__________________ / /_______________________ / Robing Houses /\ /________________ Written By / / \_______________/ Video Vindicator / / / ____/ / / SHADOWS OF IGA /\___\/ / 707-528-7238 / / /____________________/ / \____________________\/ INTRODUCTION: So you REALLY want to be a criminal now, eh? Well, this file should show you the correct ways and aspects of 'breaking' into this highly rewarding career. Some files which I also recommend reading are any ASCII files concerning security, and/or stealth combat. TOOLS OF THE TRADE: For maximum effectiveness, take a good glass cutter, a screwdriver (both standard and philupshead), a crowbar (optional), large nilon bag (1 at least), good boot knife or dagger, spray foam insulation, duck tape, flashlight, and a vehicle of some sorts (preferably a car or truck). Make sure the spray foam insulation is quick-drying, this is VERY important and I'll tell you why later on. Take the crowbar only if you feel the job requires it, a crowbar is EXTREAM and should be avoided, because it not only slows you down, but is noisy and bulky as well. THE BASICS: You want to case the house first (which will be described later) and make sure there is NO deviation. When you finally decide it's the right time (it doesn't make much of a difference if it's day or night, but night is more of a prefered time for obvious reasons). Once in, be quick and cautious, take only the things you either want or can sell quickly. Anything big (like TV's, VCR's, and Sterios) should be left for the pro's. When you are ready to go make sure you leave the same way you came in. Once out, take a quick route back to the car and make sure you can't be observed by anyone. Be smart and DON'T go near the house after robbing it, the police almost always go by the saying "The criminal will return to the scene of the crime." CASING THE HOUSE: First, try to get a general idea of how the house is layed out, and make a semi-detailed map of the outside, ajacent area, and all of the houses' windows and doors. Also map out all the streets, houses, and landmarks for about 2 blocks of all directions of the house. Watch and record the activities which normally are going on, such as cars, people, lights (inside houses), etc. Once you have found all of that info, plan out the best way to approch and leave the house, preferably the darkest/least housed direction. Make at least two other alternate escape routes! Also figure out which way the police would probably come from. POPULAR MISCONCEPTIONS: A glasscutter does NOT just cut right through the class and then you simply push a piece of the window in. A glasscutter simply makes it possible to break the glass neatly and evenly. You also must exert a fair amount of force when cutting, you can't just swing it across and expect it to break well. GAINING ENTRANCE: Widows are a houses main weakspot. Find a suitable window, and examine it totally! Look for a magnetic switch somewhere on the frame... if none is present, then try to push on the window and slide it in the direction that opens it, like this: STANDARD LOCK LOCK WINDOW (OPENS) \ / +----++-------- ]=_______+-------=[ +___/ +-------- / ^ // WINDOW '|` PUSH THIS ------+-+ LOCK LIFTS (DOESN'T OPEN) | WAY! --------+ TO OPEN You are trying to push the window so that the lock moves away from the stop- pers. If this doesn't work, then take the glasscutter and cut a straight line accross, about in the middle of it. Then take the duck tape, and place it along the line, making the line the duck tapes center. Then pull all of the black molding around the window out, and throw it out of the way. Then take the screwdriver and pry the bottom of the glass out of the frame. Once this is achieved, the rest is easy, pull it out to a little ways past the duck tape and hit it (like a karate chop) and it should break evenly and with very little sound. Once in, take time to look at all the neighboring houses, and try to see if there's any abnormal activity. If so, and you think it's about you, get out! OBSTICALS: If there is an exterior alarm bell box, take the philupshead screwdriver and punch a hole through part of the plastic. Then take the foam insulation and fill up the alarm box with it. Allow at least 5 minutes for it to dry! Once dry, the foam will either stop the bell from sounding, or muffle it down to nothing. If there is a magnetic switch attached to the window and you want to disarm it, examine it first! If it looks like it's expensive, don't mess with it! Some are wired to go off when you open'em. If it's Radio Shack or some other fairly lame company, take it appart and see if the magnet is holding the wires together or appart. If it's holding the wires appart, then cut both wires going to the alarm. That means when the alarm gets current, like from you junctioning across or opening the window, that the alarm sounds. If the magnet is holding the wires together, then junction across the two wires, and then cut the wires going to the box. The same holds true to the door alarms. If you are in doubt about how the alarm is wired, DON'T TOUCH IT! Since you obviously haven't tripped it yet, there's a good chance you won't! I've found dogs to be the least of all threats. Most of the time the dog is happy to see anyone, and if you pet it it'll leave you alone. Some dogs can be bastards though, and just throwing some meat over the fence almost always works. Poodles are waste dogs and need to be killed because they make so much noise, and believe me, the meat only stops them from barking for a few minutes. Silent alarms a VERY rare due to the cost of'em, but just to be safe, it's always good to cut the phone lines. If you are in the house, find the alarm, and realize it's a silent one (a phone outlet in the back is a dead giveaway) then get the hell out of there! But make sure you go out the same way you got in! There's no reason to trip it for sure if it's possible you didn't. Neighborhood Watch is nothing more than a pain in the ass, especially when it comes to casing the house. They are very active during the day, and almost dead at night (since most of them are old shits). ONCE IN: Once in, examine every room carefully. Most people will stash money in with their underwear (mostly it's in the guys drawer). Also check the vents, power outlets, and refigerator/freezer for abnormal stuff, lot's of people buy those stupid-shit money holders. If there is a safe, save it for last and only mess with it if you've got enough time. I won't go into geting into safe's unless there is some demand, since safes are rarely found. Do not vandalize the house, that just draws more attention to the case and attention is one thing you DON'T want, for obvious reasons... GETTING OUT: Once again, check all of the neighbors houses for activity, if there's none, leave the SAME WAY YOU GOT IN! I can't enhasize that point enough! You don't always know when there's an alarm system, even after you've been through the house, and you don't want the cops around too soon. Leave by following one of your escape paths, and go for your vehicle. Once there, drive off, not directly to your house, but not the opposite direction, and see if you are being followed (which is VERY rare, but you should take the time to check). Do not store most of the stuff at your house... put it at a friends house or stash it somewhere. Because if the cops come, the first place they'll look is your house. THE GETAWAY CAR: Your car should be fast, but not like a Porche or anything like that, those cars draw too much attention. You should also make it a black color, if at all possible. You may also want to remove your plates if you want to be extra careful. And make sure it has a full tank of gas! CONCLUSION: I hope you have found out something useful, and if you haven't, too bad. Be looking for more of my Anarchy files, which will be floating around on most boards. If you have any comments about this file, or suggestions for other files, leave me Feedback on my board (Shadows of Iga). -------------------------------------------------------------------------- SHADOWS OF IGA.............150 MEGS...........................NO LONGER UP ATLANTIS....................30 MEGS...........................804-355-7327 RIPCO.......................96 MEGS...........................312-528-5020 -------------------------------------------------------------------------- This concludes yet another wonderful ASCII File by... The Video Vindicator (C)opyright Shadow Systems 1987 SHADOWS OF IGA - 707-528-7238 PW: AMIGOD -------------------------------------------------------------------------- ==--------------------------------------------------------------------------== = SHADOWS OF IGA - 707/528-7238 - 150 Megs - All Bauds! - H/P/A - PW: AmiGOD = ==--------------------------------------------------------------------------== Downloaded From P-80 International Information Systems 304-744-2253