballs Worms..fireballs(level 4)..posion cloud Ghosts..Vorpal blade..yew staffs..staff of manar..non material being spell Green octopus..fireballs Flying snakes..fireballs Skeltons..fireballs Wizard eyes..Fireballs Rock thing in the Ra level..Catch them in a door and then use your weapons Theives: fireballs..when you chase after them beware they will always lead you to a larger enemy Rats..fireballs Armadillos..fireballs Trolls..fireballs Scorpions..fireballs (lots of them) Knights..doors and fighting skills Crystal ball octopus.. Vorpal blade..non material spell Spiders..Fireballs Tarpits..Fireballs Gargoyles..fireballs Wizard..firestaff after being merged with power gem