The Lemmings Chronicles Classic Tribe As in past Lemmings games, there is probably more than a single solution to many levels. These worked for me. You are urged to make every effort to come up with your own solutions before resorting to the ones below. Work to rescue as many trapped Lemmings as possible. When the 30th level is complete, you must have saved a MINIMUM of 50 Lemmings. Any less and you will have to replay all levels starting with the first one where you didn't effect a successful rescue. There are more than enough trapped Lemmings to get you to the 50 mark. Some are just harder to rescue than others. It is easy to get discouraged. The levels get increasingly difficult. But each time you repeat a level, you will get a little farther than the last time you tried. Eventually you will succeed, even in the most difficult circumstances. Level 1 When the leader reaches the bottom, but well before he enters the "pit" on right, make him a Blocker. All those who follow will turn to the left when they reach him and go to the Exit. Release the Blocker by making him walk, then immediately reverse his direction with another walk command so he too can go to the Exit. Results: 20 Lemmings saved. Level 2 The leader will move all the way to the left and drop down to where he picks up a Spade tool. Leave him there for now. When the 2nd lemming reaches the bottom and picks up the bag of bricks, make him turn around to the left. When he reaches the edge of the pool of water, have him start laying bricks straight across the pool. When he's finished, have the Lemming with the Spade dig straight down twice. All the Lemmings will reach the exit. Results: 22 Lemmings saved. Level 3 This is the first level with a real challenge. Make the 3rd Lemming a Blocker. The Leader will pick up a Bag of Bricks. There are four "zappers" in this level that will have to be neutralized - 2 on the upper level and 2 on the lower. Plus there is one spot near the exit that will have to be covered over with a brick. Since a Bag of Bricks contains only 8 bricks, you'll have to ration them carefully. As the leader gets to the 1st zapper, make him lay 1 brick. (As he starts to lay the brick, make him stop by clicking the left mouse button again, then point a red arrow down and to the right). Have him repeat this (lay one brick under the 2nd zapper). When he reaches the wall on the right, make him a Blocker. Now have a Lemming Jump over the Blocker. He will pick up the Spade on his way to the where the Leader waits. Before he gets there and just as he arrives over the raised platform below and on the right, make him dig straight down. When he walks to the wall on his right, make him a Blocker. Now release the Blocker above who has the Bag of Bricks. He will drop down and head to his left. When he drops into the "pit" below, he will have 2 more "zappers" to deal with in the same manner as the ones above, i.e., lay one brick under each zapper to neutralize it. When he gets past the 2nd zapper have him lay one more brick at the left edge of the pit so he can get out. He will walk left towards the Exit. Before he gets there, there's a gap in the walkway that has small grey "bricks" in it. He needs to lay one of his own bricks to cover this "gap". If you miss and lay a brick in the wrong place, turn him around and try again. (Each time a lemming steps on one of those little grey "bricks" it disappears. And soon they're all gone and the remaining lemmings will fall through to their death). Results: All (22) Lemmings saved. Level 4 This looks almost impossible at first. In addition to the 10 Lemmings who drop, there are 2 trapped in this level that need to be released and saved. Start by making the 3rd Lemming a Blocker. The Leader will pick up a Shimmier tool. However, he really needs the Bag of Bricks first. So before he can drop down, turn him around to the left. Immediately have him Drop the Shimmier tool. He will pick up the bag of bricks. When he drops down to the pipe over the pool of water, wait until he reaches the end of the pipe, then make him start laying bricks in a southeasterly direction, but only 2. (As soon as he lays the 1st brick, click your mouse on him so he will lay only 2 bricks). Now have him continue laying the next 6 bricks straight across to the right towards the post. As soon as he lays the last brick, make him Jump over to the Post and head for the Exit. Now make any Lemming Jump over the Blocker. He will pick up the Shimmier tool. Have him Shimmy across to where the trapped Lemmings are waiting. Because he has the Shimmier, he won't pick up the Spade. When he next turns back to his left, have him drop the Shimmier and proceed to pick up the Spade. Turn him back around to the right and dig through the 1st green post. The 3 Lemmings will now head for the brick bridge and each one will have to be Jumped across to the post and will head for the Exit. (If any of the 3 Lemmings are too close to each other, either turn them back to the right, or make them Blockers temporarily). Now free the remaining Lemmings one at a time by having them Jump one at a time over the Blocker and then Jump each one across the gap at the end of the brick bridge, then free the Blocker and have him Jump also. Result: 24 Lemmings saved. Level 5 Featuring a Lemme Fatale. Make the 3rd Lemming a Blocker. When the leader drops off the landing platform turn him around to the left and let him collect all the Bags of Bricks. Now turn him back to the right and find a spot for him to start laying bricks to his right so as to close off the path to the area where the Lemme Fatale is "plying her trade". When the leader turns back to the left, have him lay bricks up and to the left (northwest) starting from a point that will bring him fairly close to the Exit platform. Just before he reaches the level of the Exit platform (one brick), have him change direction to go directly west. When he gets almost all the way to the left end of the display, have him reverse direction to his right and immediately build a vertical brick pile at least 3 bricks high, then make him walk all the way back to where he has to turn back to the left. At this point, make him a Blocker. Now release the remaining Lemmings by making the initial Blocker into a Walker. When the lead lemming gets within an inch or so of the vertical pile of bricks, make him a Blocker. Have each of the followers Jump over him so they will be trapped for now. Turn each one around so he doesn't go all the way back to the left and return before Jumping him over the Blocker. Now release the Blocker with the Bag of Bricks and when he gets back to the left and turns back to the right, have him lay bricks over to the Exit platform. When the brick platform is complete, release the final Blocker so everyone can go home. Results: 24 Lemmings saved. Level 6 Start by making the leader into a Blocker just to the right of the landing area. The next Lemming will pick up the Bag of Bricks. Click on your right mouse button to highlight him in red. Make him Jump over the Blocker and when he reaches the right end of the landing plat, have him lay two bricks southeast, then make him a walker. He will now drop safely to the lower plat and proceed to the right. When he reaches the next gap, have him lay down his last 6 bricks straight to the right to close the gap. He will pick up another Bag of Bricks shortly. When he reaches the next gap, have him lay down bricks in a northeast direction to bridge the gap up to the next plat. There's a spot on this plat that will open a hole as soon as he walks across it. When he gets to the other side, have him lay down his last 2 bricks starting at a point just to the left of the block structure ahead of him that has a Bag of Bricks embedded in it. As soon as starts to cross the block structure, turn him back to the left. Be sure you have him Jump the small hole that was opened up. When he gets back down to the bottom platform, turn him back to the right and make him a Blocker immediately. Now release the Blocker on the landing plat and let all the Lemmings walk down to the lower Platform. While they're walking, click on the right mouse button somewhere in open space so as to identify the Lemming who is carrying the Spade. When all the Lemmings have gathered near the Blocker on the lower plat, make the Lemming at the rear (not the red one) into a Blocker. (If anyone fails to be caught between the 2 blockers, turn him/ them around and have them Jump into the area between the 2 Blockers. Next, have the red Lemming (with the Spade) Jump over the Blocker on the right. Make sure he Jumps the small gap beyond the stairs on the right. As soon as he reaches the top of the 2 bricks next to the block structure with the embedded Bag of Bricks, make him dig straight to the right. He will pass the bricks and turn around before picking them up. Turn him back around to the right and when he reaches the next gap, have him lay all 8 bricks straight over to the Exit platform. He will come up short so you will have to Jump him across to the Exit. Now go back and release several Lemmings by having them Jump over the Blocker on the right. Space them out about an inch apart if you can. Release no more than 3 or 4 of them. Have each of them Jump over the 2 gaps that they will come to, then go back and release some more and make sure they Jump when necessary. Go back and release both Blockers and carefully make certain the remaining Lemmings Jump where necessary. If you find that time is getting short, use multiple Jumps to speed their progress. Result: 24 Lemmings saved Level 7 When the 2nd Lemming lands, he will walk to the left. Make him a Blocker just to the left of the landing area. Make another Lemming Jump over the Blocker. He will pick up the Shimmier tool. Let him Shimmy across the first pool of water. He will drop when he runs out of "Shimmies". From here he must Jump over several pools in succession before he gets to the next tool, a Sucker. Have him use the Sucker to climb the wall of the pedestal with the 2 Bags of Bricks on it. When he reaches the left side of the pedestal, make him Jump across the water and immediately drop his Sucker tool. He will pick up both Bags of Bricks. As soon as he does, turn him around to the right and have him build brick stairs to the top of the pedestal. He will collect 2 more Bags of Bricks from the top of the pedestal. When he gets to the right side, have him construct stairs down the right side (if he drops off the right side of the pedestal before you can start him building, you'll have to have him build the stairs when he returns). Have him build brick bridges to cross all the water pools ahead of him. When he completes all the bridges, release the Blocker. (If he still has to build stairs up to the pedestal, then wait and release the Blocker after the builder has had time to walk almost all the way back to where he will start building the stairs.) Results: 24 Lemmings saved. Level 8 This is a fairly large level, but not too difficult. Start by making the 3rd Lemming a Blocker just to the right of the landing area. The leader will continue to the right where there is an umbrella. He will have to Jump across to pick it up. Let him continue by dropping down a short, narrow shaft and turning back to the left. When he reaches the wide and deep shaft, let him fall (his umbrella will allow him to land safely). At the bottom of the large shaft, he will pick up 32 Sucker tools. Have him use the Suckers to climb the left side of the large shaft (if you miss and he turns right, turn him back around and try again). When he reaches the top of the shaft and walks left, have him drop the Sucker tool just before he gets to the Bag of Bricks. He will pick up the bricks and turn back to the right. Have him use the bricks to build a bridge across the top of the large shaft. Turn him around as soon as he completes the bridge. He'll next pick up a Spade tool. Have him dig straight down. Now leave him be until he picks up the next Spade tool. Just beyond this point, when he reaches a green wall, have him dig upwards (to the Northeast). He will come out on a green platform. Before he can drop down to go to the Exit, have him Jump the gap to a set of stairs. When he reaches the top of the stairs, turn him around and have him Jump the gap to another set of stairs. When he gets to the top and walks all the way to the left, have him dig through and release the trapped Lemming. Now leave these 2 and go back and release the Blocker back at the start. When the blocker gets to the short, narrow shaft, make him Jump across to the other side, pick up the Spade tool and free another Lemming. Now wait until everybody reaches the Exit. Result: 26 Lemmings Saved. Level 9 Begin by making the 3rd Lemming a Blocker to the right of the landing area. The leader will drop to a grey block platform. Every step he takes will remove part of the platform. When he gets to the middle of the platform, continually reverse his direction so he ultimately walks his way down thru the center shaft to the platform beneath were he will pick up a Sucker tool to use to climb up to the next platform on the right. Here he will pick up a number of Bags of Bricks. Have him build some stairs to his left up to the area where there are green steps (underneath of which is a trapped Lemming). After he walks up the green steps a short ways, turn him around and when he gets to the right edge of the first grey block he comes to, have him build a brick stairway to the right. As soon as he reaches the top where the grey post is, turn him around immediately before he builds over the top. When he walks back up the green steps again and gets to the edge of the last grey block, have him build a bridge over to where the rest of the Lemmings are trapped behind the Blocker. The bridge will have to drop down 3 or 4 steps somewhere in order to meet the other side. When the bridge is complete, release the Blocker. Whoever reaches the Spade tool first (after the Leader) should be turned around and dig out the trapped Lemming. All Lemmings will reach the Exit safely. Results: 27 Lemmings Saved. Level 10 This level has a tough start. Each Lemming that drops down will go alternately right and left. The first 4 Lemmings will have to be made Blockers. The first Lemming will go to the right. When he gets to the 2nd grey step to his right, make him a Blocker. The 2nd Lemming will go to the left, but ignore him for the moment. Make the 3rd Lemming, who will go to the right, a Blocker on the first step down to his right. Now immediately go over to the left and make the 2nd Lemming a Blocker on the 3rd step down and immediately make the next Lemming who goes to the left, a Blocker on the step above the previous Lemming on the left. Now release the lowest Lemming on the left. He will move left and pick up a Spade tool. When he gets to the green post on the left have him dig through it and drop down. He will get to 3 green posts and be momentarily stopped. Here it gets tricky. Have him dig thru the 3 green posts and immediately reverse his direction and have him dig once through the green post on his left, then dig down once followed by digging left once more. In other words, he needs to zig-zag left, down, left to clear a path. He will get to the bottom and have to dig to the right through one more green post. He will now pick up a Bag of bricks. Have him bridge to the right across the pool of water. On the other side of the pool there is a Zapper overhead that he will have to stop just in front of and use his last 2 bricks to neutralize it. As soon as he's laid his last brick, make him a Blocker. Now go back up and release the lower Blocker on the 2nd step down on the right side. He will proceed all the way to the bottom where he will pick up a Bag of Bricks. Have him build a bridge across the pool straight ahead. When he finishes, he will be turned around to the right by the Blocker ahead of him. He will need to lay his last 2 bricks across the pool of water just ahead of the Exit. Next, release the Blocker back under the Zapper. Go back up top and release the Blocker on the left. Now go release the last Blocker on the right. As soon as the Lemmings reach the platform where the trapped Lemmings are, turn one of them back to the left to pick up the Spade tool and have him release the trapped Lemmings. Everyone will reach the Exit safely. Result: 29 Lemmings Saved. Level 11 The lead Lemming will walk to the right when he lands. Let him walk a short distance then make him a Blocker. Now make one of the other Lemmings Jump up on the stairs to the left. When he gets to the top of the stairs and picks up both Bags of Bricks and turns around, have him build a brick stairs up to the right. He should use no more or less than 5 bricks. When he comes back down the stairs, let him drop his bricks over by the wall. When he reclimbs the brick stairs he'll pick up the Spade tool. Have him dig through both green posts to free himself and the trapped Lemming. The trapped Lemming will retrieve the Bag of Bricks. Click your right mouse button on this Lemming so he will stand out. When he drops down to where the remaining Lemmings are, make him Jump over the Blocker. When he reaches the wide pit, have him build a brick bridge straight across. He will run out of bricks just before he gets across and drop to a small shelf below where he will obtain some more bricks. Have him bridge over to the left this time after which he will drop down once more and get some more bricks again. Have him bridge across to the right this time after which he will drop down and pick up a Spade tool. As soon as he picks up the Spade, he will turn to the left. Turn him back around and have him dig to the right and mount the stairs on the other side. At the top of the stairs is a grey block in the platform which he should walk back and forth across several times until he drops down to where he will obtain more Spade tools. At this time you must make him dig in a zig-zag pattern downwards to reach the platform at the bottom and then on to the Exit. During the zig-zag digging, don't let him dig too far straight down before changing his digging to the other side of the shaft so the Lemmings who follow will not be smashed by dropping too far. Result: 30 Lemmings Saved. Level 12 Start by making the 3rd Lemming a Blocker to the right of the landing area. Have the leader dig straight down the shaft on the right side of the landing platform. At the bottom of the shaft is another Spade tool which he will pick up. Have the leader dig to the left (west) where he will pickup one more Spade tool. Next, he should dig to the northwest (up-angle). When he comes out on the platform above, have him Drop the Spade tool. He will then continue west and pickup some bricks. Have him use the bricks to build a bridge across the pool of green water. As soon as he completes the bridge, turn him back to the right to retrieve the Spade tool. Now, turn him back to the left. He will drop down to the platform where there's a Sucker tool (he won't need it). Turn him back to the left. When he reaches the wall, have him dig straight down. Have him Drop the Spade tool somewhere along the way. When he reaches the bottom, he will pick up the Hadokens. When the Potato beasts are not near, have him Jump over the small grey obstacle. He should release 2 Hadokens to kill the Potato Beasts. Next, release the Blocker back at the start. Each Lemming will have to Jump over the small grey obstacle at the bottom in order to reach the Exit. Results: 30 Lemmings Saved. Level 13 There are 3 trapped Lemmings. Immediately go to the one to the right of the Entrance and as soon as he picks up some bricks, make him a Blocker. With that out of the way, proceed by letting every Lemming go his own way. The lead Lemming on the left will pick up some bricks just ahead of a small pit. Have him Jump across that pit and make him a Blocker immediately. On the other side of the barrier to the right of him is a Lemming carrying a Spade tool. Have him dig through the barrier and Jump over the Blocker. Go up to the trapped Lemming above and release him. When he gets up the steps on the right and is at the edge, have him Drop his Bricks over the edge, then turn him back to the left and make him a Blocker again. Release the Blocker with the bricks and have him continue to the right to pick up more bricks including the ones Dropped by the trapped Lemming above. Now have him stack bricks straight up next to the wall. When he is even with the top of the wall, have him change direction and lay one more brick to the right. Let him drop down to the other trapped Lemming and when he is near the right side of the platform, have him build 2 or 3 steps to the right so they can get off the platform. Now go release the Blocker up on top. Next, go to the pit where everyone else is crowded in and click on your right mouse button to locate the Lemming carrying the Spade tool. Position him to dig straight down wherever there's a green block on the floor, then out to the right through a green post. One of the Lemmings will pick up a Sucker tool. Click the right mouse button is space so you can find him and have him climb over the obstacle ahead. He will next pickup a Spade tool. Turn him back to the left and have him dig through the obstacle. All Lemmings will then proceed to the Exit on the platform below. Results: 33 Lemmings Saved. Level 14 There are 2 Lemmings who are not with the main group. Start by letting the Lemming at the bottom pick up all the Sucker tools. When he has finished, the Psycho Buzzard will be hovering above waiting for him. Have him Jump to get passed the Buzzard's claws and continue over to the wall. When he gets there, have him start climbing. Have the Lemming on top Jump over the small obstacle at the left side of his platform and pickup the bricks. Have him start building stairs down to the wall on the left from the left side of his platform. Have him pause just before laying the last brick until the climber can get by him, then have him lay the last brick, thus saving the climber when he falls. Locate the climber, have him Jump over the small obstacle on the platform above, then climb the wall on the right to where the Bomb and the Spade tool are. Have him pick up the Bomb, turn back to the left and Drop it over the using the Drop skill. Immediately, turn him back to the right and have him get the Spade tool and leave the platform this time. When he is back down, have him Drop the Spade tool, go back and pick up the Bomb tool and place it next to the wall on the right where it can go off and carve out a small crater. The Lemming will go back and pick up the Spade tool and when he turns back to the right, he should dig straight down next to the wall and when he falls through, have him dig straight to the right to go to the Exit. Now go back and have the last Lemming Jump over the small obstacle up on the platform so he can Exit also. Results: 35 Lemmings saved. Level 15 This level might have been labeled "Jumping Jacks or Lemmings". The really hard part about this level is that you have to make 20 Lemmings Jump across a gap (normally would not be considered difficult except for the stepdown preceding the Jump). As each Lemming walks to the right on the landing plat, he will drop down to a platform on the right end of which is a single step down before dropping off into space. If you want to save all the Lemmings, you must get all 20 to Jump this gap over to where there's a Spade tool waiting for the first successful Jumper. The key to a successful Jump is to make the Jump happen just as each Lemming steps off the main platform down to the single stepdown on the right end. If you start them Jumping too early, they will miss. Too late and they won't Jump at all. Position your mouse cross-hair at the right edge of the platform just ahead of the stepdown. As each Lemming starts to step off, click the mouse on him and he will step down and then Jump safely. After all 20 Lemmings have made the Jump, press the right mouse button and locate a Lemming who has all 24 bricks. Wherever he is turn him around to walk right (if he isn't already walking right) and when he gets within 2 steps of the top where the bricks were picked up, have him build a brick bridge up to the platform where the 3 Lemmings are trapped. When one of the trapped Lemmings picks up the Spade tool on the upper platform, click the right mouse button on him to identify him. When he gets back down the brick stairs and steps on the platform below, make him dig straight down. Now locate the other Lemming with a Spade tool and when he gets to where he is directly over a platform below that is not too far down, have him dig straight down. This will allow all Lemmings to travel safely to the Exit. Results: 38 Lemmings Saved. Level 16 There are 2 entrances for this level. Start at the top Entrance. Make the 1st Lemming who walks to the right a Blocker. Have another Lemming Jump over him and pick up the Shimmier and Shimmy across the gap (notice the bricks dropping to the platform below as he Shimmies across). After he picks up the bricks, have him turn to the left and build a bridge across the gap, then have him turn back to the right and Drop the bricks before proceeding. Go to the platform below and locate (right mouse button) the Lemming carrying the bricks. Have him build stairs to the left up to the top of the green obstacle (be careful not to trap any Lemmings beneath the stairs). Go up and release the Blocker. Go down to the platform where the 2 Lemmings are trapped. When a Lemming picks up the Spade Tools, have him dig down through the green area at the left end of the platform. Go now to the platform below and make the first Lemming to arrive a Blocker on the flat area of the platform. Find a Lemming not carrying any tools and have him Jump over the Blocker. He will proceed to pick up the 4 Hadokens and continue down to the bottom. While waiting for him, release the Blocker. The Leader will proceed to where the Potato Beast is patrolling back and forth. You need to time your arrival when the Beast is away from the left end of his pit (reverse the Lemming a few times if necessary). When the leader drops into the pit, have him Kill the beast and proceed to the Exit. The remaining Lemmings will be along shortly. Results: 40 Lemmings Saved. Level 17 A Lemming will start up the stairs to the left of the landing area. The next Lemming to come behind him should be made a Blocker. Have the leader Jump over the grey block at the left end of the top platform and when he comes to the Bricks, have him build 2 bridges over the pools of water ahead of him. The leader will pick up another set of bricks. Have him bridge the gap in front of him. When he reaches the left end of the platform, have him Drop the bricks, then turn him back to the right before he drops down. He will retrieve the Umbrella. Turn him back to the left. When he drops down and reaches his bricks and picks them up, have him build straight up 2 bricks (only) high, then make him walk to the right. Have him bridge the two gaps to his right and proceed on his own. Go and release the Blocker back at the landing area. When the leader gets down to where the green post is, have him dig through it and head for the Exit. His friends will be along shortly. Results: 40 Lemmings Saved. Level 18 Set up a Blocker behind the leader as he walks to the right. When the leader picks up an umbrella, turn him back to the left and have him Drop the umbrella further from the edge. Immediately turn him back to the right and have him Jump over the small gap. On the other side he will pick up some bricks. Let him go a short distance, then turn him around to the left and have him build a brick stairs to the left starting where the bricks were before he picked them up. Now have another Lemmings Jump over the Blocker and pickup the umbrella. He will drop thru the gap and turn left to pickup the Hadokens. He'll have to Jump over the small grey obstacle to kill the Potato Beast. Now have him drop the remaining Hadokens as soon as the Beast dies. Next, he'll pickup a Spade tool. Have him dig straight down through the LEFT side of the green blocks. When he reaches the bottom and picks up the bricks, have him Jump beyond the Exit door and build a bridge across the pool of water. Click on your right mouse button to highlight the Lemming with the Spade tool and have him dig down through the green blocks beneath him in the landing area. Make sure everyone else goes with him and don't forget the Blocker. Have the digger dig through the green post at the bottom. Results: 40 Lemmings Saved. Level 19 Set the leader as a Blocker to the right of the landing area and have another Lemming Jump over him and pick up the bricks. He should build some stairs at an up-angle (NE) from the end of the landing platform. The brick supply will be exhausted before he gets to the platform above, so you will have to have him Jump over to the platform. At the right end of the platform is an umbrella. But before he gets there, there's a red button just ahead of the umbrella. Be sure he Jumps over it or he will be crushed by a huge boulder. When he picks up the umbrella, he will drop down to ultimately pick up a Shimmy tool. After he does, turn him back to the left and have him Shimmy across the gap. Now have him Jump over the gap where there are 2 trapped Lemmings waiting to be rescued. Watch out for the Psycho Buzzard overhead. If he is nearby, have the leader walk back and forth until the Buzzard has passed to the right. When all is safe, have the leader walk to the top of the stairs on his left and when he reaches the top have him build straight about half the distance to the landing platform, then have him build straight left over to the wall. After he finishes, if the Buzzard is getting close, have the leader wait until the Buzzard has turned back to the right. Then release him so he can go join his trapped friends. When the Buzzard is safely moving to the right again, locate the Lemming on the landing area who has the Spade tool and have him dig straight down to the brick bridge. Everyone else should follow him immediately. Have the "digger" dig through the left tree below. Results: 42 Lemmings Saved' Level 20 There're 2 entrances - one high on the left and one on the right just above the Exit. There're also 2 trapped Lemmings to rescue. Wait until the first Lemming drops from the left entrance. When he walks a few steps, make him a Blocker. Go immediately to the right entrance and make the 2nd Lemming a Blocker. The leader will make his way to the Exit. Before he gets there, he'll pick up 2 bags of bricks. After he picks them up, turn him back to walk to the left and have him build a bridge across the pool of water. When he completes the bridge, turn him back to the right. Now release the Blocker at the right entrance, followed by the Blocker at the left entrance. The latter Lemming will pick up a Spade tool on his way to rescue his trapped friends. Mark him in red. When he gets to the trappees, have him bust them out by digging through the green post. Make the left-most Lemming into a Blocker and have the Red Lemming Jump over him. When he gets to the green area on the platform, have him dig straight down while he is still moving to the left. As soon as he breaks through release the last Blocker. Everyone will reach the Exit safely. Results: 44 Lemmings Saved. Level 21 Beneath the entrance in this level is a long disintegrating platform. The leader must get a head-start by Jumping again and again to the right to get a wide lead on the rest of the gang. When he gets near the right end of the long platform, next to the wall, have him repeatedly walk back and forth in place until he breaks through the floor. Next, a leader must be chosen and a Blocker set so only the leader proceeds on alone. The leader will drop down and walk left on a disintegrating walkway. He will come upon 2 sets of bricks. Have him pick up both of them, then turn back to the right. Have him build a bridge (no more than 7 bricks laid) over to the platform on the right where he will retrieve some more bricks. As soon as he picks them up, turn him back around to walk left. When he reaches the end of the left platform, have him build down at an angle (SW), but only 4 bricks, then change his direction to go straight west. He will have enough bricks to make it all the way to the platform over the Exit. Now go back and release the Blocker. Result: 44 Lemmings Saved. Level 22 This level has 4 entrances. You have to deal with the Lemmings in the following manner. Move immediately down to the bottom of the level just to the right of the pool of water. As soon as a Lemming drops down to the right of the pool, make him a Blocker. Now go over to bottom right corner of the level. A Lemming will come and pick up some bricks, then drop to a small grey post. Have him lay one brick to the right of the post. Next, go over to the left side of the water pool. A Lemming will start down the steps above and to the left of the water pool. Make him a Blocker before he gets all the way down. Now go over to the bottom left. One of the Lemmings is carrying a Spade tool. Have him dig to the right, then at an up-angle to the top of the stairs, then to the right again (he will uncover the door to the Exit, but will continue digging. Have him start digging down the stairs on the right side of the Exit. At the bottom of the stairs he will run out of shovels and turn back to get another bundle. Turn him back to the right to finish digging through to the pool, but turn him back around to the left before he falls in. Now locate the Lemming who has the bricks. Have him Jump over the Blocker and build a bridge across the water. Release all Blockers and make sure they are all traveling towards the Exit. Results: 44 Lemmings Saved. Level 23 Start by making the Lemming standing next to the Spade tool at the top of the level, a Blocker. Now go down to the lower left corner where the Entrance is and make the lead Lemming a Blocker. Go back up top and release the Blocker and then make him dig straight down through the black spot in the green portion of the platform where he was standing. This will reveal some hidden bricks. When he drops through the platform, turn him to the left and have him Drop his Spade tool, turn back to the right and pick up the bricks. Let him walk to the edge of the platform and Drop the bricks over the edge. Turn him back to the left before he can fall in the pit. He will pick up the Spade tool again, but have him Drop it again. Next, he will pick up a Sucker tool. When he gets down to the bottom of the stairs, have him climb out to the right where he will pick up another Sucker tool. Turn him back to the left and have him Drop the Sucker tool over the edge. Turn him back to the right, Jump the small gap, and pick up one more Sucker tool. Have him Drop this tool over the right edge of the platform, then turn him back to the left and make him a Blocker. Go down to the bottom where a trapped Lemming has picked up the Sucker tool. Have him climb out on the left. He will next pickup some bricks. Have him stack them straight up next to the wall on the left. He will go on to the Exit. Now release the Blocker holding back everyone who came from the Entrance. And release the other Blocker who Dropped all the Sucker tools. Go up topside and have the last trapped Lemming stack his bricks straight up against the wall on the left. When he is even with the platform above, change his direction to the left and have him continue past the Spade tools left behind, then have him Drop his bricks. When he gets down to the bottom and picks up the Sucker tool, have him climb out to the right. Results: 47 Lemmings Saved. Level 24 This level is both difficult to figure out as well as to execute. The Lemmings will drop from the Entrance very rapidly. Allow the leader to drop off the landing platform. The 2nd Lemming that appears on the left side of the plat will have to be made a Blocker a whole step back from the left edge. You'll understand why later. If he is stopped at the edge (but not teetering), start over until you get him well back from the left edge. After the leader drops down and heads to the right he will pick up some bricks. When he gets to the right side of the platform he is on, make him build one brick in the NE direction (up-angle to the right). As he is laying the first brick, click on him again and make him build straight up 4 more bricks. As he is laying the 4th brick, click on him once more and point the arrow straight to the left before clicking the left mouse button. He will step upon the platform and continue. When he's about all the way up the steps before the green floor, have him drop his remaining bricks. He will proceed to pick up the Spade tool. When he gets to the top of the stairs ahead, have him dig one shovel full straight to the left, then change his digging direction to NW (up-angle to the left). When he digs out the stone under the Bricks, change his direction once more to straight east (to the right) by using the USE key (F4). When he gets back down to the green area, have him dig SE starting one block to the left of the bricks embedded below. He will run out of spades just as he reaches the bricks. He'll pick up the bricks. Make him build straight up 2 bricks and turn him into a walker again. Mark him RED before he gets back among his buddies. When he is back among them, make him build a 2-step stairway to the right. As soon as he's down near the area where he started to dig downwards, make him Jump over the gap and retrieve his other supply of bricks. Turn him back to the left and immediately go back and find the Lemming at the end of the line and make him a Blocker. The leader should build another stairway to the right so as to connect to the platform above. Don't let him use too many bricks. Depending on where you start him, he doesn't need to use more than 4 or 5 bricks. The leader will continue along the top platform. When he arrives at the right edge, make him build a stairway down to the platform over against the wall with the Spade tool. Have him drop the remaining bricks and pick up the Spade tool. Have him dig straight down. When he gets down to the shelf with the Hadokens on it, have him Drop the Spade tools and pick up at least 2 Hadokens. When he gets down to the next shelf, make him a Blocker so you can assess the situation with the Beast below. When the Beast is moving left away from the Blocker, free the Blocker and as soon as he is down on the floor, have him use a Hadoken to kill the Beast. Drop the remaining Hadoken and go pick up the bricks ahead. Let the leader walk to the right a ways, then turn him back to the left and when he is in position, have him Jump so he lands on the small grey obstacle or just beyond it. Be ready to stop him at the edge of the water pool and make him build a bridge across. When he turns back, have him go retrieve the Hadoken, then turn him once more to the left. When its safe, have him Jump over the small grey obstacle on the left side of the water pool and kill the other Beast. Make sure he doesn't have any other tools including another Hadoken by trying to Drop something. Turn him back to the right to pick up the bricks. Now have him Jump back over both grey pedestals and build a single brick step on the right side of each obstacle. Now go release the Blocker above and on the right. Next, after everyone is moving to the right, carefully release the original Blocker. He will take one step before you can turn him around to the right (which is the reason why he had to be made a Blocker back from the edge. Results: 47 Lemmings Saved. Level 25 Due to the complexity of this level, the solution is necessarily long-winded. It is recommended you bring up the level, pause it, and carefully read this while viewing the level on your screen. This level has 2 trapped Lemmings; you will be saving only one. In fact, if you don't rescue him, you won't be able to finish. This level also has a difficult start (not unlike level 10) and a very difficult middle section, but a fairly routine ending. (The other trapped Lemming is saveable, but I will let you figure out how - I played this level so many times I didn't feel like saving him). The landing platform consists mostly of disintegrating blocks. At the right edge of the landing platform is 1 bag of bricks. The leader will pick up these bricks and drop to the right. He should be made a Blocker back from the right edge of the platform he lands on. The next Lemmings will turn to the left off the Leader and drop to another small platform on the left. He too needs to be made a Blocker back from the left edge. Some of his buddies will eventually drop to his right after all the disintegrating blocks are gone. So he has to be back far enough for them to drop on his right but not so far that he won't be able to take one more step to the left later and be turned around to walk to the right. (See diagram below). The next Lemming will drop to another small platform on the right. He too needs to be made a Blocker. The first Lemming to reach the bottom platform needs to be made a Blocker a step back from the left edge (again, he will have to be released later, so will need a step to turn him around). Now you have to set one more Blocker just underneath the platform above after letting one Lemming pass to the right (unblocked). As soon as the Blocker is set, quickly switch to the USE skill and be ready to have the leader build a bridge across the gap on the right side of the platform. When he gets across to the other side only about 30 seconds or so will have elapsed. After he picks up the Clock, make him a Blocker so he'll stand still. b <- Landing Platform _________ b = bricks 1 Numbers = Blockers ________ _ = platform 2 C = Clock _______ 3 _______ 4 5 b C ____________ ___________ Hopefully the above figure will give you a better idea of where Blockers need to be set. (If you've conquered this part of the level, the best is yet to come). Go up to the trapped Lemming who has a Spade tool and Umbrella on his roof. Make him a Blocker on the right side of his niche. Now go back to the original leader who picked up the first bag of bricks and was made a Blocker. I'll list the steps you must follow to get to the trapped Lemming and what must happen to free him and get him back safely. 1) Release the leader and have him make 4 Jumps to the right. When he reaches the post with more bricks on it, switch to the USE skill and have him build stairs to the right. 2) When he is at the top of the stairs, have him Drop the bricks and turn him back to the left. 3) Have him Jump back to where the Sucker tool is and when he's picked it up, have him turn back to the right and Jump across the gaps again. 4) Change to the USE skill and when he gets to the green post where the trapped Lemming is, have him climb up to the top and get the Spade tool. Do not let him walk past the Spade tool icon. Make him a Blocker as soon as he steps on the disintegrating step where the Spade tool was. 5) When he drops in, have him dig left. As he's digging switch to the Jumper skill quickly. 6) When he reaches the edge of the platform, have him make 3 Jumps to get back across to the left. When he's at the left edge of the platform, make him a Blocker. 7) Go back and free the trapped Lemming by making him walk. Switch to Jumper skill quickly and let him walk out on the grey disintegrating steps. Make him Jump 3 times to reach the other side using the remaining disintegrating steps. As soon as he gets to the other side, make him a Blocker. 8) Now release the Blocker ahead of him and have him Jump the gaps and let him go. 9) Go back and release the formerly trapped Lemming and have him Jump the gaps and let him go. (The hardest part is done - you can relax now). Now referring to the small diagram above, release Blocker 5 (right-most Lemming on lower platform left of the bridge) to widen the gap between Blockers 4 and 5. Stop Blocker 5 in the middle of the bridge by making him a Blocker again. Now go up and release Blockers 2 & 3, making sure they both go to the right. Locate the Lemming with the bricks (right mouse button clicked in space). Have him Jump all Blockers to the right. Have him build stairs up to the next platform on the right. When he has moved on to the platform a ways, make him a Blocker. Go back and locate the Lemming with the Spade tool (right mouse button in space again). Have him Jump all Blockers to the right. When he gets to the large barrier, have him dig 3 times, then click on him and turn him back around to the left. Make him a Blocker and release the Blocker with the bricks. When he gets to the gap, have him build a bridge. Release the Blocker with the Spade tool again and have him go back and finish digging through to the other side. When he finishes, make him a Blocker before he reaches the wall on the right. Now go back and release all the Blockers except #4 (extreme left). When everyone is moving to the right, release #4 (be sure to turn him to the right) and have him catch up with everyone else by making him Jump. The object of all of this is to get everyone as close as possible to the wall where the leader is located. When they've bunched up as much as possible without wasting too much time, set a Blocker at the left end of the group. Allow the leader to proceed and make him climb the wall using his Sucker tool. When he gets to the top have him immediately Drop his Sucker tool. He will pick up the Spade tool ahead. When he's standing on the block with the bricks, have him dig straight down 4 times, then change his direction to the right. Have him change his direction to an up-angle (NE) after he passes under the metal block over his head. When he comes out on top, turn him back around to the left. When he gets back down to the bottom, have him take one step, then start digging again at a down-angle (SW). When he gets on a plane that is even with the platform where all the other Lemmings are, have him dig straight to the left (W). Now release any Blockers and make sure everyone is going to the right and on to the Exit. After they all leave, Nuke the level. Results: 48 Lemmings Saved. Level 26 This level poses some interesting choices. There are 2 trapped Lemmings. You'll need one of them for help, but will end up freeing both of them. Let the Leader drop down into the shaft to the right of the entrance where he will pick up 2 Sucker tools. When the 3rd Lemming drops down from the entrance, make him a Blocker at the right edge of the landing platform. Quickly move your cursor to the leader and have him climb up out on the right side. As soon as he gets to the top, have him drop the Sucker tool. He will then pick up some bricks. He'll have to Jump across 3 gaps (hint: make sure you click on him for the next Jump when he is in mid-air). When he gets to the platform on the right, stop him as he takes his first step onto the green area. Have him build a stairway to the right from here. At the top he will pickup some more bricks at the right end of the platform. From there he'll drop down and walk to the right. At the right end, have him start a stairway at a down-angle (SE). As he is laying the 5th step, click on him again to stop him and turn him around. Turn him back to the right and have him Drop the bricks. When he falls down, he will land right next to 2 Spade tools. Let him pick them both up and turn him back to the left. He will next fall onto the platform where the 2 trapped Lemmings are. Have him dig to free them. As each is freed, let each walk to the right before making each a Blocker. Let the leader move on to the left. When he steps down off the last green step have him dig twice straight to the right, then 5 times at a down-angle to the right (SE), then once more to the right. As soon as he begins to dig out the last shovel full, click on your USE key and turn him back to the left BEFORE he can go on and pickup more Spade tools. When he gets back up on the platform to his left, make him a Blocker a little ways further on to the platform. Now release the trapped lemming on the left who was made a Blocker. Move him to the left and have him go down and retrieve both Spade tools. As soon as he does, turn him back to the left, have him Jump over the Blocker on the platform and when he reaches the green area (single square) near the left end of the platform, have him dig straight down all the way to the bottom. When he is down there, make him dig all the way to the left. When he is through digging, he will turn back to the right. Have him Drop his Spade tool in the opening between the bricks, then let him collect all the bricks and stack 8 of them straight up on the right so he can get out. As the 8th brick is being laid, click on the Use key and have the brick layer move off to the left. When he gets to the left end of the platform, have him build a stairway to the northwest and build a bridge to join the 2 platforms above. After he finishes the bridge, make him a Blocker. Now go back and release the Blocker who still has a Spade. Have him go to the left and dig straight down through the bricks. He will pick up the Spade tool left by the brick layer. Have him dig out to the right and go to the Exit. Now go release the Blocker back up on the landing area. When all the Lemmings are moving to the right to go to the Exit, release the Blocker and make sure he goes right. Then go over and release the Blocker on the right (the other trapped Lemming). Results: 50 Lemmings Saved. Level 27 As the level starts there are 2 trapped Lemmings on the landing platfrom. They will each walk to the right and pick up bricks. As soon as the 1st Lemming drops down from the entrance and walks a step or 2 to the right, make him a Blocker. Have one of the "brick layers" Jump left over the Blocker to join the pack. Have the other Lemming with bricks build a stairway up to the right where there is a Spade tool. If he still has a brick or 2, have him Drop it and pick up the Spade tool. He should dig straight east (right), then walk back and forth on the grey surface until he is all the way down. Finally have him dig once more to the right to where there's a Sucker tool. (He won't need it). Now click the right mouse button to highlight the other Lemming with bricks. Release the Blocker and turn the Red lemming to the left. When the last Lemming is on the stairs, make him a Blocker. When the Red Lemming is walking to the RIGHT, have him stack his bricks straight up just to the left of the small metal platform overhead. When he lays the last of his 8 bricks, he will hop on the platform and get some more bricks. Have him fill the small gap with one brick, and continue on to get more bricks. When he gets to the right end of the platform, have him build a stairway up and to the right. (The gap to be bridged with the stairs is 5 bricks wide. However, the last brick to the right must not be laid - a gap must be left) The Lemming must build the stairs with the following objectives in mind: 1)He must come out level with the platform he is going towards. 2)He must leave a one brick gap and the end before the platform. 3)He must be able to go back down and come back up the stairs. 4)He must be able to Jump over the the platform to cross the small gap. As soon as he is on the platform, have him Drop his supply of bricks. At the top of the stairs ahead is a Spade tool. When he picks it up, use the USE skill to turn him back down to the left. When he reaches the bottom of the stairs, have him Drop the Spade tool over the edge, then immediately turn back around to the right and retrieve his bricks. Turn him left again and have him Jump back over the small gap. When he goes down the brick steps and is standing on the single brick between the 2 small metal platforms, have him stack his bricks straight up. He will pickup more bricks and should be made to stack again on the left straight up to the next level where there are more bricks (he won't need them) and a Sucker tool. When he picks up the Sucker tool, have him climb out to the right. Once again he will pickup another Sucker tool and climb up on the right again. When he gets to the top, he will fall down on the right (his fall will be broken by 2 disintegrating steps down the shaft). When he comes out at the bottom and picks up some more bricks, have him bridge the gap on the right. When he turns back to the left and crosses the bridge, have him Drop his bricks, turn around and go pick up the Spade tool on the right. When he is back on the bridge, have him dig straight down. He will land on a platform to the left of the Exit. Have him walk all the way left until he gets to the green block, then have him dig down and to the left until he runs out of Spades. He will then walk back to the Exit. Go back to the landing platform and release the Blocker. He will pickup the Spade tool and proceed to join his buddies. Quickly mark him in Red before he gets there. When he does, have him dig down and to the right so everyone can go to the Exit. Results: 52 Lemmings Saved. Level 28 All is not as it appears on the surface in this level. There are 2 trapped Lemmings, and with luck, you should be able to save both of them. The object at the start is to get all the Lemmings closed up in a fairly tight bunch. You will understand why later. The first Lemming to drop down will walk to the right as usual. Make him a Blocker before he can step up on the stairs to the right. Let the 2nd Lemming walk up the stairs to the left and pick up the Shimmier tool. Make the next Lemming behind him a Blocker before he can start up the stairs on the left. Use your right mouse button to mark the Lemming with the Shimmier tool. Have him Jump across both Blockers, then temporarily make him a Blocker. Go back and make another Lemming a Blocker just to the right of the left Blocker. (If you fail at this, it is recommended for time reasons, that you press Escape and start over again. Assuming you set the Blocker, release the left Blocker and when he comes back down stairs and is moving to the RIGHT, make him a Blocker again. Release the inside Blocker and release the Leader who has the Shimmier tool. At every instance that you can, use the Jump skill to move the Lemmings along a bit faster. When the Leader gets to the area where there are disintegrating blocks, have him Jump once before he steps down on to them. When he gets to the other side and drops to the bottom platform, turn him back to the left immediately. Have him use his Shimmier tool to cross the pool of water. When he gets across, drops down and picks up the Spade tool, have him dig left to free the trapped Lemming. When they pass each other, make the Lemming with the Spade tool into a Blocker. The other will proceed to the right to pick up the Bricks. Have him build up 2 steps at an angle (NE) then straight across. When he's about 2/3 of the way across, release the Lemming with the Spade tool. When the leader approaches the point where there's a single green block in the floor make him a Blocker several steps ahead of the spot. When the other Lemming gets to his position, make him Jump over the Blocker, walk to the wall, turn around and make him a Blocker also. The Blocker on the left (with the Bricks) should be released, but stopped with the Use skill 1 step to the right of the green block. Have him build stairs up to the left to the platform. As soon as he finishes, release the Blocker back down stairs. Go back to the leader and have him walk across, but Jump BEFORE he steps on the last block before the solid platform. When the leader gets to within 4 or 5 steps ahead of the stairs leading down to where all his buddies are waiting, make him a Blocker again. When the guy with the Spade tool comes along, have him Jump over the leader, walk part way down stairs then make him a Blocker also. Returning now to the Leader with the Bricks, have him start one step away from the stairs and build stairs the following way: 2 up, 1 angle right, 1 straight up, another angle up right, etc, (only takes 8 bricks), until he gets up to the platform on the right and picks up more bricks. (Each step must be 2 bricks high). As soon as he picks up the bricks and comes back down, have him Jump over the Blocker with the Spade tool and make him a Blocker. Now release the Lemming with the Spade tool. When he gets up to the right make him dig to the right 4 times only, then click on the Use skill again. You will see that he is busy picking up more Spade tools. Keep clicking on him and move your cursor to the LEFT so he will turn back. When he gets out beyond the green blocks, have him Jump across the small gap, then immediately Drop his Spade tool and go pick up the 2 Clocks. When he's done that, have him turn back to the right and pick up the Spade tool again. Next, have him Jump across the gap again. When he gets back to where he picked up all the Spade tools, then have him start carving out a stairs up and to the right. (I know, it looks impossible, but you have a surprise waiting for you). Do not attempt to change his direction during his work, or you will have to restart the level. He will eventually break out at the top and drop down onto a stairway. Turn him back to the left and when he gets clear beyond the Bricks below, make him a Blocker. Now quickly go back down and release the Lemming with the Bricks (if you're comfortable with it, he could've been released just before the Spade work was done, in order to save some time). When the Brick carrier gets to the top, have him walk over to the right where the Lemming Zapper is. Have him lay 3 bricks straight up just to the left of the small raised area under the Zapper. Click on him as he is laying the 3rd brick and point the arrow straight down (it will be a red arrow) and click on the left mouse button. He will jump down to the left and head downstairs. When he gets there, he'll pick up the remaining bricks. As soon as he has them, click on him before he can move and have him build stairs up to the right (it will require 5 bricks). Let him go a few steps, then turn him back to the left, and at the same time, release the guy with the Spade tool. When he gets part way up the stairs, but still under the overhang where the rest of the gang will drop down, make him a Blocker and make the Brick layer a Blocker also. Quickly go back and release the Blocker on the right end of the landing platform. When everyone has started to the right, release the Blocker on the left (make him Jump immediately once or twice and once more at the top of the brick stairs in order for him to close the gap to the ones ahead). Next, when all the Lemmings get to the top, make the trailing Lemming a Blocker before anyone can get past him up on the metal platform with the Zapper. (If any do get by, turn them around and have them Jump over the Blocker so they can join their buddies again.) They should all still be fairly well bunched up. Go release the Blocker with the Spade tool and have him Jump in with the rest of them. Now bring up the Lemming with the Bricks and when he gets right next to the Blocker on the platform, make him build a stairway up and to the left (NW). You may have to compensate for the short distance by building your stairs similar to the brick stairway back down by the landing area, i.e., stack one brick on another once or twice, but never more than 2 bricks high. When the brick layer gets to the top he will pickup more bricks and proceed to the left. When he steps on the small block just ahead of the highest, large green block, have him build up and to the left and when he gets to the left edge of the large, green block, have him build up and to the left again. Have him lay the last brick or two straight to the left (West). When he turns back to the left, release the Blocker back down on the platform with the Zapper. The Brick layer and everyone else will pass in opposite directions. As soon as the Brick layer is completely past everyone, make him a Blocker and make the trailing Lemming of the other group a Blocker. Pause the game and look at the time below. If there's at least a minute and 15 seconds or more, then release the brick layer and have him start a stairway up to the Exit, laying the first brick on the end of the green platform (on top of the platform, not off the edge). You can now forget the brick layer. Time permitting, locate the lemming with the Spade tool and have him dig through the green barrier up and to the left to free the 2nd trapped Lemming, then release the Blocker back down the ramp. Make everyone turn to the right using the Walk skill. If you find there wasn't time left to free the trapped Lemming, you will have to nuke the level when everyone else is in the Exit. Results: 54 Lemmings Saved Level 29 Despite the looks of the level, it isn't as bad as you might think. You'll even be able to save both trapped Lemmings with much time to spare. Make Blockers (1st & 2nd Lemmings) at the left and right sides of the landing platform (but not at the extreme ends - several steps back is probably the best). As you can see, there are disintegrating steps on both sides of the landing platform and they occur on the next 4 platforms down on both sides. The first thing is to safely get a Lemming all the way down to the bottom. On the 5th platform down on the left are a couple of Umbrellas. Have a Lemming Jump over the left Blocker. When all the disintegrating steps are gone, turn him to the right before he can pick up the Bomb over on the left. Have him work his way down to the 5th platform by turning him left, right, left at each platform until he gets down to the umbrellas (never let him take out more than one disintegrating step while he works his way down). After he picks up the umbrella and turns to the right, have him take out one more disintegrating step, then turn left. Now go down to the lower right where there's a trapped Lemming and make him a Blocker up against the wall. When the Lemming arrives at the bottom, he will walk right and pickup some bricks. Let him walk all the way back down to wipe out the steps, then turn him back to the right. Have him build some stairs up and to the left, laying the first brick on the 6th stone from the wall on the right (he must not lay more than 6 bricks). He will walk left across the platform his stairs will take him to. When he reaches the left end, have him lay his last 10 bricks straight to the left. As soon as he lays his last brick, turn him back to the right and make him a Blocker about a 3rd of the way back to the right end of the platform. Go release the trapped Lemming down below on the right and have him walk up on the platform and make him a Blocker about half way to the other Blocker. Now have another Lemming Jump over the right Blocker back on the landing platform. Have him walk across the 4 disintegrating steps, then work his way down to the Bricks on the right. Use the same procedure for getting him down there as you did over on the left to assure that no more than a single disintegrating step is taken out on each platform on the way down to get the bricks. After he picks up the bricks, make sure he comes down on the right side of the U-shaped area below. When he drops down to the brick bridge below, let him proceed left and have him lay exactly 2 bricks, then turn him back to the right. Have him Jump over both Blockers and build a bridge with his last 6 bricks over to the Exit. (His 1st brick should be layed on top of the last stone on the right end of the platform. After he completes the bridge, he will go on to the Exit. Release the other 2 Blockers and make sure they go towards the Exit. Go back up stairs and have another Lemming Jump the right Blocker. When he drops to the 2nd platform down, have him Jump over to where there is a Spade tool. When he gets down to the incomplete brick bridge below, have him Jump across to the left over to the green pedestal. When he is standing on the 4th brick from the left end, have him dig at a down-angle (SW) to the left, but DON'T let him dig out the last green block at the bottom. The Potato Beast will Jump up and get trapped. Have the digger change direction to the straight left so he will not take out the last block on the floor. Next, have him release the trapped Lemming and set one of them as a Blocker. As each Lemming goes back up the steps, the Beast will not be able to harm them due to his trapped status, however don't let either Lemming go back down those stairs or the Beast will have his "dinner". When each Lemming reaches the top right edge of the green pedestal, have him Jump over to the brick bridge and continue on to the Exit. Lastly, go back up topside again and release the Blocker on the LEFT. When everyone is moving left, release the other Blocker and make sure he goes to the left as well. Everyone will head for the Exit without any more need for help. Results: 56 Lemmings Saved. Level 30 This final level isn't as tough as it might appear. When the 1st Lemming moves to the right a little ways, make him a Blocker. The 2nd Lemming will move left and pick up an Umbrella. Make the next Lemming behind him a Blocker well back from the edge. The Umbrella'd Lemming will land safely below, walk right, and pick up some bricks. Have him lay a single brick to the right, then change his direction back to the left. When he returns to the right, have him Jump over to the platform with the tree on it. He will pick up the bricks and turn around. At this point you can opt to have him go up and pick up the bricks on the little platform on the left to give yourself some buffer with respect to the number of bricks you'll have, or you can forget it and go with what you already have. If you choose the latter course, then you will have just exactly enough bricks and no more. Let him drop down and go to the right. When he is next to the wall on the right, have him build steps to the left to get on the right side of the tree to fetch more bricks. Have him build stairs over to the right. When he is standing on the grey post (on the right side, before he can drop off), have him build a bridge over to the Exit. After he passes under the platform overhead with all the foliage on it, have him drop down 2 steps before continuing to the right. When the bridge is finished, turn him back to the left. When he is standing on the same spot from where he started the bridge, have him stack bricks straight through the notch above. Make sure he stops within 2 bricks of the landing platform (he'll be even with the grey block on the right). Let him walk to the right and when he is directly under the open shaft above his head, have him stack the remaining bricks. Next, have him Jump over all niches until the last one which contains a Shimmier tool. Let him drop down. He will fall through, but the Shimmier tool will drop with him. Make sure he goes to the right after picking up the Shimmier tool. When he is even with or just ahead of the niche above that has the Bricks in it, make him a Shimmier. The tools in the niches will drop down when he shimmies across them. Have him turn back to the left and pick up the Spade tools that dropped. Turn him around to the right again and when he is directly under the Spade tools above, have him stop and dig at an up-angle to the right or left. This will release the last Spade tools. Make sure he picks them up. Now have him cut a hole through the bricks on the right and Drop his Spade tool over the edge of the platform he is on. Turn him back to the left to go get the bricks. After he gets them, turn him around to the right and let him drop down to the next platform and walk right. Have him build a bridge over the gap, then 2 steps (only) down in to the pit where the 1st Lemming is trapped. When he gets over to the wall on the right, have him stack 2 bricks straight up. Meanwhile the trapped Lemming will pick up the Dropped Spade tools and turn back to the right. When he gets up on the 2 bricks that were stacked up have him dig to the NW to free the other trapped Lemming. Let him walk back to the left and get ahead of the other 2 Lemmings. Make a Blocker out of the first Lemming to follow him. The Blocker should be set to the right of the opening up to the next platform. Have the digger dig left as far as he can go. When he falls down to the brick bridge below, turn him to the right and have him dig through the foliage to get to the Exit. Now go up to the landing platform and release the Blocker on the right. When everyone is going to the right, release the Blocker on the left and turn him around to the right. When everyone has passed the Blocker on the next platform, release him and everyone will Exit safely. Results: 58 Lemmings Saved. If there are any questions regarding any of the solutions above, I can be reached at either of the 2 E-mail addresses below. Warren Buss Compuserve: 71044,3477 Internet: Wbuss@Primenet.com