Subject: "Blood!" cheats, secrets & tidbits v1.1. Date: Mon, 07 Apr 1997 02:39:24 GMT From: steve@steve.actrix.gen.nz (Steve) Organization: Send me NO Junk E-Mail/Spam/Advertising etc - Or else! Newsgroups: rec.games.misc, comp.sys.ibm.pc.games.misc This should be the last posting of this for a while, for future reference the information can now be found at most any Blood site, and my site among many others can be found linked to at http://www.blood.com on the links page. Blood Cheats, Secrets & tidbits file v1.1 - 07/04/97 Steve Wells - steve@actrix.gen.nz Also available @ http://www.actrix.gen.nz/users/steve/blood.html *-*-*- NEWS -*-*-* 7th Apryl '97 For BLOOD Players in New Zealand - apparently Quay Computers will be getting in a shipment of the Blood Shareware CD, and will be selling it for around NZ$30. As this comes with the US$10 discount on the full version, this effectively makes the price about NZ$16 if you intend to also buy the full version. If anyone has further information or alternate sources for this CD in New Zealand, please EMAIL me! More information as it comes to hand! 28th March '97 Blood v0.99c patch released - ftp://ftp.blood.com/patch/sw/99b99c.exe or ftp://ftp.blood.com/patch/swcd/rs99b99c.exe if you have the Shareware CD. Read ftp://ftp.blood.com/patch/README.TXT for details! 26th March '97 All standard secrets have been found for all levels! Still haven't found the "Super Secrets" (if there are any) for "Wrong side of the tracks" (level 2), Dark Carnival (level 4), "The Great Temple" (level 7, or "House of Horrors" (level 9 / secret level). So, if you've got 'em, let me know! :) *-*-*- NEWS -*-*-* Q: What is "Blood"? A: To date, Blood is the latest in a long line of first-person perspective 3D shootemups. Blood is written by a team at Monolith Productions, and uses a modified version of the Build engine designed by 3D-Realms which was used for Duke Nukem 3D among others. The Text files that come with the game describe all the various enemies and weapons, so I won't bother with that here, or for even more information, you can visit the official Blood homepage at http://www.blood.com. Q: What cheats are there? A: Blood has more cheat codes than I've ever seen in any game. Some of them have duplicated effects, and some of them, despite being recognised by the game, don't actually appear to do anything. To enter a cheat code, you must press 'T' to go into talk mode, then type in the code and press ENTER. Cheating will cause the game to not tell you how many kills or secrets there should be on that level, or how many of each you have managed to achieve. The cheats do NOT work during multiplayer games. Here they all are: BUNZ All Weapons, Ammo and Guns Akimbo. CALGON Level Warp. CAPINMYASS Disable God Mode. CHEESEHEAD Scuba suit. COUSTEAU 200 health. Scuba suit. EDMARK Suicide. Displays "Mmm... Those were the days" EVA GALLI Toggle Clipping. FORK BROUSSARD No Ammo, Armor or Items. 1 Health. Delirium. FRANKENSTEIN Doctors bag. FUNKY SHOES Super-Jump. GOONIES Gives you the full map of the level. GRISWOLD All Armor. HONGKONG Same as "LARA CROFT". I WANNA BE LIKE KEVIN God Mode. IDAHO All Ammo & Weapons. JOJO Delerium. KEYMASTER All Keys. KEVORKIAN Suicide. KRUEGER Sets you on fire. Displays "Flame Retardant". LARA CROFT All Weapons & Infinite Ammo. Displays "Lara Rules." Repeating it puts you in "sitting duck" mode. MARIO Level Warp. MCGEE Sets you on fire. Displays "You're Fired". MONTANA All Ammo, Weapons and Items. 100 Health. NOCAPINMYASS God Mode. ONERING Invisibility. RATE Displays current framerate. SATCHEL All Items. SPIELBERG Level Warp. Disables all cheats. SPORK 200 Health. STERNO Temporary Blindness. TEQUILA Guns Akimbo. VOORHEES Temporary Invulnerability. Displays "I will not cheat, I will not cheat" and if repeated "I am a compulsive cheater" USEFUL INFORMATION, TRICKS & TIPS: o The "Incinerator" weapon referred to in BLOODHLP.TXT is in fact the Napalm Cannon. o During "Bloodbath" games, pressing Alt+F7, as well as causing Caleb to say "That'll teach ya" will also active the external-view mode. Hit F7 by itself or Alt+F7 to turn it off. (Just F7 won't repeat the comment). This seems to have been fixed in v0.99c o Can't reach that high area? Try jumping onto an enemy's head and then jump towards where you want to get to, or, you can use the concussive force of an explosion to help you get around. o Don't waste ammunition on zombies unless there's more than about 3 of them, generally it's simple enough to pitchfork them and save your ammunition for those pesky cultists. o The magic boots can be turned off the moment after you jump using them, once you've left the ground you can save them for future use. This is a good idea as they come in handy in all sorts of locations. o The beast-vision and crystal ball (especially in single-player) are next to useless, so don't go out of your way to get to them if you're low on ammo/health. o At long range the flare gun is far more powerful than the shotgun as it is accurate, and at the lower levels will kill cultists and zombies with a single shot, whereas it may take many long-range shotgun blasts to finish them off. It is however somewhat fussy about shooting past corners and frequently hits them instead of the target. o You want to choose the 1st door (extreme left) or you'll be kibble. o If you don't absolutely need powerups, save then and pick them up later on when they'll be more useful. From: Dave Potts : Here is something that you might want to add to your list that you've got going. I found this out by accident. It's how to use the Spray Can in the demo game. First activate the cheat LARA CROFT. Now kill yourself with your favorite weapon (I used the nalpalm launcher). When you start over you have all the weapons not just the ones in the shareware! Warning! Don't try to select #'s 8 or 9 or 0, it will crash the game. But if you select 7 you'll get what looks like the lighter for the TnT but nothing else. This is really the spray can (sprite not included). Note: If you use the alternate attack of the spray-can, it hasn't been fully implemented in the shareware, and it will cause you to ignite and most probably die. This "feature" is only present in v0.99, not any of the future patch levels. From: Rick Raymo Tip: In multiplayer when you have an opponent kneeling...drop a bundle of dynamite (X-fire twice) on 'is 'ead. Then dance around him a bit before moving back. If he Space-bars enough to stand...use your lowest damage attack to get him back on his knees before the dynamite (that he can see sizzling on his head) blows his butt to gib-hell. GRIN. Q: What are the secrets A: Secrets in Blood, as with Duke-3D, Quake and others, are areas that aren't usually in the direct path required to be taken to complete a level, and often will require looking in odd places, getting to hard to reach spots and trying to open every wall you see. Blood also has "Super Secrets" which are separate to the standard Secrets, so the number displayed at the end of the level may not represent the actual number of secrets, as it doesn't take the "Super Secrets" into account. Here are the list of currently known secrets in Blood. Episode 1: Mission 1 - Cradle to Grave: Secrets: 11 #1 - After climbing out of the grave, there is another grave just to your right. Crouch down and open it to reveal a box of flares. #2 - After climbing out of the grave, immediately in front of you is a piece of metallic wall curving outwards towards you. Open this and it slides around to reveal a box of TNT. #3 - After stepping outside of the doors where you meet your first zombie, turn back towards the doors and "open" the bushes to the left of the door, it will slide up revealing the empty grave of one Eric Draven and a shield. #4 - Downstairs there is another graveyard with a tomb with "In loving memory" on the side of it, on top of this is the "Guns Akimbo" powerup. There are 2 ways of getting to this. Either jump on top of the nearest tombstone and jump onto the top of the tomb, or you can jump out of the window later on and walk across the top of the fence, jumping over the gap in the middle. Using this powerup with the alternate fire mode of the shotgun (both barrels) means instant death for all but the toughest enemies. #5 - In the altar-room with the "rest in pieces" sign on the far wall, walk straight down the middle of the room towards this sign, and the altar will slide forward revealing a few rats and a box of flares. #6 - Behind the curtains in the altar-room is a piano-organ, active this and a small panel slides up in front of you revealing a "Beast vision". #7 - In the morgue, just opposite the window with the 2 bundles of TNT in front of it, is a door with a crack in it. Blow it up with TNT to reveal some armor. #8 - Around the other side after blowing up 2 TNT barrels, another empty wall-coffin appears with some rats and some fire armor in it. #9 - In the crematorium, after you have the fire armor, run down the conveyor into the fire, grab the life-seed and then run out the side. #10 - Along the wall beside the shelves in the crematorium there is a saw, use this and the shelves slide sideways revealing a hidden compartment with some flares. #11 - Near the end of the level a zombie climbs out of a stone coffin, behind the lid to this coffin is another secret area with some flares. SUPER SECRET - At the end of the level with the 2 coffins, jump back into the hole you came through, take a running jump off the ledge at the wall in front of you. You end up in an area with a Napalm Cannon. This jump is pretty tricky to get right, you may want to disable clipping with the EVA GALLI cheat to see exactly where you're trying to jump to, but remember, activating this cheat means the game won't tell you what you've found. If you have some spare health, you can throw some dynamite at the wall, then jump at the wall as it explodes and use the concussion from the explosion to blast you upwards. It hurts, but it's a lot easier than the jump! Mission 2 - Wrong side of the tracks Secrets : 8 #1 - In the train station, after answering the "Hugh Jass" phone, the 4th phone to your right hides a secret hole with some armor. #2 - In the kitchen, blow up the fire extinguisher to get some flares. #3 - Also in the kitchen, open the cupboard/fridge and push the button with the handprints on it to open another secret area in the room that blowing up the fire extinguisher opened which has a cloak of invisibility in it. #4 - Going up the left-hand stair case above the ticket booth, there are some windows, break one and jump onto the ledge to get a life-seed. #5 - In the room at the end of the stairs, there is a picture on the wall, open this to reveal a Guns Akimbo powerup. #6 & #7 - In the bookstore there is a cash-register. Use it to open one secret area right in front of you with a Dr.s bag in it, and another to the right of the register with some armor in it. #8 - on the train platform, go into the "No admittance" room and blow up the crack in the wall to get some shells and some flares. There's another crack at the bottom of this new path which you can blow up to get a shortcut back and forth from the bookstore. Not a secret, but try running down the tunnel at the end of the level! Make sure you've saved the game first! ;^) Mission 3 - Phantom Express Secrets: 6 #1 - In the carriage full of crates, walk straight ahead through the door to the end and jump onto the box, turn around, and to your right there is another crate with a life-seed on it. #2 - In the same room on the pile of boxes at the front of the carriage there is a blue trunk, open it for a Beast Vision. #3 - In the last carriage the two bars both have switches behind them which opens a small panel on the wall _without_ the picture which has a reflective- shot powerup in it. #4 - Open the grill-oven in the kitchen for a flare gun. #5 - The first room in the passenger carriage has a crack in the corner, blow it up, and jump up into the hole to get a Tommy gun, some TNT and some flares. #6 - Open the fire-grate in the engine room, and run through the fire to get a Shotgun, Lifeseed, Tommygun and Flaregun, then quickly open the other end and get out. SUPER SECRET - After #5, go into the 2nd passenger carriage. Carefully jump out of the hole in the train and aim back at the train directly under the letters "666". If you get the right spot you should land on the side of the train, and you can then open a secret door to get some super-armor, guns akimbo, life seed, tommy gun and flares. No matter how much armor or health you have, touching the ground outside the train is instant death, this is extremely tricky, once again, it might pay to use the cheats to see where you are trying to get to. Mission 4 - Dark Carnival Secrets: 12 #1 - Straight ahead from the start for a bit, then turn left and go through the hole to get some body armor, TNT and shells. Can also get to here by blowing a hole in the train on the other side later on in the level. #2 - Underwater by the first bridge, swim to the right to get Flaregun, Shotgun, Tommy gun and Guns Akimbo. #3 - First shooting gallery, shoot the targets to get a life-seed. #4 - Jump on top of the "Rotton Candy" wagon, and get the boots, then use them to jump over the wall opposite to get a Beast Vision. #5 - Kick the three heads into the mouth to get an invincibility powerup. NOTE : In v0.99b, this is often impossible as there is a bug with the graphic of the mouth that you kick the heads through. If will often take on the wrong sprite and it becomes impossible to kick the heads through it making it impossible to get this secret. #6 - Second shooting gallery (bottles), shoot the bottles to get an invisibility cloak. #7 - Using the boots, jump over the small wall to the left of the second shooting gallery to get a drum of bullets. #8 - In the freakshow, blow up the 3rd set of bars and shoot the corpse to open a panel behind you with a Guns Akimbo powerup in it. #9 - In the Jo-Jo room, if you press the left-hand "Warning" sign on the tank, a door opens up behind the tank. Entering this gives a secret room with a fairly sad looking Duke Nukem hanging from the ceiling. Pushing Duke results in "Shake it baby". There are also various items in the room. #10 - Inside the dagger-key room, there is a stack of boxes against the wall, open the middle area to get at a Doctors bag and some flares. Non-secret : Trash can outside of the dagger-key door. Jump into it and duck down to get the reflective shot powerup. #11 - In the room the zombies come from after exiting the dagger-key door, there are some boxes at the far end with scratches on them. Push them to gain access to a room full of mimes and a life-seed. #12 - You eventually get to a bridge that blows up. Jumping over the posts and blowing up the wall in front of you gets you access to another secret area with super armor and a 3-entry combination. The correct combination to gain access to "The House of Horrors" secret level is: Knife Eye Moon. Mission 5 - Hallowed Grounds WARNING : In shareware v0.99, approaching the gargoyle just inside and to the right of the entrance will almost certainly cause the game to crash, unless you absolutely want to get 100% kills, then simply avoid it, otherwise, make certain you have saved the game before approaching him. The gargoyle will sometimes successfully animate. This has been _mostly_ fixed in v0.99b, it doesn't stop this from happening ally the time. Secrets: 9 #1 - Inside the entrance just past the gargoyle there's a large open hallway with tall pillars down the side. As you enter this room up on the wall to your left are two designs. Blowing up the left design reveals a hidden area with a doctors bag in it. This area can only be reached by using the boots and jumping up. If you've used them up then there are some more boots made available later in the level. #2 - Shooting the eye above the door with the raised areas on each side opens a room in the passage behind the door with a Guns Akimbo powerup in it. #3 - Taking a left turn at the bottom of the stairs behind the moon-key door brings you to an elevator. After stepping on, there is an alcove at the right of the elevator with some armor in it. #4 - Continue up the stairs from #2 and you get to the platform on the right-hand side of the door with the eye-symbol above it. At the end of this platform is an area high-up with a stone gargoyle in it, use the boots to jump up into here and it causes the gargoyle to animate. Behind it is an invulnerability powerup. #5 - A path off to the side of this area leads outside to an area with a raised ledge around the outside of it. Jump up onto this and walk to the room at the end to get some flares and TNT. #6 - In the area underwater with the switch, wait for a while after flicking the switch and a small tunnel opens up on the wall to the right of the switch leading to a life-seed. #7 - In the room with the moon key, push the spider picture that is on the wall with no doorway. The center columns will raise revealing 2 gargoyles and super armor. #8 - In the room where you are trapped and lynched by zombies after picking up the key, you can use the boots of which there are another pair here, to jump up into an area above where the zombies were to get a reflective-shot powerup. #9 - In the room at the top of the stairs from the large outside area with the fountain, is a section of wall with square tiling. Opening this causes it to drop down as a ramp leading up to an invisibility cloak. SUPER SECRET: At the bridge at the end of the level, step onto it and turn around to face back where you came from. Jumping forward and to the right so that you are right up against the wall will cause you to land on a small ledge. This is a big fall so you do take some damage, if you are below 50 health with no armor, it will almost certainly kill you. At the end of the ledge in the middle of the chasm is a hidden door, open it and you reveal a room with a life-seed and some super armor. Press the two skulls on either wall to cause the chanting to stop, and to reveal a teleporter back up onto the bridge. Mission 6 - The Great Temple Secrets: 6 #1 - Right near the start there is a hole in the wall on the corner opposite from where the zombies break out of the wall. Walk into this, and turn to your left, there should be a lit area full of TNT. #2 - At the bridge, up the stairs on the side _opposite_ the switch is a dark wall with a design on it. Open this to reveal a Doctors Bag. #3 - In the water between the two raised walkways with a stone platform above it full of spine-fish, there is a small tunnel at one end with an invisibility cloak in it. #4 - Past the area where a stone-face spits a fireball at you after picking up a guns-akimbo off a lowered platform, there is a small area with lots of stone designs on the walls. On the far side of the central section is a reddish design, open this to reveal some shotgun shells. #5 - In the area where you find the fire key, there is a circular area opposite with a pole in the center. Go around the other side of this pole, look up at it and shoot the button. It rotates revealing a napalm cannon, some TNT, flares and a life-seed. #6 - In the large circular area with the moving walls at the end of the level, if you flick the switches and then quickly stand in the way of the moving wall and follow it around, you'll see a teleporter off to the side. Stepping into this takes you to an area with an invincibility powerup in it. SUPER SECRET: Behind the spider-key door there is a large opening facing out above the clouds. _Slowly_ walking off the edge will cause you to land on some "solid" cloud. If you walk off to the left, you eventually get to a door. Open it and "I can't believe you found this, here, have everything" is displayed, and you have can pick up pretty much every item available in the game. Mission 7 - Altar of Stone Secrets: Not reported #1 & #2 Two openings in the wall facing outwards along the stairway leads to a small ledge. There is some Super-Armor on the ledge that you access from the left-hand side of the stairs and a life-seed on the ledge accessed from the right side. Both have a teleporter which puts you back at the entry point to the level. #3 - In the area where the large grey gargoyle comes from is a slight gap to the side with a Guns-Akimbo, Shotgun and shells. You need the Boots of Jumping to get to it. SUPER SECRET : None. Mission 8 - House of Horrors (Secret Level) Secrets: 5 #1 - As you go out of the gate at the start of the level, walk straight ahead and "through" the bushes just to the right of the wall. They are just a hologram and hide a tommy gun and some ammo. #2 - Push the "River Ride" sign to open a room to your right with some super-armor in it. #3 - At the graveyard with a pool in the corner, there is one tombstone darker than the rest, push it to open a room with a life-seed in it. #4 - Just outside the graveyard is a door, going up the stairs behind the door brings you to a room full of boxes. Right in front of you as you come through the door are some crates, push these and you can get at a Guns-Akimbo powerup. #5 - Outside of this store room, after blowing up the crack in the wall, you get to an area with a sloped ledge running around it. Jump onto this ledge and walk to the far end. Jump towards the grey wall and you get into an area full of TNT and a doctors bag. Thanks to these people for their additions/corrections: Alex Miller Bill Bennett Chris Dave Potts Egad Jonathan L Anderson Keith Cohen Mark Kasprzak Michael Karnes Oliver Naujoks Rick Raymo Timothy David Anyone not wanting their name listed, please let me know and I'll take it off for you ASAP! Johnsonville, Wellington, New Zealand Honda GB400 NO JUNK EMAIL! http://www.actrix.gen.nz/users/steve - Personal Homepage http://www.actrix.gen.nz/users/steve/blood.html - Blood Cheats/Secrets