^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^

                       -=> S P E L L B O U N D <=-

                       Skid Row Swedish Headquarters

              3 16k8 DS Nodes, 1.2 Gigabytes Amiga & Console

                        +------------------------+
                        | Node 1:  +46-18-463380 |
                        | Node 2:  +46-18-463381 |
                        | Node 3:  +46-18-463383 |
                        | Node 4:  +46-18-!SooN! |
                        +------------------------+

                         New User Password: Spanky

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^

		The SNES/SFC Cheats and Spoilers List
		     maintained by Robert DeLoura
			(deloura@noaapmel.gov)
		       Updated January 28, 1993

ATS means At Title Screen, where you can see the name of the game.

Unless specified otherwise, all codes are on Controller #1.

Up, Down, Left, Right are on the directional keypad, whereas L and R
are the buttons on the controller.

">" are verified pieces of info, "<" are unverified.  If you try something
I've marked as unverified, please let me know so I can either mark it as
verified, or remove it.

If you have a tip or a cheat that isn't included here, let me know.  I'll
include it in the list, and add your email address to the list of contributors.

Here are the games covered by this list, in order:
ACTRAISER			RIVAL TURF
ADDAMS FAMILY, THE		ROCKETEER
ARCANA				SIM CITY
BOMBUZAL			SKULJAGGER
BIG RUN 			SMARTBALL
DARIUS TWIN			SOUL BLAZER
F-ZERO				SPANKY'S QUEST
FACEBALL 2000			STREET FIGHTER II
FINAL FANTASY II		SUPER ADVENTURE ISLAND
FINAL FIGHT			SUPER BUSTER BROTHERS
GRADIUS III			SUPER CASTLEVANIA IV
HOLE-IN-ONE GOLF		SUPER DOUBLE DRAGON
HYPER ZONE			SUPER EARTH DEFENSE FORCE
JOE AND MAC			SUPER GHOULS 'N GHOSTS
JOHN MADDEN FOOTBALL		SUPER MARIO KART
KRUSTY'S SUPER FUNHOUSE		SUPER MARIO WORLD
LEGEND OF THE MYSTICAL NINJA	SUPER OFF-ROAD
LEMMINGS			SUPER R-TYPE
MAGIC SWORD			SUPER SMASH TV
MARIO PAINT			SUPER STAR WARS
NHLPA '93			SUPER TENNIS
ON THE BALL			THUNDER SPIRITS
OUT OF THIS WORLD		TMNT IV
PAPERBOY 2			TOP GEAR
PHALANX				ULTRAMAN
PILOTWINGS			U. N. SQUADRON
POPULOUS			WINGS 2
PRINCE OF PERSIA		Y's III
RANMA 1/2 (SFC)			ZELDA 3:  A LINK TO THE PAST
RANMA 1/2 PART 2 (SFC)


Based on a list originally kept by craig@sae.com (Craig H. Heartwell)
Contributed to by:
    ar4y@vax5.cit.cornell.edu		lieland@feserve.cc.purdue.edu
    barkan@maine.maine.edu		loeliger@convex.com
    bri@wam.umd.edu			mabriggs@ecn.purdue.edu
    chris@ncmicro.lonestar.org		machala@romulus.ti.com
    ckb@athena.mit.edu			marko@ocf.berkeley.edu
    craig@sae.com			revans@uspi2.prime.com
    ddalis@cs.ulowell.edu		sjs@hood.hood.caltech.edu
    deloura@noaapmel.gov		songer@ei.ecn.purdue.edu
    highness@nextnet.ccs.csus.edu	ss@wpi.wpi.edu
    iaconetti_a@spcvxa.spc.edu		steve@hpdmd48.boi.hp.com
    jarnis@mits.mdata.fi		subbarao@princeton.edu
    jason@tfs.com			tpehrson@javelin.sim.es.com
    jchristy@hplred.hp.com		v089l3s3@ubvmsb.cc.buffalo.edu
    jeff@iceax.dsd.es.com		x92wheeler1@gw.wmich.edu
    jmangold@eagle.wesleyan.edu
    jmc@sail.stanford.edu
    jockc@hammer.idsila.com
    jws@mtdcc.att.com
    kmiyake@cs.rutgers.edu
    landin@nsuhp1.nsuok.edu

===========================================================================

ACTRAISER

> Professional Mode - After completing the game, ATS press
  Up (or Down twice).  The "Professional" selection will appear below
  "New Game".  You don't get any magic, and regular monsters take twice
  as many hits to kill.

> Extra 1-Ups - There are at least 3 extra 1-Ups to be had while directing
  the building of towns.  If you cause it to rain over the lake east of
  Bloodpool, the people will find and present you with the first one.  In
  Kasandora, once you have uncovered the pyramid cause an earthquake and
  another source of life will be uncovered.  The third one is collected by
  striking the Northwood temple with lightning.
  (these are actually listed in the instructions)

===========================================================================

ADDAMS FAMILY, THE

< Misc passwords -
  11111		100 lives
  &#KKN		Start
  V1913		After Pugsley
  B&J15		After Grandma
  BD#K4		After Wednesday
  BL91B		After Fester
  BZXYC		5 Hearts, Pugsley rescued
  BDSXY		72 Lives, Granny rescued
  BLKX8		72 Lives, 5 Hearts, only Morticia missing
  B&1&B		80 Lives, 5 Hearts, Granny & Pugsley rescued
  71117		100 Lives, 3 Hearts, Sword
  W111W		100 Lives, 4 Hearts, Sword
  21112		100 Lives, 5 Hearts, Sword
  BLKX8		Final Door Open (maybe that's B1, not BL)

< If you enter the music room and wait for the music to stop, the passage
  to the basement will be unblocked.

===========================================================================

ARCANA

< Sound Test - L, R, B.  (That's all the info I have.  I don't know where
  you need to do it, if they're simultaneous, or if you push them in order.
  If someone knows, please tell me.)

===========================================================================

BOMBUZAL

< Level Codes:

001. BOMB   021. IRON   041. GOLD   061. TREE   081. VASE   101. SAFE
002. TEST   022. GAME   042. ZERO   062. TWIN   082. NAME   102. ITEM
003. SOAP   023. PASS   043. YOLK   063. TUSK   083. NAIL   103. ISLE
004. RACE   024. WORD   044. YELL   064. TUNE   084. MIND   104. HOST
005. ROSS   025. LEAD   045. OPAL   065. TONY   085. PILL   105. WORM
006. FAIR   026. CUFF   046. YARD   066. SWAN   086. MAIL   106. HOLD
007. QUIZ   027. EPIC   047. WOOL   067. STAR   087. LILY   107. HILL
008. REED   028. DATE   048. WINE   068. SOLO   088. LENS   108. HERB
009. RATT   029. WEED   049. SONG   069. LOVE   089. SPOT   109. NOSE
010. RAFT   030. TIME   050. WIND   070. SOUP   090. LARK   110. HELP
011. OVEN   031. PAIL   051. WEST   071. ROSE   091. KNOB   111. GUST
012. NEWS   032. SHIP   052. WAVE   072. ROOF   092. KNEE   112. GOWN
013. LISA   033. RING   053. FIRE   073. BIRD   093. PALM   113. EYES
014. MULE   034. SHOP   054. WASP   074. ROOT   094. KING   114. GLOW
015. MUFF   035. SIZE   055. VISA   075. REST   095. KIND   115. GIFT
016. DIME   036. TALK   056. VEST   076. READ   096. KILT   116. FUSE
017. DAVE   037. GIRL   057. LAMP   077. TAPE   097. LOCK   117. HAIR
018. DOLL   038. ZOOM   058. UNIT   078. RAIN   098. JUNE   118. FIVE
019. DISK   039. ZONE   059. TYRE   079. NOTE   099. JEAN   119. FACE
020. GATE   040. ZINC   060. TYPE   080. NEST   100. JAZZ   120. EXIT
121. SIGN   122. EASE   123. DOOR   124. CRAB   125. MYTH   126. COPY
127. MAKE   128. AUTO   129. ENDS   130. DEMO

===========================================================================

BIG RUN

< Option Mode - ATS, hit SELECT.

===========================================================================

DARIUS TWIN

> Get 50 ships:
    1.  Plug in both controllers.
    2.  Go to the player selection screen.
    3.  Highlight '1 player' or '2 players'.
    4.  Hold down the L and R buttons on controller 2.
    5.  Press START and SELECT at the same time on controller 1.
        (I imagine you hold down SELECT and then press START.)

===========================================================================

F-ZERO

> Master Level: If you complete all five tracks in a grand prix at the
  expert level, you will be given the opportunity to race at Master
  Level.

> Getting an early lead:
  Unless you drive the Golden Fox (yellow car), you can always get
  an initial speed increase by using the quick start (hold down the
  accelerator to full before start) and leaning to the right.  By moving
  into the next car's "lane" you can force him to hit you from behind
  giving you a good push.  If you use the Fire Stingray (Pink), you can do this
  twice, first Blue Falcon will hit you then moving a little farther right,
  Wild Goose (Green) will hit you.  This initial 2nd place position will
  enable you to take the lead rather quickly (beginner and standard levels).

===========================================================================

FACEBALL 2000

< Cheat Mode - At starting level for Cyberzone, hold L & R, then press
  START.

===========================================================================

FINAL FANTASY II

> General Combat Advice:
  Never underestimate the value of casting BESRK and FAST on a character who
  inflicts a lot of hand-to-hand damage.  Especially against bosses.  Just
  don't let him get CHARMED.  :-)

> You can safely cast CALL spells on a WALLed creature.
  Failing this, cast WALL on a party member, and bounce the offensive spells
  off his WALL onto your opponent.  Spells only bounce once, thus will not
  reflect back in your face when you do this.

> Rydia (your Caller) learns Meteo at level 60.

< Some very rare items can be found by killing certain sets of monsters, and
  getting very lucky.  Supposedly POWER ARMOR is sometimes awarded as treasure
  if you defeat a pair of Behemoths.  I've received an odd magical item that
  is just called "IMP", and seems to be unusable.  I got it by killing two
  Imps and a Swordrat in the Misty Cave.  I'm told you can use it to summon
  an Imp.  (If you know how to get any other odd items, please let me know and
  I'll list the information here.)

> How to beat the Queen in the Land of Summoned Monsters
  The difficulty in defeating the Queen is that she keeps curing herself.
  To defeat any enemy which does this, as soon as possible, cast WALL on
  the enemy so that attempts to CURE self will reflect to someone in your
  party.  Remember, once you WALL the Queen (or any enemy) DO NOT cast
  destructive magic spells on her, unless they are Caller spells.

> How to beat the King in the Land of Summoned Monsters
  Brute force.  Nothing special.  If you can't beat him, go get tougher and
  come back.  Having some things to DART at him will help.  Make sure to use
  group Cure3 or Cure4 spells.

> How to beat Odin
  Call LEVIA on him, but otherwise just use brute force.  Lightning attacks
  seem to bring his wrath down upon you much more quickly than necessary.
  (It's suspected that the Odin spell fails against monsters with more than a
  certain number of hit points.  If you know for sure, please let me know.)

> How to beat Bahamut
  Call LEVIA against him, cast WHITE against him, DART Ninja Stars at him.

> Methods for defeating Zeromus (the final boss)
  (Combined suggestions from several people)

  Beware, Zeromus tends to lash out with very powerful spells if you attack
  him with NUKE or WHITE.


  Paladin:  Attack, attack, attack....
  Ninja:    Automatically attacks with Berserk for a while, then Dart Ninja
            Stars.
  Wh Wiz:   Cast group-Cure4 every round. (Berserk the Ninja after the
            Paladin uses the Crystal.)
  Bl Wiz:   Call Baham every round.
  Dragoon:  Jump every round unless he needs healing, in which case Attack.


  Kain ( Dragoon )      : Jump w/ White spear
  Rydia ( Caller )      : Bahamut, Bahamut, Bahamut
  Cecil ( Paladin )     : Attack, Use Elixir, repeat
  Rosa ( White Wizard ) : White Spell
  Edge ( Ninja )        : "Dart" Excalibur, "Dart" Ninja stars


  Cecil:  Straight ahead fight.
  Kain:   Jump attack
  Rydia:  Call Levia.  Call Asura instead, if needed.
  Rosa:   Cast "Besrk" on Edge after Crystal used.
          Cast "Life2" and "Cure4" the rest of the time.
  Edge:   Fights on "autopilot" ("Besrk") for a bit.  Then "Dart" anything you
          can.  If you run out of things to "Dart", Fight.


  Cecil:  Attack, attack, attack....
  Rydia:  Nuke, Nuke, Nuke....
  Kain:   Jump, Jump, Jump....
  Rosa:   Cure4, Cure4, Cure4....
          Life2 on Cecil or Rydia if they die.
  Edge:   Dart, Dart, Dart....

===========================================================================

FINAL FIGHT

< Before beginning your mission through Metro City - ATS, press & hold L,
  then press START.  This will take you to an Option Mode Screen.  Use Up,
  Down, and X to select/change features.  Use R to play music and SFX.
  (I've also been told that you must hold both L and R.  If you have this
  cart, could you check and get back to me?)

===========================================================================

GRADIUS III

> Random Weapons - Enter the manual weapons select screen and press X, Y, X,
  Y, X, Y.  Weapons will be randomly selected for you.

> Reset From Controller - Hold L, R, and START to reset the game from
  the controller.  (Another person reports you must press SELECT while
  holding L, R, and START.  Please check and let me know.)

> Super Demo - Hold the A button until start-up demo begins.

< Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7.
  Most bonus stages require that you meet some condition and then fly into
  a seemingly solid area to enter the bonus area.  The conditions and
  areas are described below.

>    Level 2 - (condition: none), fly into the first ship opening along
               the bottom of the screen in the last section of the stage
               before meeting the boss (area after the giant carbonated
               bubbles).
<    Level 3 - (condition: must have destroyed all of the guns on the
               ground), fly up close to the low rock ceiling toward the
               end of the level right before the last "mountain".
<    Level 4 - (condition: must have no power-up boxes lit at bottom of
               screen), fly into the back of the Moai head located in
               the middle of 3 heads toward the end of the level.  This
               particular head will be facing away from you and all 3
               heads are upright - difficult to explain location w/o
               picture).
<    Level 5 - (condition: unknown), fly through the fire at the corner
               of the inverted volcano just before the small passage
               which leads to the 2-headed fire dragon.
<    Level 7 - (condition: unknown), fly through low corner just after
               the 4 turrets where your ship would normally have to
               cut diagonally upward.

> Super Code - Once started, pause then enter the following sequence:
     Up, Up, Down, Down, L, R, L, R, B, A, START
  This will power up your ship with missiles, force field, all options, and
  more speed.  You can use this code once per level.  Original Konami code
  for Gradius and LifeForce will cause GradiusIII ship to self-destruct.
  (Original code used Left and Right instead of L and R, if you're curious.)

< Extra Ships - On title screen hold Left on control pad and press A button
  3 times then start.  This will give you a reserve of 29 ships.

> Credit Increase - On title screen press X button as many times as possible
  before pressing START.  The number of restart credits will increase 1 for
  each 3 or 4 X presses.  The maximum credits humanly possible using this
  technique is probably 9.

> Spread Your Options - Select R Option (rotating options) from weapons panel.
  Once you have acquired all 4 Options, collect enough power-ups to again
  hilite the "Option" option at the bottom of the screen.  Press and hold
  the A button to increase the radius of your R Options.  This will make the
  R Option as effective (probably more so) as any of the other Option types
  by covering a large portion of the screen.

> Arcade Game Mode - On the Option Mode Screen, select Game Level and press
  the A button as fast as you can until the level reads "ARCADE".

===========================================================================

HOLE-IN-ONE GOLF

< To watch a hole in one, enter one of these Memory Shot codes.
    CQJB83CFDFJ#H?LBBT7BJCF
    B!5B9GB5SFGB3J5BB?GBMYQ

< To get metal 'woods', start the game and go to the screen where you enter
  your name.  Put in "METAL PLAY" (include the space) as your name, and
  exit the screen by going to "OK".  Confirm your choice by clicking "OK"
  again.  You should see metal clubs in the lower left hand corner of your
  screen.

< Sound Test - Enter 'Bgm' at the memory shot password screen.

< Practice Mode - Select practice mode and advance to hole 19.  There is no
  pin displayed on the screen, but you there is a secret hole.  Work your
  way to the out-of-bounds top portion of the course and aim for the point
  about the top left middle side.

===========================================================================

HYPER ZONE

< Sound Test - ATS, hold L and R, and press START.  Use 'A' to listen to
  your selections.

===========================================================================

JOE AND MAC

< Hidden Levels - On level 8, there is a red egg in the middle of the level.
  If you kill all the small dinosaurs before you crack it, you'll be flown
  to a hidden bonus level where you can powerup your weapon and collect a
  key to enter the blue dots on the map.  On level 9, there's a red egg at
  the beginning of the level that also takes you to a hidden level.

< Re-enter Dinosaur - When you are inside the dinosaur in the last stage,
  there is a way you can continue inside him if you die.  When you are
  asked to continue, select "YES" and you will be shown on the map in the
  last white "continue" spot.  Go to the last stage, and when you are in it,
  press START to pause the game, and then SELECT.  You will automatically
  be transported inside the dinosaur without having to go through the stage
  and fight him all over again.

===========================================================================

JOHN MADDEN FOOTBALL

< Close-up Trick - ATS, hold down any button and then press START several
  times to get past the screen.  The screen will blank for a couple of
  seconds, and then you'll get a close-up of the fans.  Let go of the
  button to start the game.

< Password to skip to the last round:   BBBB5nZ5C

===========================================================================

KRUSTY'S SUPER FUNHOUSE

< Level Codes -
    1      BARTMAN
    2      SMITHERS
    3      SHOWBALL
    4      JEBEDIAH

< Special Password - Try the password " JOSHUA " (include the space before
  and after it).  This should let you enter any section you like, and you'll
  be able to exit each section by just pressing UP at its exit.  Do this to
  all the stages, and you can watch the ending without having to torture
  yourself by actually playing this game.  :-)

===========================================================================

LEGEND OF THE MYSTICAL NINJA

> Continue Codes - Note that ^ represents a triangle, and ~ is a heart.
  These put you at the beginning of the zone.  If you can supply one of
  the codes I'm missing ("**NOCODE**"), please let me know (the ones I
  had turned out to be incorrect).

                 Kid Ying          Dr. Yang          Two-Player
                 ========          ========          ==========
  Zone 1          ^L&lpl            VyNKKK            12-;/:2
  Zone 2          h8HTYX            1t">D<            :jz20";
  Zone 3          +ZH676            vYH%9%           **NOCODE** 
  Zone 4          zdh1^1            66V!?!           **NOCODE** 
  Zone 5          <q!t4t            K4dJgJ            &5L=~@5
  Zone 6          W:qLXL            dzg+P+            QPwmk5R
  Zone 7          PJ?VtV            L^MQqQ            !Kqyp-"
  Zone 8          Z+<HWH            j/>?$?            ^?lkm9J
  Zone 9        **NOCODE**          DNb$%$            t#^97Rv

< Code for unlimited burgers (healing items) -
  vxZ++  lh:@Y  nn3+!
  $T+KK  hG:!<  +!+X@
  r

===========================================================================

LEMMINGS

< Level Passwords - 

         -----------------------------------------------------------
         | Level | Fun     | Tricky  | Taxing  | Mayhem  | Sunsoft | 
         -----------------------------------------------------------
         | 1     | SRDTPT  | MGQZMGG | PQFPTBP | XNMTWVD | TPCWFMP |
         | 2     | MJDVLXT | LXSFDXB | HPLHRXL | KDTJQQR | WSJCLDX |
         | 3     | ZBHPRLQ | ZRVXBWQ | CPZRSRV | VNTGWRB | PVNRCMV |
         | 4     | GWSXMHK | NKVKRTB | SMSWSPW | SQDLCRR | HZSQQNV |
         | 5     | NCDKKWG | GJWDHMG | DXCQKRX | JHQTCPD | KCGHCNC |
         | 6     | CKWDRKV | DJCQQZT | MDGMJLV | RQXNVNP |         |
         | 7     | HCBSMGV | JHSVCQL | WZWSDMK | CBWMMLG |         |
         | 8     | JBKZQGS | RCHFGNN | HZBCFQM | LCVDQWL |         |
         | 9     | MMDMKKX | BJWVRCQ | SPRPVHR | KDHWTJL |         |
         | 10    | SKFKNNB | RFPZFBJ | BWCBKXJ | GVNKKJL |         |
         | 11    | LXNLJCP | JKJBRMQ | WRFVJDL | DXCDGNH |         |
         | 12    | MTPCTNP | MZDCDTC | GGBCXXS | GWJTPLW |         |
         | 13    | PCLSRCP | ZVMQKXB | TTXQXQL | LNZNHWM |         |
         | 14    | KPMDGXZ | ZZRHJPL | DCBBWNH | MZXZKZC |         |
         | 15    | TLVKLSW | JFLKJPX | WCBLDQX | RWLTTCQ |         |
         | 16    | HMHRSDR | JQXRNGJ | PFVFXCR | LGJCRKM |         |
         | 17    | MFLFHSH | WFVBVJP | NKVCKDN | SQXKBZN |         |
         | 18    | QXPKCHB | KWVBVJP | QPDDJFB | WXTBWCB |         |
         | 19    | MWRTLNR | TTKLKZT | QBGBPSW | NPKNRKV |         |
         | 20    | GMXCWPS | NNFFQPV | JLXJWNW | PZQWRGP |         |
         | 21    | KBXNJPB | ZNXBKMP | JLHFSRF | DZTHVNL |         |
         | 22    | DVJJBGM | QSLQWTJ | WCLJNNK | RMDTBFQ |         |
         | 23    | JGSSCZL | BGFVMFR | LVFHHMM | FCSLSPK |         |
         | 24    | MVGDKVX | PQZWDKM | MHNNCPC | RNHQXVM |         |
         | 25    | LSQHCQS | SBCMSJS | RNMKXLP | LTGNDXH |         |
         | 26    | SXRQMVR | BDGQRNX | XZZSDDN | LHLTDDV |         |
         | 27    | PMQJPMX | XPPBQWL | BBTSGZC | HCBBKHV |         |
         | 28    | DHBPTWQ | JHQSPRH | LXFLJPX | MWLGVQJ |         |
         | 29    | BCXLWVV | GCLKJMQ | QKZVKFT | GSPQCRQ |         |
         | 30    | FXWBBSL | SRWGXZM | WFCSHNT | ZTTGRFH |         |
         -----------------------------------------------------------

Passwords:        FUN       TRICKY      TAXING      MAYHEM      SUNSOFT
                =======     =======     =======     =======     =======
   level  1     HCNUPDR     KORIHCI     URIHOAN     IHSOWUY     TPCWFMP
   level  2     AOBYEKU     IHCAHOG     AKIKNEG     PNATTEP     WSJCLDX
   level  3     TERUKAY     UKORADE     NAHCNAG     ANIIARA     PVNRCMV
   level  4     HADONUR     MUKASSI     ONAKASO     TTATAAG     HZSQQNV
   level  5     USIAZNO     AYSUUYN     OISNEDN     IJUKARA     KCGHCNC
   level  6     SINEMAT     URIAGNU     ASURUSN     KATUOSI
   level  7     URERUZU     KOABENA     NISUKAY     NIHSETI
   level  8     KAHUKAK     HINEUON     INIAKES     USAGAKA
   level  9     IEKOZIO     EUKUTAD     NUFOGET     NOHOYIA
   level 10     SOUKANO     UUYSSIE     IURAARA     TUMENES
   level 11     MEDNOTO     ERHTARG     KIKENAN     AZEMOWO
   level 12     TURUSUK     EZATTAY     UOKUTET     TNESRAP
   level 13     ABNEGET     ADONATT     IEMOZII     UKAYHUO
   level 14     EMATNIN     ADNEHIA     IHCOMIK     YEAGNAK
   level 15     UKAYHAD     TAHUKAS     AHURAMU     ATISAAH
   level 16     RENGISE     IESONYA     KORNASR     OTOKONU
   level 17     DONOJIA     LPOWTUO     UOZUOSN     OYKIISO
   level 18     QXPKCHB     KWVBVJP     QPDDJFB     WXTBWCB
   level 19     MWRTLNR     TTKLKZT     QBGBPSW     NPKNRKV
   level 20     GMXCWPS     NNFFQPV     JLXJWNW     PZQWRGP
   level 21     YXIPOYG     PNESIAT     ODNASAN     ITARENE
   level 22     NAZLUPR     URAMESA     IMUOHSA     GNLAUQE
   level 23     EWOPEDA     GIKUONO     MIHSIUU     YESSYDO
   level 24     MASAOMA     ZIORISO     HCINIGU     TREBLAI
   level 25     YNOKIIS     MOAHKCI     SIMONON     IOKKAKA
   level 26     OHAGMAR     MMIGIIO     EKASERU     HHPMUIR
   level 27     OTTOMNA     KKAKOWT     KETTAKO     TURIETI
   level 28     RAKAWEK     ARGROTC     TTESAKO     SOPNISI
   level 29     AWOTIAN     ENHCAEP     TTOMAKU     BIHAHOT
   level 30     ERANAHU     OTNAPAH     SAMIETT     OGONOMI

===========================================================================

MAGIC SWORD

< Level Select and Bonus Health - Highlight the EXIT entry in the OPTIONS
  screen, then hold down L, R, and START on controller 2.  While holding
  these, press START on controller 1.

===========================================================================

MARIO PAINT

< Secret Sounds - Click on the P or the Falling Star.

===========================================================================

NHLPA '93

< If you skate around behind your opponent's goal, sooner or later the
  goalkeeper will start to bump into one of the goalposts.  Skate out from
  the opposite side and put the puck in for an easy goal.

===========================================================================

ON THE BALL

< Passwords:
  Level Select	-  QWNQP
  2nd Plane	-  MHWYR
  3rd Plane	-  HCCWD
  Final Level   -  WRJMH
  Pick Ball Type-  GFXJF
  Change Gravity-  ZLJPJ
  Sound Test    -  NRRRP
  Display Record-  ZNGGX

===========================================================================

OUT OF THIS WORLD

< Password for final battle - LFCK

===========================================================================

PAPERBOY 2

< Start at Higher Level - To start this game on the "HARD WAY", go to the
  route option on the Player Select screen and enter the code "6479" by
  pressing right on the control pad.

===========================================================================

PHALANX

< Cheat Mode - Hold RIGHT.  Select SYSTEM CONFIGURATION.  Hold L & R on
  Controller 2.  Press A, B, X, Y on Controller 2.  Select STOCK OPTION
  with Controller 1.  Hit START on Controller 2.  Now you can increase
  Stock to 30, Credits to 99, and Stage to 8.

===========================================================================

PILOTWINGS

< Bonus Stages - Get to bonus stages by accomplishing special maneuvers
  on the Rocketbelt and Parachute rounds.  Ignore the rings and other
  objectives in these rounds and maneuver over the moving platform in 
  each level.  If you can land on this portion of the target area, you
  will be taken to the bonus stage with a rating of 100 points.
  When using the rocketbelt, you will be transformed into a winged man.
  While winged, try to jump onto the trampolines and hit the power P's
  before landing in the middle of the target.  When using the parachute,
  you will be transformed into a penguin who must high dive into a
  multi-point pool.  The waters are separated by ropes which each
  designate different extra point values.

  HINTS on landing on moving platforms:

  to land on moving platform with the parachute (level one):
	immediately rotate 90 degrees right when released (ignore rings).
	hold position until 630-40 feet, at which time pull rip-cord and
	then pull a quick u-turn (180 degrees).  at 225 feet, rotate 90
	degrees right and line up with the moving platform track.  when you
	reach the track the platform should pass underneath you and then
	return underneath you (traveling the same direction as you) -- as
	soon as you see it flare and hold.

  to land in the water target with the hang-glider:
	hit thermal and wait till the glider levels out.  push up (dive)
	and right, drop to 150 feet, pull up and line up with the target.
	obtain level flight and flare repeatedly just before the shadow
	hits the bottom edge of the target (not much, you should be no 
	higher than 25 feet).

  to land on the moving platform with the rocket-pack:
	practice using the low burner and holding at 10 feet.  then
	practice stabilizing your position after moving forward (tricky).
	complete the course and stabilize yourself over the platform's path
	in a place where you can see it approaching (at a corner or end of
	the 'track').  drop like a rock the moment the edge of the platform
	hits your shadow.

< Level Codes:

     Level 2  - 985206
     Level 3  - 394391
     Level 4  - 520771
     Level 5  - (Heli): 108048
     Level 6  - 400718
     Level 7  - 773224
     Level 8  - 165411
     Level 9  - 760357
     Level 10 - 882943 (night-time Heli)

===========================================================================

POPULOUS

< Full Power - At any time, press A then B.  Now hold Left and press R
  and press A, B, X and then hit SELECT.  Go to the Swamp icon.  If it
  hasn't turned red, you now have Full Power. (This doesn't work for me.)

< Level Codes:
  The ones marked with ">" have been personally verified.  If you try one
  yourself, and it works, please let me know and I'll update the list.
  (many thanks to kmiyake@cs.rutgers.edu and iaconetti_a@spcvxa.spc.edu)

> 0   GENESIS
> 5   S1DW2L4R
> 6   L5W5ZM4T
> 9   M2NQ34L1S
10  B2LD2L5W
12  M5R14R   
14  B1D2K4T
15  R2NG1SB1R
16  W41VC4L1S
19  M2MW2LJ5B
20  J5SGB2NG
21  K2LL4T   
22  E513B1R
23  SC5Q342LL
26  H1M5XJ5B 
27  B3R5G5L2N
28  V4RV2K43L
30  SH2C42LL
33  T2MK5PC5N
38  L5WD2H2LL
42  B2L2K4B5Y
43  Q1Z1S4ND
46  B1DQ1ZD5N
48  W41VGB5LD
49  B3G4B5Y  
50  C1L34ND  
52  J5SMPP4RT
53  K2LL41D5N
57  N2M1SM4T
62  SH2GBH1M
68  H5B5XD5R
73  M2NTH5L4
79  R2NGH2PT
83  M2M5G52CK
86  E51P4T
91  B3RM4J5B
95  F3T412LL
99  H3RT2N5LD
103 C5RD24H2LL
109 L1P5ZL3G
115 M2MT4ND
118 E513SD5N
123 B3R5ZM4
121 N2MH2P5ND
125 D532NG53T
130 SH1D53TLD
134 L5W5P1L
142 B1DD44R
146 C1L3SL1S
152 SW12B1R
159 F3TD24P2L
163 H3RTS5DC5N
168 B2NQ34H2LL
173 L1P2K44ND
178 C1LW2LH1M
182 E51Q34P4RT
187 B3R2K4M4T
193 T2MGB5ND
197 S1DD2L1S
201 M2N2K42NG
207 R2NGGB4R
220 V4RYK5P5RD
224 S3ZQ34P2L
228 H5B5G5C5N
233 M2NQ1ZH2LL
239 R2NGMPM4
243 M2M2K4H1M
248 SW1K5P53T
254 SH241P4RT
262 L5WK5PL1S
266 B2LH2P2NG
272 W41V2NJ5B
279 SC55J5B
284 V4RY2NGT5RY
291 H3RT3ST5RY
298 B2L2NGH2LL
304 W41VD24M4
310 E515Z4ND
320 S3ZM453T
327 C5RQ34L1S
336 W41VS5D2CK
341 K2LLQ342LL
347 B3R1SP2L
352 S3Z5ZL2N
359 C5R5G55LD
365 L1PK5PM1R
370 C1LD2P4RT
376 SW1C4M4
381 D5345ND
387 H3RT5G5P1L
393 M2NK5PL5W
401 B3G5G52CK
407 SC5K5PT5RY
414 SH25XT5RY
422 L5WGB5RD
427 Q1Z41L3G
432 W41VP4B5Y
437 K2LLM4M1R
441 N2M41M4
447 F3TTM4T
454 L5WMP2NG
462 B1D53TT
465 B3GM4L5W
471 SC52NG2LL
479 F3TM4T5RY
484 H5B2P2L
491 Q1ZD244ND
498 C1L24ND
501 K2LLD253T
507 B3RC4P4RT
513 T2M3LD
518 L5W53T4R
522 B2LYL1S
528 W41VQ34B1R
535 SC5C4B1R
541 D5333L
549 S1DC4P2L
552 B2NK5PD5N
557 L1PMPM4
562 C1L1S5ND
569 N2M35ND
573 D535X53T
579 H3RTQ1ZH5L4
583 C5R54R
587 Q1Z5XL1S
592 W41VTT
598 E51H2PL2N
603 B3RL5P5RD
609 T2M3ST5RY
613 S1DMPB5Y
619 Q1ZP45LD
625 B3G5M1R
629 K2LL2M4
634 H1M15ND
639 F3T5D5R
645 S1DL5PL1S
650 B2LD24T
653 L1PYL5W
658 C1L2NGB1R
663 SC553TL2N
670 SH25ZL2N
675 H3RTD45RD
680 B2NC4L3G
686 B1D34ND
693 K2LL1SM4T
699 B3R45ND
706 SH1D2K44R
711 C5RK5PL5W
725 K2LLK5PT5RY
733 D535G55RD
736 S3ZC43L
740 H5BGB5RD
746 B2L5XH2LL
758 E51MPM4T
763 B3R2NP1L
771 H3RTH2P4R
774 L5W5XH5L4
777 M2N2N2CK
783 R2NGM4L5W
789 K2LL2NG2LL
796 V4RY3S2LL
803 H3RT2NGL3G
810 B2L3SL3G
815 R2NG5ZB5Y
821 K2LL1H1M
826 H1MY53T
834 SH1DD4D5R
841 M2NS5DL5W
848 W41VD4L5W
854 E51Y2LL
859 B3R33L
866 SH1D1SB5Y
872 B2N45LD
877 L1P5XD5N
882 C1LYM4
887 SC535ND
893 D532K4P1L
899 H3RTGBD5R
904 B2N41H5L4
909 L1PP42NG
915 M2M3J5B
919 SC55X2LL
925 D53Q1ZP2L
931 H3RTMPB5Y
937 M2NP45LD
942 B1DM4D5N
949 K2LLL5P53T
956 V4RYM453T
962 SH1D2NGH5L4
968 B2ND24T
975 R2NG2T
979 M2MP42CK
> 988 V4RY5ZL2N

   1  T2M1SH5L4
   2  SH1DG453T
   3  H3RTYD5R
   4  H5BS5DP1L
   7  C5R4LD
   8  B2N3H5L4
  10  B2LD2L5W
  11  Q1ZD4P1L
  12  M5R14R
  13  L1P5G52NG
  14  B1D2K4T
  15  R2NG1SB1R
  16  W41VC4L1S
  17  B3GVL5N
  18  C1LS5D2CK
  19  M2MW2LJ5B
  20  J5SGB2NG
  21  K2LL4T
  22  E513B1R
  23  SC5Q342LL
  24  SW1D2T5RY
  25  N2MD42CK
  26  H1M5XJ5B
  27  B3R5G5L2N
  28  V4RY2K43L
  29  D531SP2L
  30  SH2C42LL
  31  F3TYT5RY
  32  S3ZS5D5RD
  33  T2MK5PC5N
  34  SH1DGBL2N
  35  H3RT43L
  36  H5B3P2L
  37  S1DQ34L36
  38  L5WD2H2LL
  39  C5R415RD
  40  B2N5XC5N
  41  Q1Z1S4ND
  44  M5RC4L3G
  45  L1PTH2LL
  46  B1DQ1ZD5N
  47  R2NGK5PM1R
  48  W41VGB5LD
  49  B3G4B5Y
  50  C1L34ND
  51  M2MQ34M4
  52  J5SMPP4RT
  53  K2LL41D5N
  55  SC55G5H1M
  56  SW12K45ND
  57  N2M1SM4T
  58  H1MP4M4
  61  D53K5PD5R
  66  SH1DMPH5L4
  72  B2NP4LD

 120  SW15H1M
 181  K2LL3M4
 244  J5S2N5ND
 307  M2M5M1R
 325  S1D2LD
 375  SC51SM4T
 397  L1PH2PT
 405  K2LLTB1R
 462  B1D53TT
 482  SH1DW2L5LD
 555  Q1Z3B5Y
 586  B2L41H5L4
 632  SW12ND5R
 677  S1D53T5LD
 712  B2NGBP1L
 842  B2LW2L2CK
 890  E51L5PT5RY
 900  H5B4P1L
 921  N2M2K45RD

===========================================================================

PRINCE OF PERSIA

< Passwords for each level (or are they the passwords to get PAST each
  of these levels?):
	 1	V3JYBGX
	 2	825RDSR
	 3	-------   (I need a password for here)
	 4	YD41RPR
	 5	4DXQWF2
	 6	QSP7BKG
	 7	H!KJWB7
	 8	GQT9WG6
	 9	8NR2RD6
	10	G839+!V
	11	HXWKTZ6
	12	7N4C+SV
	13	85XSWPZ
	14	QK6FW1Z
	15	HX86T9T
	16	QQQ7VXY
	17	HJGN9D+
	18	GX7GV++
	19	46JQMKT

===========================================================================

RANMA 1/2 (SFC)

I'm going to use different spellings for the character names here, because
the ones used on the cart annoy me.  (I'm a big fan of the animated show.)

	CART SAYS		I SAY
	Ryohga			Ryouga
	Kohchoh			Kouchou
	Happy			Happosai
	Kunoh			Kunou
	Colon			Cologne

> Debug Mode - ATS, hold L and R down, and then press Start.  Keep holding
  L and R.  A list of options should appear, and now you can release L and
  R.  You can use this to set up any fight combination you'd like -- any
  character vs any character, run by your choice of human or computer.  Even
  computer vs computer, if you'd like.  However, the computer doesn't know how
  to fight as Happosai or Cologne, so if you pick a computer-controlled
  version of either, it'll just stand there and let you beat on it.  You
  can also play around with the strength of the characters from this menu.
  If you hit SELECT, the background will change.  Whatever background is
  on the menu when you hit START will be the background you'll fight on.
  There are easier ways to play char-vs-char and such, so read on....

> Playing as someone other than Ranma in 1-player mode - hold L and R down
  on Controller 1, and you can push Left and Right to pick any normal
  character that you'd like (not Happosai or Cologne, though).  You can
  change characters every time you see the character selection screen (you
  aren't stuck with the same character against each opponent).  You can also
  use this to allow Player 1 to be a non-Ranma character in Duel mode
  (player-vs-player).  See the next hint if you want to be the same character
  as your opponent (in either mode), though....

> Playing as the same character as your opponent - the person on Controller
  1 must hold down L and R (boy, that sounds familiar) when you hit a button
  to start the match.  If you don't do this, the game will beep at you as
  if your choice of match-up was illegal.

> Other Difficulty Levels - From the options screen, press L, then R, then
  SELECT.  There will now be two more difficulty levels you can scroll
  through, in red text.  One seems just a bit harder than EASY, the other
  just a bit easier than SUPER.

> General Computer Advice - Play Ranma-chan.  Half the characters are easily
  defeatable by waiting in defensive crouch for them to jump in on you, then
  quickly standing and doing your A-button special attack.  (Genma, Ryouga,
  and usually Shampoo).  Defeat Kouchou by luring him into throwing a
  pineapple and double-jumping over it (don't jumpkick him) to throw him.
  Kunou is a sucker for repeated throws (throw him, rush over to him while
  he's getting up and throw him again as he stands, repeat), all you have to
  do is get in on him *one* time.  

===========================================================================

RANMA 1/2, PART 2 (SFC)

The characters in this game, clockwise from the top of the selection screen,
are:
	Ranma-kun (male)
	Ranma-chan (female)
	Akane
	Shampoo
	Mousse
	Ukyou
	Panda (Genma, Ranma's father)
	Gosunkugi
	Gambler King
	Ryouga
In Duel mode, you can also choose Pansuto Tarou (human or minotaur form).
Normally, you have to win a game (at any difficulty level) against the
computer in order to use Tarou in the Scenario mode.

> By default, Y is your Light attack button, B is your Heavy attack button.

> Using Heavy Attacks and Charging a move at the same time -- if you define
  more than one button as your Heavy attack, you can hold one of them down
  to charge, and use the other to attack with.

> Better throw damage -- most characters do more damage if they throw their
  opponent over their heads.  (If your opponent is on your right, throw them
  to your left.)  Gosunkugi and Happosai are the exceptions -- they do more
  damage with the Heavy attack button, regardless which direction they throw.

> Reducing throw damage (this is documented) if you hit the attack buttons
  with the right timing after being thrown, you will land on your feet and
  take about half normal damage from the throw.  If you can describe exactly
  when to hit the button, let me know.

> Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of
  their jump, hit X a second time for more height.  Shampoo can steer herself
  anywhere on the screen if you use this.  Ranma-chan just comes down really
  fast.  (Happosai can double-jump too, actually.)

> Moves List:  Here's a description of all of the special moves (other than
  throws and "normal" moves that just involve hitting a button at the right
  distance).  'CHARGE' means to hold down a Heavy attack button for a second
  or two, then release it and point in the direction given.  (CHARGE, then
  DOWN, means to hold it for a few seconds, then push DOWN on the direction
  pad and release the Heavy attack button.)

RANMA (both)
------------
KAITEN KICK		CHARGE, then DOWN.
			(A rolling kick, longer range with higher CHARGE)
			(As Ranma-chan, this is a rolling elbow move instead)

FUMITSUKE		Jump towards your opponent, then press DOWN and B.
			(A head-stomp move)

HIRYUU SHOUTENHA	Press Y and B at the same time.
			(Hurricane Punch, a little like a dragon punch)

MOUKO TAKABISHA		CHARGE, then TOWARDS or AWAY from your opponent.
			It goes towards them either way.
			(An explosion of blue [or yellow, if Ranma-chan]
			energy appears directly in front of you.  Longer
			CHARGE time = bigger explosion)

KACHUU TENSHIN AMAGURIKEN	Press Y or B rapidly.
			(A fast-hands move, like E. Honda's 100-hands punch
			in SF2)


RYOUGA
------

KASA TSUKI		TOWARDS and B.
			(Pokes an umbrella at your opponent)

TOBI KASA TSUKI		JUMP TOWARDS, then press DOWN and B.
			(Comes down on their heads with your umbrella)

SHISHI HOUKOUDAN	Y and B at the same time.
			(An explosion of energy appears before you, like
			a full-strength version of Ranma's MOUKO TAKABISHA
			move.)

BAKUSAI TENKETSU	CHARGE, then DOWN.
			(The 'exploding point' technique.  Rocks roll along
			the ground at your opponent, CHARGE=Range)

BANDANA NAGE		CHARGE, then TOWARDS or AWAY.
			(Throws bandannas at your opponent.  CHARGE=Number.)


SHAMPOO
-------

KAKATO OTOSHI		JUMP TOWARDS, then push DOWN and B.
			(Head stomp)

RYOUGA RETSUSHOU KYAKU	Y and B at the same time.
			(Leaps into the air feet-first, to the top of the
			screen, then comes back down.)

MOUGEKI TOTSUJINHA	CHARGE, then TOWARDS or AWAY.
			(Rushes at your opponent with Chinese maces.
			CHARGE=Distance)


AKANE
-----

NIDAN MAWASHI GERI	TOWARDS opponent and B.
			(Two high kicks)

SHOUMAKUUHAKEN		Y and B at the same time.
			(A leaping uppercut.  A Dragon Punch, plain and
			simple.  She's not invulnerable in it, though.)

SHIPPU BAKURETSUKEN	CHARGE, then TOWARDS or AWAY.
			(Rushes at your opponent with fist out.  CHARGE
			affects distance.)


PANDA (GENMA)
-----

CHICHI NO IKARI
(OSHIOKIHEN)		Y and B at the same time, from throw range.
			(Genma bounces on his opponent.  Nearly half a bar of
			damage!)

CHICHI NO IKARI
(TAIBATSUHEN)		CHARGE, then TOWARDS or AWAY.
			(A rush-at.  CHARGE=Distance.)

PANDA HYAKURETSUKEN	Y or B, quickly and repeatedly.
			(A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN.
			Seems more effective with B.)


GOSUNKUGI
---------

DAIKAITEN WARANINGYOU	Y and B at the same time.
			(Spins around twice with a large voodoo doll in his
			hands.)

WARANINGYOU NAGE	CHARGE, then TOWARDS or AWAY.
			(Looks just like DAIKAITEN WARANINGYOU, but he throws
			the doll afterwards.)


UKYOU
-----

KONJOU GIRI		B and TOWARDS.
			(Looks just like B, to me.  A long-range swing with
			her big spatula.)

TENKASU KANSHAKUDAMA MIKKSU
			CHARGE, then DOWN.
			(Throws some exploding mix at the opponent.)

KOHERA NAGE		CHARGE, then TOWARDS or AWAY.
			(Throws spatulas at the opponent.  CHARGE=Number)


MOUSSE
------

KATANA			B and TOWARDS.
			(Extends several long blades from the arm of his robe)

KEIRANKEN		CHARGE, then TOWARDS or AWAY.
			(Throws exploding eggs at the opponent.  CHARGE=Number)

HYAKURETSU ANKI		Y or B, quickly and repeatedly.
			(A fast-hands move, but with ranged weapons from
			the arm of his robe.)

TAKATSUMEKEN		JUMP, then DOWN and B.
			(Comes down from his jump with claws extended from
			his feet, which can hit the opponent.)


GAMBLER KING
------------

TEN BOW			CHARGE, then TOWARDS or AWAY.
			(Fires something at the opponent from a bow.)

JOKER SHOWER		JUMP AWAY, then DOWN and B.
			(Throws some cards diagonally down, forward.  Only
			useful if the opponent is close or chasing you.)


PANSUTO TAROU (HUMAN)
-------------

SUKASHIKI KIKKU		JUMP, then DOWN and B.
			(A head-stomp)

SENPORAKU		B and TOWARDS.
			(Swings some pantyhose at his opponent.  That's
			what the 'PANSUTO' in his name means.)

IPPATSU GYAKUTEN OTOKOGERI
			Y and B at the same time.
			(Leaps at the opponent, feet first, but with his
			leading foot on fire.)


PANSUTO TAROU (AKUMA)
-------------

MOUGYUU TOTSUSHIN	CHARGE, then TOWARDS or AWAY.
			(Charges at his opponent.  CHARGE=Distance)

JET ATTACK		JUMP, then DOWN and B.
			(Comes down at his opponent, diagonally, from his
			jump... with his fist outstretched.)


> Debug Mode -
  Pick any two characters.  When you reach the screen that asks you to pick
  a background to fight on, press the R, X, and A keys, simultaneously, on
  controller one.  Hold them.  A menu screen should come up in a few seconds.
  You are now in DEBUG mode.  Enjoy.  (You can play Happosai from here.
  He has two CHARGE moves.  One is DOWN (Happodaikarin, he throws
  firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball.
  He also has a Y+B move that makes him grow large for a few seconds.)

> Fighting vs the Computer in DUEL and TEAM modes -
  If you hold down the L and R buttons on the Character Selection screen,
  you can move the other player's character-selection box.  Hitting the Y
  button with the L and R buttons held down will select the character for
  your opponent, but it will be controlled by the computer, at whatever
  difficulty level you currently have the game set to.

The next two are ones that I posted to the net before, but don't remember
"for sure" at the moment, so I'll mark them as unverified until I'm sure
they are correct here.  If these are wrong, try reversing the direction of
the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead
of what I have here)  You may need to do these after hitting START at the
title screen.  (So you have the 'scenario/duel/team/option' menu visible.)

< Playing as Pansuto Tarou without winning a Scenario Mode game first -
  UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen.  You should
  hear Ranma-kun yell out.  Now Tarou will be an option in Scenario Mode.

< Looking at the visuals without playing the game -
  Reverse the code for playing as Pansuto Tarou.  (SELECT, X, UP, LEFT....)
  Again, do this at the title screen.  If you do it right, the final UP will
  bring a line of text onto the screen that has the name of a character
  followed by OP or ED.  OP is their Opening animation, and ED is their
  EnDing animation (when they win the game).  There's another, but I don't
  remember what the game calls it at the moment.

===========================================================================

RIVAL TURF

< Change character names - First, you have to play through the first level
  and get the high score.  When you are asked to enter your name, enter
  CHRCONF as your name and you will be brought to the Character Configuration
  screen that will allow you to alter the names of the characters in the
  game.  Once you are finished, just press START to play a game with your
  new characters.

===========================================================================

ROCKETEER

< Level Select - L, R, L, R, DOWN, then at the Copyright screen, hit START.

===========================================================================

SIM CITY

< Bonus Gift Trick - Pick a land with plenty of water in it, but do not 
  pick an island.  Make sure you pick a land with water near the middle.  
  Now, create roads, find the middle of the land and make a cross with 
  these roads all the way to the edge of the map of you land.  Do not 
  connect the cross in the middle of the water, or the trick will not 
  work.  Once you make a cross with these roads near a body of water, you 
  will be able to build anywhere from two to five casinos or amusement 
  parks!

< More Maps - Select "Start New City" on the menu screen, then choose any 
  map number between 1 and 999.  "Ok" the map you want. Go into the map 
  and choose the "Go to Menu" icon at the top of the screen.  Do NOT save 
  this.  Choose "Start New City" again on the menu screen.  Wait, and the 
  same map that you chose earlier will turn out to be a different map 
  with the same number!  This works all the way from map 1 to 999, giving 
  you a total for 1998 instead of the regular 999.

(The next two tips supposedly do the same thing.  If they both work, I'll
just leave the easiest one in the list.  Please check for me.)
< More Money - Spend all of your money and set the tax rate to zero. Wait 
  until the end of the year. When the Budget Screen appears, hold down 
  the L button and exit the screen.  Quickly re-enter the Budget Screen 
  (while still holding the L button) and boost all your funding levels to 
  100%.  You will be given $999,999!

< How to raise your treasury to $999,999
      Get into a situation where your cash is near zero and you cannot give
  100% to the Transit, Police and Fire Departments, then do the following
  procedure only WHEN THE TAX SCREEN APPEARS AT THE END OF THE FISCAL YEAR!

  1. Hold the LEFT and RIGHT Buttons on the top of the controller
     DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE
  2. Select "Go with these figures"
  3. Exit back to the Building Screen
  4. Select the Taxes Menu
  5. Increase Transit, Police and Fire to 100%, bringing your cash
     flow to a negative number
  6. Select "Go with these figures"
  7. Return to Building Screen
  8. When you release the LEFT and RIGHT buttons the cash amount will
     change to 999999

      Bingo!  A million bucks to work with.  You can almost never use it all
  up.  But if you do run out of money just repeat the procedure.  It works
  every time.

      One word of advice.  Do not use the procedure until you have acquired
  the Bank.  The Commercial Zones which surround a Bank usually become
  C-Tops quickly, so having the Bank is worth the wait.  The Bank is
  acquired when your have a population of 10000 people and less than $2000, 
  if I recall properly.  What I do is play normally until I acquire the 
  Bank, then build Police or Fire Stations until I run out of money.  Then
  wait for the fiscal year to end and do the procedure.

      Please note that this procedure only seems to work at the end of the
  fiscal year and the tax screen must come up automatically or is does not
  work.

===========================================================================

SKULJAGGER

< Level Passwords:
	1	cruel man cruel bird
	2	claw is mean dock

===========================================================================

SMARTBALL

< Level Select - Up, Up, Down, Down, Left, Right, Left, Right, Select, Start.
  (Presumably ATS.)

===========================================================================

SOUL BLAZER

> How do I defeat the metallic boss in the Painting?  (Area 1)
  You must defeat him without having the Zantetsu (anti-metal) sword.  It
  can be done -- it's just very time-consuming.  Lure him to the left, then
  walk up the central ramp and hit him once as he approaches you (stay at the
  top of the ramp, don't touch the platform he's confined to).  Then rush back
  down the ramp and lure him over to the left again.  It's boring, but it
  works.

> Location of the Master's 8 Emblems
  Emblem A:  Use the ZANTETSU sword to kill all the metal creatures in the
             Painting in Area 1.  You'll release some ivy that leads to an
             area containing the Emblem.  (walk around)
  Emblem B:  Once the soul of the man who "knows everything about Castle
             Magridd" joins you, go back into the Torture Chamber section
             of Area 6, and look around for invisible chests.  One of them
             contains the Emblem.
  Emblem C:  In Area 2, the right-hand squirrel in the right-hand tree
             (the tree with the 'hungry' squirrel) will give you the Emblem.
  Emblem D:  In Area 3, you will free a sleeping dolphin who appears in the
             prison area (where Lue is being held captive).  Use the Dream
             Rod on him, then equip the Great Pearl and talk to him while
             you're in his dream.  Step on the monster lair he was standing
             on in the dream.  Back in the real world, you should find a path
             on the west side of the area just before the final boss.  The
             path leads to an area with 4 chests, one of which contains the
             Emblem.
  Emblem E:  In Area 4, you will free a snail, into a room that doesn't
             seem to have any entrances.  It has a hidden passage (it looks
             like rock, but you can walk through it) leading into it.
             From your blue transport square in the 'town', try to walk into
             the wall to the southwest of you.  You'll find the path, if you
             have freed the snail.  He'll give you the Emblem.
  Emblem F:  You'll find a sleeping mushroom in Area 4 (inside the punishment
             room).  Make note of where he's standing in his dream (use the
             Dream Rod).  Then go back to that spot in the real world, and
             you'll find the Emblem.  (It's in the action area just before
             the Boss).
  Emblem G:  In Area 5, on the first floor of Leo's house, there is a room
             in the southwest corner containing a dresser, a plant, and a
             cat.  Push the dresser to the west, the Emblem is underneath.
             (I have no idea how you were supposed to realize this -- I called
             Nintendo and asked them.)
  Emblem H:  In Area 6, when you free the guard that causes the castle to be
             rebuilt (along the northern edge of the town), the Emblem will
             appear along the outer wall of the castle.  From your blue
             transport square, just walk outside and go west.

> Location of the three Red-Hot items for summoning the Phoenix
  Red-Hot Ball  :  In Area 7 (the Evil World), it's inside a treasure chest.
                   You can only reach the treasure chest via the transport
                   squares -- when you've gone far enough to see the chest
                   in question, the transport square will appear, and you'll
                   be able to get to it from the temple screen.
  Red-Hot Mirror:  When you go back to Area 2 with the SPIRIT Sword and kill
                   all the floating yellow balls in the Light Temple, you'll
                   free a bird, who will appear to the west of the restaurant.
                   (You'll free more than one bird.)  When you talk to him,
                   he'll give you the Mirror.
  Red-Hot Stick :  When you go back to Area 3 with the ZANTETSU Sword and
                   kill the metal gorillas on Dorean (the volcanic island),
                   you'll free a Mermaid.  Go back and talk to her, and she'll
                   give you the Stick.

> The Ending for the game continues after the end of the credits.  Wait for
  about 20 seconds, and it should continue.

> You can get a lot of XPs in the World of Evil by going to the transporter
  field that connects the next-to-last and last parts of it, equipping the
  Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between
  the two sections, killing the three rotating metal walls on the last part,
  then entering the red transporter square to return to the previous section,
  re-entering it to return to the final section, and killing the metal walls
  over again.  Repeat as desired -- they're worth 4000 xps each.

===========================================================================

SPANKY'S QUEST

< Level Passwords:
	1	000
	2	732
	3	354
	4	116
	5	988
	6	470

===========================================================================

STREET FIGHTER II

> Championship Colors Mode - After the 'Licensed by Nintendo' message
  disappears from the screen, but before the music for the Capcom logo fade-in
  finishes, enter the following sequence on Controller #1:
               Down, R, Up, L, Y, B
  If you do it correctly, you'll hear the "character select" sound effect.
  If you're playing on the Super Famicom version of the cartridge, you'll
  need to include X, A on the end of the sequence.  When you select a
  character, if you use the Start button, you'll be in Championship Edition
  colors, but will not have any Championship Edition special moves.  If you
  use a normal button to pick your character, you'll be your original (SF2)
  color.  This also allows two people to fight each other as the same
  character, provided that one of you is in Championship Edition colors, and
  the other is not.
  NOTE:  This rarely works immediately after powerup.  Hit RESET and try again.

< How to fight against the computer, as the same character (for Ken/Ryu):
  KEN VS. KEN
  1. Start a one player game and let the computer pick Ryu for you.  You will
	automatically be flown to Ken's stage.
  2. Once you get to Ken's stage, press START on controller 2 and choose Ken. 
	When you get back to Ken's stage, wait until the time runs out for all
	four rounds.
  3. After four rounds, Ryu's defeated face will be shown.  Continue by
        pressing START on controller 2.  Now Ken's face should show up on the
	second player's side. 
  4. Once you press START on controller 2, you will be brought back to Ken's
	stage and you will fighting Ken vs. Ken!

  RYU VS. RYU
  1. Choose Dhalsim and go to Ryu's stage in Japan.  Instead of fighting him,
	hit START on controller 2.  
  2. On controller 2, choose Blanka, and when you get back to Ryu's stage, sit
	for 4 rounds. 
  3. After you are asked to continue, press START on controller 1 and then pick
	Ryu as your character.  
  4. You will be on the left side of the screen and fighting your twin!

  You can fight your twin as many times as you like, provided you lose all your
  matches.  If you're in Championship Edition mode, you'll need to use the
  alternate-color version of your character for this to work.

< I am not aware of any 'play the bosses' codes at this time, and don't really
  think one exists.

===========================================================================

SUPER ADVENTURE ISLAND

< Level Select - On 2nd title screen, Hold L, Right, and X.  Then press
  START.

===========================================================================

SUPER BUSTER BROTHERS

< Level Select - At the Game Select screen, press and release L, R, R, L,
  Up, Down.  Numbers will appear for level selection.

===========================================================================

SUPER CASTLEVANIA IV

< Level Passwords:  Do not enter a name on the password screen.
  H = Heart, A = Axe, P = Potion, - = Blank Space.

  2nd Quest
  >Level 1    <Level 2    >Level 3    <Level 4    <Level 5    >Level 6
    HA-P        ----        ---A        ---P        ----        ----
    A--H        P---        P---        PP--        P---        PP--
    -A--        ----        ----        -P-A        ---A        -P-A
    -H--        P---        H---        ----        PA--        PA--

  <Level 7    <Level 8    <Level 9    <Level A    <Level B    >Last Level
    ---P        ----        ---A        ---H        ---A        ---P
    PH--        PP--        PP--        PH--        P---        PP--
    -H-P        -P-P        -P-P        -H-H        ---H        -P--
    -A--        PP--        HP--        AP--        HH--        -HA-

< Bonus Rooms - There are Bonus Rooms on levels 3-1, 6-2, and 9-2, containing
  large numbers of powerups.  (but where ARE they?)

> Invisible Staircase - On the level right before Dracula, there is a
  staircase leading into his domain.  There is also a massive drop from
  the platform into the depths of the unknown.  Luckily, things are not
  as they seem.  If you take a large jump off the edge of the platform,
  you will find yourself on an invisible ledge that will lead down some
  stairs going to the left.  Go as far as you can to the left and
  powerups will fall in large quantities.  Collect 99 hearts, a triple
  boomerang, and the best whip.  Be careful not to fall off the edge when
  going back.

===========================================================================

SUPER DOUBLE DRAGON

< Unlimited Continues - Select 2-player A mode.  Wait for each player to
  have 1 credit remaining.  Press START simultaneously on both controllers.
  When you lose your lives, you will regain 7 continues each.

===========================================================================

SUPER EARTH DEFENSE FORCE

< Invincibility Code - During play, press START to pause the game, and
  then press A, B, X, Y, L, R, Up, Down, Left, Right.  This must be done
  at the beginning of each stage.

< Weird Scrolling Title - Plug in the 2nd controller.  Before you turn on
  the SNES, hold Up on the 2nd control pad, and hold START (on which of
  the controllers?) at the same time.  The title will now scroll in a
  different manner than before.

===========================================================================

SUPER GHOULS 'N GHOSTS

> Level select for Super Ghouls & Ghosts.

  Plug in BOTH controllers. Get into OPTION screen.

  1) Make option selections.
  2) Highlight EXIT
  3) Press L button and START simultaneously on the SECOND controller.
  4) While still holding these buttons, press start on the FIRST controller.
  5) You will exit and enter a level select screen.

===========================================================================

SUPER MARIO KART

< Shrink Characters in Grand Prix or Match Races (whatever that means) -
  Hold down the Y button, then press button A, while on the Character
  Selection screen.

===========================================================================

SUPER MARIO WORLD

> 1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
  1-Ups if he uses his cape.  Spin jump and hit the lower corner of each
  block with the cape.  The first two block in each row yield coins, the
  third will yield a 1-Up.

> Remember that pressing START followed by SELECT will drop you back to
  the map screen, if you've completed the level before.  Handy for collecting
  a needed powerup near the start of a nearby level.

> Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
  Super Mushroom.  2 Pink Berries will cause an egg to hatch into coins.
  3 Green Berries will add 20 seconds to the timer.

> Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
  swallowing it, it can be reused.

> Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
  up.  When Yoshi spits it back out, it will again be reusable.

> Mario can take a direct hit from any creature if riding Yoshi.

> Mario can hold 2 items at once by stacking one on the other then
  picking up both.

> Magic Number 1-Up - If the tens digit of the star bonus achieved by
  breaking the goal post tape matches both the ones and the tens digit
  of the time remaining on the timer, you will earn a 1-Up.  (seems like
  a lot more trouble than it's worth)

> Top Secret Area - Get a cape.  Enter the first ghost house and walk to
  the right until the first hole in the floor.  Hold the Y button to spin.
  Run to the left until able to fly, jump and fly up the left hand wall 
  until you can land on a ledge to your right.  Run all the way across 
  the house, off the ledge, and out the door at the end.  Once you exit,
  you will have a path to an area where you can fully power up, get a
  Yoshi, and reenter for as many 1-UPs as you want (1 at a time).

> Bonus Items - At the end of every world, carry a turtle shell, P-block,
  or an enemy through the high bar.  It will turn into a power-up item
  that you can use in the next world.

> Get Back Into Castles - To reenter castles once you have destroyed them,
  press the 'L' and 'R' buttons at the same time while standing on
  the site of the castle.

> Just what is the utility of a Firey Mario in SMW? - 3 of the
  Koopalings can be beaten by fireballs.  Hit Morton, Ludwig, or Roy 12
  times w/ fireballs and they are history.  This is particularly useful
  against Morton and Roy who move pretty fast once you get them upset.

> In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
  gate, but to get it you must pickup and carry the springboard which is
  left of the midway gate (means you cannot reach the tape to break it).
  Carry the springboard to the level area left of the big crescent-shaped
  section.  If you jump as high as possible and then go right while in 
  the air, you can land on a set of clouds where the moon is.

> If you don't use the angled green pipe to launch Mario forward in
  Chocolate Island 1, then you will not get a midway gate.

> Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
  exit gate and the power-up item in the reserve box will transform as
  follows:

     Mario            Item In Reserve Box          Transforms To
     -------------    -------------------------    ---------------------
     Small            Empty                        Super 'Shroom
                      Super 'Shroom                1-Up
                      Fire Flower                  Super 'Shroom
                      Cape Feather                 Super 'Shroom

     Super            Empty                        Super 'Shroom
                      Super 'Shroom                1-Up
                      Fire Flower                  Super 'Shroom
                      Cape Feather                 Super 'Shroom

     Fiery            Empty                        Fire Flower
                      Super 'Shroom                Fire Flower
                      Fire Flower                  1-Up
                      Cape Feather                 Fire Flower

     Caped            Empty                        Cape Feather
                      Super 'Shroom                Cape Feather
                      Fire Flower                  Cape Feather
                      Cape Feather                 1-Up

> All Stages, All Exits (Yes, Virginia, there are 96)
  (NOTE: exits marked with '*' do NOT contribute to the *96 total)

  Stage                    Exit 1                  Exit 2
  ----------------------   ---------------------   -------------------------
  Yoshi's House            *Yoshi's Island 1       *Yoshi's Island 2
  Yoshi's Island 1         Yellow Switch Palace
  Yoshi's Island 2         Yoshi's Island 3
  Yoshi's Island 3         Yoshi's Island 4
  Yoshi's Island 4         Iggy's Castle
  Yellow Switch Palace     Yellow Switch Palace
  Iggy's Castle            Donut Plains 1
  Donut Plains 1           Donut Plains 2          Donut Secret 1
  Donut Plains 2           Donut Ghost House       Green Switch Palace
  Green Switch Palace      Green Switch Palace
  Donut Ghost House        Donut Plains 3          Top Secret Area
  Top Secret Area
  Donut Plains 3           Donut Plains 4
  Donut Plains 4           Morton's Castle
  Donut Secret 1           Donut Ghost House       Donut Secret House
  Donut Secret House       Donut Secret 2          Star Road 1
  Donut Secret 2           Donut Plains 3
  Morton's Castle          Vanilla Dome 1
  Vanilla Dome1            Vanilla Dome 2          Vanilla Secret 1
  Vanilla Dome 2           Vanilla Ghost House     Red Switch Palace
  Red Switch Palace        Red Switch Palace
  Vanilla Ghost House      Vanilla Dome 3
  Vanilla Dome 3           Vanilla Dome 4
  Vanilla Dome 4           Lemmy's Castle
  Lemmy's Castle           Cheese Bridge Area
  Vanilla Secret 1         Vanilla Secret 2        Star Road 2
  Vanilla Secret 2         Vanilla Secret 3
  Vanilla Secret 3         Vanilla Fortress
  Vanilla Fortress         Butter Bridge 1
  Cheese Bridge Area       Cookie Mountain         Soda Lake
  Soda Lake                Star Road 3
  Cookie Mountain          Ludwig's Castle
  Butter Bridge 1          Butter Bridge 2
  Butter Bridge 2          Ludwig's Castle
  Ludwig's Castle          Forest of Illusion 1
  Forest of Illusion 1     Forest of Illusion 2    Forest Ghost House
  Forest of Illusion 2     Forest of Illusion 3    Blue Switch Palace
  Blue Switch Palace       Blue Switch Palace
  Forest of Illusion 3     Forest Ghost House      Roy's Castle
  Forest Ghost House       Forest of Illusion 4    Forest of Illusion 1
  Forest of Illusion 4     Forest of Illusion 2    Forest Secret Area
  Forest Secret Area       Forest Fortress
  Forest Fortress          Star Road 4
  Roy's Castle             Chocolate Island 1
  Chocolate Island 1       Choco-Ghost House
  Choco-Ghost House        Chocolate Island 2
  Chocolate Island 2       Chocolate Island 3      Chocolate Secret (FAST)
  Chocolate Island 3       Chocolate Island 3      Chocolate Fortress (ALT)
  Chocolate Fortress       Chocolate Island 4
  Chocolate Island 4       Chocolate Island 5
  Chocolate Island 5       Wendy's Castle
  Chocolate Secret         Wendy's Castle
  Wendy's Castle           Sunken Ghost Ship
  Sunken Ghost Ship        Valley of Bowser 1
  Valley of Bowser 1       Valley of Bowser 2
  Valley of Bowser 2       Valley Ghost House      Valley Fortress
  Valley Ghost House       Valley of Bowser 3      Larry's Castle
  Valley of Bowser 3       Valley of Bowser 4
  Valley of Bowser 4       Larry's Castle          Star Road 5 & Front Door
  Valley Fortress          Back Door
  Larry's Castle           Front Door
  Back Door                *END 
  Front Door               *END
  Star World 1             Star Road 1             Star Road 2
  Star World 2             Star Road 2             Star Road 3
  Star World 3             Star Road 3             Star Road 4
  Star World 4             Star Road 4             Star Road 5
  Star World 5             Star Road 1             Star Road 6
  Gnarly                   Tubular
  Tubular                  Way Cool
  Way Cool                 Awesome
  Awesome                  Groovy
  Groovy                   Mondo
  Mondo                    Outrageous
  Outrageous               Funky
  Funky                    Star Road 7 (Yoshi's House)

< How to beat AWESOME (in special world)

Here's how to beat AWESOME without having to worry with jumping on koopas
and bullets and all those nasty things at the end:

1. The goal is to cross the whole section at the end (where all the fish,
bullets, etc start coming at you like crazy) using a flying blue yoshi.

2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
water where the egg hatches -- small blue yoshi will eat a power star and
immediately turn into big blue yoshi.  At this point, press pause-select
to get out.

3. The hardest part is probably getting blue yoshi in AWESOME over to the
last pipe before the nasty section.  Once you get him there, try to eat one
of the turtle shells and/or turtles.  BUT HERE IS THE TRICK:  You will never
make it over the gorge to the end by flying at normal speed.  You have to fly
fast just as you would run fast by holding the Y button down, while flapping
"your wings" with the B button.  But watch out, if you press the Y-button AFTER
you eat a shell, yoshi will spit it out.  You must press Y before eating the
shell, and never let up again until you get to the end.  Flap like crazy and
you will make it over the gorge.

< How to beat Funky in the Special World

   Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
   the level two spaces to the right. Then, at the very beginning, run to one
   block before you meet the first wiggly, then fly with Yoshi. When it looks
   like you're coming down, DON'T let go of any buttons. You will
   automatically get kicked further by the bullets firing off the canons. Keep
   this up till you reach the springboard next to two pipes.

   Then, the procedure I followed to carry the springboard to the next pipe
   was to first swallow the wiggly in the next area, pick up the springboard,
   run with it, jump, etc....

   This level gets my vote for MOST ANNOYING. Especially when that idiotic
   Yoshi runs away so many times. Talk about loyalty!


> Favorite 1-Up tricks

> For someone who hasn't advanced far in SMW, the easiest source of
  one-ups is Yoshi's Island 2.  Enter with Yoshi, then bumping the block
  that normally gives Yoshi gives a one-up.  Use START and SELECT to
  jump out of the course and repeat as often as desired.  It is a little
  faster if Mario is caped and you enter at the middle of Yoshi's Island
  2.  Then one can get a life every 10 seconds or so with no skill
  required.  I generally run it up to the maximum of 99 lives in order
  to pay for the increasingly long trip back to Yoshi's Island.

< Go to Chocolate Island 4 in world 6.  You must have a
  cape.  Get the first P-block and go down the grey tube.  Once in the
  tube, grab the second P-block and jump off the edge.  Hug the right
  wall until you see the seventh opening in the wall that is filled with
  1-UP mushrooms.  Float into the passage and grab the 1-UPs.  When you
  come out of the tube, go back to the left and repeat as many times as
  needed.

< Just before entering the last area of Vanilla Secret Fortress (to face
  Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
  at the Red Door (don't touch the ground - tread water).  At first this
  will just earn points, but the points increase and eventually become
  1-Ups.  This basic technique applies most places where an enemy can be
  continually stomped w/o touching the ground.

< In Butter Bridge 2, there is one green pipe with a small log platform
  on both sides (this is about 2/3 of the way through, also it's the
  pipe you come back up through if you go down the second purple pipe
  to ride the rope).  If you have a cape (there is a feather in the
  green "!" block right after the middle goal), get on the right log
  platform trapping the koopa between you and the green pipe.  Now, you
  can use the cape spin trick to continuously knock the koopa shell
  against the pipe to collect unlimited 1-Ups until the clock runs out.


> There's a place where you can get unlimited lives
  (well, I guess up to 100, I never actually saw how far I could go) in the
  Sunken Ghost ship. Just before you enter the pipe to go the second portion
  of the ship, go to the left and up. There will be two bullet things that
  will keep shooting and they will hit your feet. First, you get 200, 400,
  800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
  there for a minute and rack up lives.


> In the Forest of Illusion (one of the acts on the left.) there is
  an act where there is a koopa "fishing" with a green mushroom. Ignore him.
  Get a shell and run to where you find the first pipe. There is a monster
  that comes out of the pipe and throws creatures at you. There is a depression
  in front of the pipe. Take the shell and throw it at the pipe, it will start
  to bounce back and forth. Everytime the guy in the pipe throws a creature
  the bouncing shell will kill it. Further, you can now "take the bait" from
  the guy in the cloud. He will also throw more creatures giving you more guys.
  It is possible to get 40-70 guys (depending on how good you are at getting
  the guy in the cloud to constantly throw in the depression) in one play of
  the scene.


> Go to the first world in the forest (the one next to the  Ghost
  House). Play through that World and touch the midway goal (the small goal
  post, ya know what I mean, right?). Then exit the world (start to pause,
  select to bail).
  Now go back into the world. You'll start at the midway post. Run to the
  right and you'll find a block that alternates between the different pow up-s
  in the game. Hit the block when it's a feather and you'll catch the invinc
  star. Now run to the right and hit every monster along the way. Soon, you'll
  start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
  be able to get 15 lives or more before the star fizzes out.


> In regards to extra lives, I found the best way is using (as someone
  else mentioned) the star.  I use the 5th special world (I'm pretty sure
  it's the 5th), I'm not sure what it's name is, but I can tell you that it
  is the one on ice, with lots of Rex's.  What you want to do is go until
  you get to the platform that has 5 coins and a ?-box above it.  You must
  carry the Power button with you to this point.  Hit the P, and get the star
  from the ?-box.
  Then jump up and down and touch all the cheep-cheep's that are flying back
  and forth.  When the P-power ends, and you fall (because the ledge turns
  back into coins) run to the left and kill everybody in your path.  I can
  consistently get 17-20 lives from using this method.


> This is the 1-up method I use.  You get 40-50 lives, a power-up,
  and a Yoshi all at once.  I kinda like it, and you are welcome to add
  it to the list if you don't have it already.
  In Vanilla Secret 3, go to the midway tape.  Break the tape and leave
  the world.  Go back in the world, starting at midway.  Go right, until
  you come to a pipe.  In a music box above the pipe is a power-up.
  Continue right, avoiding paratroopers and spiked guys, over the
  chasm, and to the row of blocks above a field of spiked turtles.
  Hit the bottom of the SECOND block in that row.  It is over the spiked
  turtles, but with minimal practice you can hit it easily.  In the
  SECOND block is a P-Block.  DON'T JUMP ON IT!  Grab it, and take it with
  you.  While carrying the P-Block, return back to your left, over the
  chasm, past the pipe you saw before, and past the midway tape.  Continue
  until you get BETWEEN 2 pipes on the same screen.  Each pipe has a
  villian jumping out of it, and there is a chasm just to the left of
  the left pipe.  Set the P-Block down here.
  Jump on the P-Block, jump over the chasm on the left, and run as far
  and as fast as you can left.  Each turtle/villian has turned into a
  coin, and after ~5 of them they are all 3-ups.  Tons of 'em.
  The P-Block power will run out about the time you get back to the Yoshi
  block.  Get Yoshi, and leave the world.  ***NOTE: Don't leave the world
  until the game has finished couting up your lives!!!!  You get so many
  you have to wait till it counts em all.  Voila!  Many lives and a Yoshi.

===========================================================================

SUPER OFF-ROAD

< Unlimited Continues - First, plug in both controllers.  Next, select a
  2-player game and play as the red truck, but let the blue truck stand
  still.  When the race ends, you will be in third place, which will
  automatically put you in the next race.  The unused blue truck will
  always be able to continue.
  (This doesn't make much sense to me.  Does someone with the game
  understand it?)

===========================================================================

SUPER R-TYPE

< Level Select - At start up, hold down the 'R' button and press up on the
  joypad 9 times.  The select will be signalled by a sound.  Once started,
  pause the game (by pressing start), hold down the R, A, and SELECT
  buttons simultaneously.  Choose the level by pressing up or down on the
  control pad.  The level selected shows up in lower left corner.

< Instant Power Ups - On the title screen press the following key sequence:
  Down, R, Right, Down, Right, Right, Down, Right, Down, Down.  A tone will
  sound when entered correctly.  Hit START to begin, and then pause.  Enter
  the following code: R, Right, Down, Y, Down, Right, Down, Left, Right,
  Down, Right, Right.  Next, you can select power ups as indicated below.

  PRESS ONE BUTTON FOR INITIAL ATTACK AND THEN ONE BUTTON FOR MISSILES.

  ---------------------          ------------------------
  |  Initial Attack   |          |  Missiles and Bombs  |
  ---------------------          ------------------------
    A     Sky Laser                A     Homing Missiles
    B     Ground Laser             X     Spread Bomb
    X     Reflect Laser
    Y     Spread Laser
    R     ShotGun Bomb

===========================================================================

SUPER SMASH TV

> Turbo Mode - Put the cursor on 'One Player'.  Left, Right, Left, Up, R, R.
  (It'll say "Bingo!")

> More Lives - Put the cursor on 'Two Players'.  L, R, Up.  ("Bingo!")
  Maximum lives 7, maximum continues 7.

> Circuit Select - Put the cursor on 'One Player'.  Right, Right, Up, Down, R,
  L.  ("Bingo!")  Then choose 'One Player' or 'Two Players' and hit START.
  (rumor has it you may need to start at the top and press "up" instead of
  just starting on 'One Player')

> Fight No Enemies! - Use the Circuit Select code.  Select a circuit.  Now,
  If you hold down SELECT while entering a room, no enemies will appear
  in it.  You can do this for some rooms and not others, which allows you
  to skip Boss rooms, or difficult ones.  Once you have 10 keys, you can use
  this to get to the Pleasuredome pretty easily.

> Sound Check Screen - Put the cursor on 'One Player'.  L, R, L, L, R.
  ("Bingo!")

> Programmers Screen - Bring up the Acclaim logo, and hold down buttons L and
  R.  When the quill appears, also hold down button B.

> Level Maps

   Map 1        2 -->   5 -->  $8$
                        |       |                  
               /|\     \|/     \|/                
                |                                  
   S->  1 -->   3       6 -->   9 --> 10 (BOSS)     9
                |                                  /|\
               \|/     /|\                          X
                        |                          \|/
                4 -->   7 -->   X                   5

     1. Arena 1              6. Crowd Control
     2. Collect 10 Keys      7. Total Carnage
     3. Collect Powerups     8. Bonus Prizes 
     4. Eat My Shrapnel      9. Tank Trouble
     5. Meet Mr Shrapnel    10. Mutoid Man     X. Secret Room 1 (1st ?)




   Map 2                7 --> $12$
                                |
                       /|\     \|/
                        |
        2 -->   4 -->   8      13
                                |
       /|\     /|\     /|\     \|/
        |       |       |
   S->  1 -->   5 -->   9      14 --> 17 (BOSS)
        |       |       |
       \|/     \|/     \|/     /|\
                                |
        3 -->  $6$-->  10      15               15
                        |                       /|\
                       \|/     /|\               X--> 17 (BOSS)
                                |               \|/
                       11 -->  16 -->  X         7

   1. Orbs!          7. Metal Death        13. Slaughter 'Em
   2. Rowdy Droids   8. Fire Power Needed  14. Lazer Death Zone
   3. Film at 11     9. Smash 'Em          15. Chunks Galore
   4. Vacuum Clean  10. Turtles Nearby     16. Buffalo Herd Nearby
   5. Meet My Twin  11. These Are Fast     17. ScarFace
   6. Defend Me     12. Watch Your Step     X. Secret Room 2 (2nd ?)




   Map 3                7 --> $12$
                                |
                       /|\     \|/
                        |
        2 -->   4 -->   8      13
                                |
       /|\     /|\     /|\     \|/
        |       |       |
   S->  1 -->   5 -->   9      14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss)
        |       |       |                                   |       
       \|/     \|/     \|/     /|\                         \|/      
                                |                                   
        3 -->   6 -->  10      15            15            20 --> 21 (Boss)
                        |                    /|\                    
                       \|/     /|\            X --> 17 (Boss)
                                |            \|/
                       11 -->  16 --> X       7

   1. No Dice!              9. Scorpion Fever        17. Cobra Death
   2. Turtles Beware       10. Dynamite Cobra Boss   18. Almost Enough Keys
   3. No Turtles Allowed   11. Witness Total Carnage 19. You (Don't) Have
   4. Extra Sauce Action   12. Enjoy My Wealth           Enough Keys
   5. Temple Alert         13. Walls of Pain         20. Pleasure Dome (4th ?)
   6. Turtle Chunks Needed 14. Last Arena?           21. Eat My Eyeballs (5th?)
   7. Secret Rooms Nearby  15. Use the Buffalo Gun    X. Secret Room 3 (3rd ?)
   8. Cobra Just Ahead     16. Secret Rooms Nearby    

> Ending - Collecting all 5 question marks puts the game into Turbo Mode.

===========================================================================

SUPER STAR WARS

> Level Select -
    1. Select the Options Screen
    2. CHANGE SOMETHING, even if you change it back what is 
       originally was, the code does not work unless something 
       is changed
    3. Return to the Start/Options Screen
    4. Enter code a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b
    5. If entered correctly a Jawa will scream, if not power 
       off and retry
    6. Press Start and the Character Select Screen appears
    7. Select a Character and begin game
    8. Rapidly Press Left and Right Buttons on Controller 2
    9. GAME DEBUG screen appears allowing you to select 
       Level, Stage, Number of Lives, Health, Character, Gun
   10. Select Options using Controller 1

   The Game Debug screen can now be accessed at anytime by 
   Pressing Left and Right on Controller 2.

   If you wish to skip the rest of a Level Press Start on 
   Controller 2 and Stage Cleared appears on the Screen.  All 
   bonus points are received as if the Level was completed.

   Now this code is not flawless.  For some reason the Trench 
   Battle scene when completed does not continue properly.  
   Instead the screen returns a stationary Death Star Battle 
   scene with explosions in the distance and Tie Fighters 
   attacking.  If you wish to see the end scene press start on 
   Controller 2.

> How to get 99 Lives - 
  In the Land of the Sand People, there are 2 sets of floating rocks, in
  which you have to jump from rock to rock, to get to the other cliff.
  At the very beginning of the second set you come too, jump off the
  cliff edge, and aim Luke to the left. You will land on a ledge, and
  you will be in a small cave area. Falling rocks will keep falling on
  you, but don't worry about that. Now shot up in the air all over the
  place to reveal 1-UPs. There are 7 or 9 of them. Get them all and then
  commit suicide. When the game starts up again, you start at the cliff
  top again. Jump down and repeat til you have 99 lives.

> Sound Test - Hold down X,Y,A,B and press SELECT and START at the same time.
  It should bring up the Sound Test screen and give you some codes.  (Hopefully
  all those codes are right here in this list, so you don't need them.)

< Some Codes - I'm told you perform them immediately after returning from
  the Options screen, though other people say to do them just before leaving
  the Options screen.  If you know for sure, let me know.
  5 Continues:  XBBAY
  Light Saber:  YYXXABXA

===========================================================================

SUPER TENNIS

< Start in Final Game - To see the ending screen and be a winner in every
  tournament as 'AMY', enter the first code below.  You will have to win
  the New York Open, which is the final game.  The second set of codes will
  get you to the championship with the maximum number of points.

  08QCMVF RHRMSYY                  K8Xd3Hr Ftlwjpc
  RHYH9QX J0VYQYH                  Zgnybq1 4065C6P
  4HR0CQ1 4065C6P                  Djstk8X D3Hrftl
  DJSSSRL MM8                      Wjpukmw Igg

< Advanced opponent - Start the game like normal, but when you begin, press
  SELECT on controller 1 before you serve.  Now, on controller 2, press
  these buttons in this order:  R, R, Left, Down, B, A, L, L.  You should
  hear the crowd cheer.  Back on controller 1, press A or B and you should
  see some numbers and letters on the screen.  Change all of them to the
  letter F using the X and B buttons on controller 1, and you will have a
  pro who is fast and very accurate.  (I imagine it's probably a hex code,
  so if you want a real loser opponent, you could probably make them all
  1's or 0's.)

===========================================================================

THUNDER SPIRITS

< Option Screen - Hold the L button the SELECT button down.  Then press
  START, and you will be brought to an option screen.

===========================================================================

TMNT IV

< 10 Lives - On controller 2, Up, Up, Down, Down, Left, Right, Left, Right,
  B, A.  (But when do you do this?)

===========================================================================

TOP GEAR

< Passwords:
                   Amateur            Pro             Champ
-------------------------------------------------------------------
South America     Moonbath          Four Meg         Educated
Japan             Gearbox           Legend           Oilcloth
Germany           Car Park          TheWorld         Wreckage
Scandanavia       Road Hog          Letsrace         Caracole
France            Emulator          Alchemy          Epyllion
Italy             Analyser          A Looper         Glucagon
U.K.              Horizons          Seasonal         Keelson

< Select UK as the country you want to play, and enter 'VALHALLA', and you
  can play all the countries you want.

< Passwords for Top Racer (SFC version of Top Gear) in Professional Mode:
    U.S.A.         Four Meg
    Scandinavia    Alchemy
    S. America     Legend
    France         Looper
    Japan          TheWorld
    Italy          Seasonal
    Germany        LetsRace

===========================================================================

ULTRAMAN

> Options Screen - Press SELECT and START together at the title screen.
  This will allow you to adjust the difficulty and enter a Sound Test
  mode.

===========================================================================

U. N. SQUADRON

> Extra Difficulty Setting -- Plug in the 2nd controller.  Go to the option
  screen with the 1st controller and highlight the difficulty setting.
  Hold down the A and X buttons on the 2nd controller, and then change
  the difficulty with the 1st controller.  You should see a new level called
  "GAMER".

> Methods for defeating:

Use the F8E until you can afford an Efreet
  First board - Tank
	No weapons.  Shoot at the tank treads and dodge the rockets.

  First Air board -- Big Stealth
	Hit the big Stealth with three clusters as soon you can see it.
	Be sure the grab the (3)power-up after the first cluster.  You
	have to be at least half way up the screen to get it.
	Next, hit the Stealth with bombs until it rises too high then
	launch your megacrusher.
	Get behind the Stealth and fire away, staying between the
	air charges and away from the center of the Stealth

  Sub
	No weapons.
	Stay in the upper left part of the screen when you are
	not shooting the Sub.

  Land carrier
	You don't need weapons.  Take bombs though.
	Get low on the deck.  You can shoot out the aircraft launchers
	and the rocket ports, but you have to change elevation a little
	and dodge around.  You don't have to raise up until the end.
	You will be below the big rocket fire.
	Once you have disabled everything except the big rocket 
	launcher, raise up to just above the mountain line and fire 
	at the top edge of the big rocket launcher.  He'll die fairly 
	soon.

  Second Air board -- Small Stealths
	Bombs and megacrusher.
	Use bombs to take the guys behind you.  Get above them.
	You have to keep up or you're dead.  Use the megacrusher on the
	three Stealths.  They are weak now. Shoot-em-down.

  Minks battleship:
	This guy is hard.  Take all the weapons.
	Fire at the small gun on the front.  Raise up to the top of the
	screen before you get too close or the Unicorn will pass.  Be
	sure to get the Unicorn.  Try to hit the stacks until you get
	to the middle of the ship and then launch you megacrusher.
	It will knock out all the small arms in the central part of
	the ship.  Drop bombs on the rear big guns.  Get get below the
	deck for the turn around.  Raise and knock out he back small
	guns.  If you have enough fire power you can target the
	the two big guns and still stay away from their fire.  You have
	to get just high enough.  Once the big guns are gone, fire into
	the stacks (he'll flash when you hit the right spot). He'll die.
	You don't have to knock out the front guns.

  Forest Fortress:
	Take all your weapons, just in case...
	There is a Unicorn just before the fortress, but I can't
	figure out how to get it.
	Get to the level where you can hit the front cannon and the
	aircraft launcher at the same time.  You can stay here and
	clear out the whole front of the fortress. Don't move until
	you knock out the last cannon.  Raise up and hit the big
	cannon low.  Use you cluster bomb or regular bomb to take out
	the last aircraft.  The cannon will blow up if you hit it hard.
	Next, hit the rocket launcher.  Drop a few bombs on it at the
	same time you shoot at the second large cannon.  Get the
	fuel-up at the end.  Take out the rear small cannons the same
	way you did the front cannons.  Go back to the rocket launcher
	and take'em out.

  SR71 Blackbird:
	Take all the weapons.
	Use napalm to get the rocket launchers.
	Use the gunpod once the air battle starts.  Get below
	the Blackbird with the gunpod and go to work.  That's all
	it takes.

  Cave Fortress:
	This one is pretty hard.  I've only beat it once so far.
	Take cluster, phoenix, gunpod and megacrusher.
	Shoot down everything until the second ground machine gun then
	use phoenix, until you get to the vertical ascent.  Before
	entering the column launch a megacrusher.  Get up and over
	to the upper middle cavern, launch a second megacrusher.
	Use cluster until the vertical descent where you go back to 
	phoenix.  Use all your phoenix up.  Too many weapons get in
	the way at the end.  There is a Unicorn at the upper right when
	you get to the one-eyed-machine.  Get the Unicorn, keep
	the conveyer belt clear with your gun and clusters.  Shoot
	the crap out of the eye (up close) with the gunpod.  The
	eye turns red and he dies.

===========================================================================

WINGS 2

< Radar - ATS, hold L and R and Up.  Then press START.

< Passwords - two sets, let me know what works and what doesn't.
        FGXHBQ!nG!xF         (Bombing Run)
        r5xKNJH2pg!3         (Strafe)
        HMdMJ6C!brG!v!       (Dogfight)
        LV!xv!HLPQBCP        (Dogfight)
        T!BRLQ!wC7IBF!       (Bombing Run)
        jX2TBGnkGC!w         (Dogfight)
        sZG70wW6HBF          (Strafe)
        !4!FIGCwPQk8Y        (Dogfight)
        hVY09Gs4BG!Z         (Bombing Run)
        7YW2yn!R7Hzh         (Dogfight)
        LHxPFCb!4!!!BsG!     (Strafe)
        S!!dNpG9BwH96        (Dogfight)
        6m!CQG!NCGGL8        (Bombing Run)
        DvkbP4T!dXwB         (Dogfight)
        B!HdPBB!gQLTB!       (Strafe)
        zq5gPNL8Hq!B         (Dogfight)
        !c!LIKGsKQFXj        (Dogfight)
        7dzI2G8MwR!Z         (Bombing & Dogfight)
        BBHnwLL1CB!r         (Last Stage)

        c!!6bmHCJhtHM        4
        BV!wv!HLPQCMP        5
        T!LRLR!wC7lBK!       6
        Bt!jGX!dGLZST        7
        sBV70wWYGBB          8
        CG!YPDM4lV!Gl!       9
        hV00JGj4BH!2         10
        !7zGW7R6xmB!2        11
        !!4Tb!JGPMdvs!h      12
        G!!dPNG1BQFD6        13
        ChD8ZCDcsW!G         14
        NHQCKwblHXQ          15
        !zBdP!7BDBBlK        16
        d8!zhF!GNLM2g        17
        !!FjKcSGBdvG!        18
        W7!JBWCMGr!Ml        19
        BBHnwLL1CB!r         20

===========================================================================

Y's III

< Invincibility Code - Begin a game and press RESET on your machine.  When
  the American Sammy logo appears, use controller 2 and press Up, Down, Up,
  Down, SELECT, START before the logo fades out.  When the Continue screen
  comes up, select "Continue" on controller 1 and go to any previously-saved
  area.  Press SELECT to display menu, and then go to the status screen.
  When it shows up, press START on controller 2.  The word "debug" should
  appear next to the status.  When you continue your game, you will be
  invincible!

< Password to take on Demonicus:
    hSzz4  FHzSoao  Z1pZpaG
    8G8oa  oYwSwRw  AADdpZp
    ddddd  ddddddd  ddddddd
    dddd4  FF

===========================================================================
ZELDA 3:  A LINK TO THE PAST

> Where are all the Quarter-Hearts?

  1)  In the race below the town in the light world
  2)  In Blind's house in the light world town, must bomb in basement
  3)  In hole at west end of the light world town, must jump into hole
         from above and then bomb to find heart in chest
  4)  In swamp in light world after draining water from the swamp
  5)  In cave with old man in the desert
  6)  On ledge above desert to left of palace -- exit palace on left side
  7)  Under pile of rocks to the west of Sanctuary -- dash against pile
  8)  On island near Zora -- must get flippers from Zora first
  9)  On mountain in the light world up from Mountain Sanctuary -- jump
         down from top onto right ledge
  10) On top of mountain in light world, must set mirror in dark world
         (same place as setting mirror to get to third palace)
  11) Under a bush in the light world forest -- exit via stump
  12) On lower right ledge of pyramid in dark world
  13) In cave to NE of desert in light world (slightly below library) -- 
         must set mirror in dark world in ring of bushes
  14) In treasure chest house in dark world village
  15) In hole near equivalent of blacksmith's house in dark world -- must
         pound all stakes into the ground
  16) In cave/tree near woodcutter's house in light world once mist has 
         lifted and tree isn't being cut -- dash against tree
  17) In cave near Death Mountain in dark world (near forest) -- sign says
         must have cape; also need hookshot
  18) Under large stone in desert in light world (to right of palace) --
         must set mirror in dark world
  19) In cave above graveyard in light world -- must have 2nd power glove
         and set mirror in dark world
  20) On island near happiness pond in light world -- must set mirror in
         dark world
  21) On island near Turtle Rock in light world -- must have hookshot and
         go via dark world to top of mountain on east side and then set
         mirror
  22) In the left head next to the swamp palace (number 6) in the dark
         world 
  23) In the treasure field in the dark world -- dig until get 28-30
         holes dug and a 1/4 heart is found
  24) Near the 7th palace in the dark world -- on the ledge outside of
         the room where the big chest is found -- set a mirror to reach
         a ledge in the light world that can't otherwise be reached


> How do I get all four Magic Bottles?

  1) Buy one from the Bottle Salesman in the Light World village, for 100
       Rupees.
  2) In the Light World village, the building south of the one with the sick
       boy in it has a rear entrance.  There's a chest inside, with a Magic
       Bottle in it.
  3) If you swim upriver from Lake Hylia in the Light World, you'll swim under
       a bridge.  There's a man camped out there, and if you talk to him, he'll
       give you a Magic Bottle.
  4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
       the Dark World), a locked chest will appear in the Dark World equivalent
       of the Blacksmiths' House.  Get the chest, return to the Light World via
       the Magic Mirror, and go talk to the 'middle-aged man' just outside of
       the Desert.  He'll open the chest for you if you agree to his
       conditions.  You'll find a Magic Bottle inside.


> How do I make money in this game?

  After you've gotten the Power Gloves that allow you to lift white rocks, go
  to the southwest portion of the Light World.  Just outside the desert, you'll
  find an alcove with two large white rocks in it.  One of them has a staircase
  under it, and leads to a room with 10 vases in it.  Each vase has 5 Rupees.
  Loot them all, and then walk back outside.  You can keep entering, looting,
  and leaving until you have however many Rupees you'd like (up to 999).


> How do I catch the man that runs away from me in the Light World village?

  Approach him from the west.  As soon as he starts running away from you,
  Dash Attack (via the Pegasus Shoes) towards him.  You'll catch him.  All
  he does is tell you to try dashing into Trees, anyway.


> How do I open the locked chest I found in the Dark World?

  Take it to the 'middle-aged man' at the entrance to the Desert in the Light
  World.  Agree with whatever he asks you.


> What should I do with the Magic Powder?

  Once you've gotten the Magic Hammer, go jump into the hole outside the
  Blacksmiths' House in the Light World.  Sprinkle Magic Powder on the altar
  you'll find down there, and you'll gain the ability to perform magic at
  half the normal magic point cost.

  You can also sprinkle it on the white-and-red flying skulls that drain your
  Hearts and Magic gauge in the dungeons, and they'll turn into Faeries.  Quite
  an improvement.  (A rare few of them are immune to this.)

  There's also a chicken in one of the houses that will turn into a woman if
  you sprinkle Magic Powder on her.  Doesn't accomplish anything, but it's
  amusing.

> What things trigger Crystal Switches?

  1) Hitting it with your Sword.
  2) Hitting it with your Boomerang.
  3) Hitting it with the Hookshot.
  4) Having a Bomb go off near it.
  5) Hitting it with an Arrow.
  6) Hitting it with the Fire Rod.
  7) Hitting it with the Ice Rod.
  8) Throwing an object (vase, etc) at it.
  9) Hitting it with the beam of energy fired by any Sword of Level 2 or
     higher, while you're fully healed.
  X) Probably some other things I've forgotten.


> How do I kill the green and red guys who follow my movement?

  Fire an Arrow near one, and make him walk into it.


> Where are the eight Transport Squares in the Light World?

  1) In the far Southwest corner of the Desert, under a black rock.  Only
     reachable via the Flute.
  2) In the Northwest part of the grassy area in the Southern part of the
     world, under a white rock.  You need the Magic Hammer to reach it.
  3) At one of the lowest points on Turtle Rock.
  4) On the top of Death Mountain.
  5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
     down the posts you find there.  Hammer them in a Counterclockwise
     direction, starting with the Southeastern one.
  6) In the easternmost Southern entrance to the Lost Woods.  If you go there
     from the South, you'll need the Titan Gloves to lift a black rock.  If you
     go there from the North (inside the Lost Woods), you'll need the Magic
     Hammer.  The transporter is under a white rock.
  7) Under the black rock on the largest island in Lake Hylia.
  8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
     in the eastern quadrant of the world.  Hard to describe, sorry.  It's
     under a white rock.
  X) The entrance to Hyrule castle, after you've defeated Agahnim for the
     first time.  Just walk through the front gates, and you'll appear in the
     Dark World...it's not strictly a Transport Square.


> How do I get into the dungeons?

  Castle Hyrule, the first time:
	There's a bush on the eastern side of the castle, covering a hole.
	Lift the bush and jump in.

  First Light World dungeon (1st pendant):
	Just walk in.

  Desert Palace (2nd pendant):
	Read the Book of Mudora in front of the green stone in the center
        of the desert.

  Tower of Hera (3rd pendant):
	Just walk in.  However, you'll have to enter the Transporter atop
	Death Mountain, and then use the Magic Mirror to return to the Light
	World on top of Spectacle Rock in order to *reach* the dungeon.

  Castle Hyrule, the second time:
	Remember the energy barrier you saw blocking one of the outside doors
	the first time around?  Hit it with the Master Sword.

  Palace of Darkness (1st crystal):
	Pay the monkey to follow you, and then pay him to open the door.

  2nd Dark World dungeon (2nd crystal):
	Use the Magic Mirror to return to the Light World.  Enter the building
	there that corresponds to the dungeon entrance.  Push the blocks out of
	your way, and exit north.  Pull the right-hand lever, then go back
	outside and return to the Dark World via the Mirror's transport square.

  Lost Woods (3rd crystal):
	There are a number of mouths and holes around, and all of them lead
	into some area of the dungeon.  Try them all.  There's also one that
	is buried under a bush in the center of a 3x3 patch of bushes.

  Thieves' Den (4th crystal):
	Pull on the tines of the pitchfork held by the demon statue in the
	center of town.

  Ice Palace (5th crystal):
	Enter the transport square under the black rock on the island in the
	center of Lake Hylia (Light World).

  Swamp of Evil (6th crystal):
	In the Light World, use the Flute to go to location #6.  Lift the black
	rock to your right, and enter the transport square there.  Then go
	north, and look for a platform with the 'Ether' symbol in the center
	of it.  Stand there, and cast Ether.

  Turtle Rock (7th crystal):
	Go to the equivalent of Turtle Rock in the Light World.  Hammer down
	the posts you'll find there.  Start with the Southeast one, and work
	counterclockwise.  Enter the transport square that appears.  Stand on
	the 'Quake' symbol just south of you, and cast Quake.

  Ganon's Tower:
	Just walk up to it, and the 7 crystals will break the seal on the door.


> How do I get into the last part of the Lost Woods dungeon (3rd crystal)?

  Stand in front of the big insect-like thing, facing north.  Use the Fire Rod
  on it, and you'll burn open an entrance.


> I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
> after Turtle Rock), and I can see a ledge along the south wall, but I can't
> seem to reach it.

  See those blocks across from the ledge?  Dash into them from the south, by
  either standing right on the edge of the platform, or by facing east, holding
  the button down to Dash, and then facing North just before the Dash causes
  you to move.



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       c|     A  \__A_____A_____A     A     A_____A_____A  |  A     |c
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