40Hex Number 6 Volume 2 Issue 2

40Hex Number 6 Volume 2 Issue 2                                       File 000


    Welcome to 40Hex issue 6.  If this is your first time reading an issue of
40 Hex, I welcome you, but recommend that you start with an earlier issue.
This issue will have a Virus Spotlite on Creeping Death(Dir-2).  It isn't in
the normal Hex Dump format, and it is fully commented.

   - Landfill is temporarily down(again!).  This is due to several [NuKEd]
     hard drive controllers...  we are down but NOT out.  Hopefully we should be
     up within several weeks of the release of this issue.  Hellraiser is still
     unable to edit the magazine, hopefully next issue he will be back in
     charge.

   - I think we must discuss one problem.  Recently, we have been verbally
     "attacked" by some lamers in the virus scene who like to jerk off on
     Fidonet.  To clear up the issue at hand, we personally don't use all of
     the methods found in the articles.  For example, we don't sit around all
     day and PKLite infected files and then remove the PKLite header.  We let
     you people do it.  As a matter of fact, we made it a hell of a lot easier
     due to this month's article called NoLite.  No self-respecting virus
     group would do it.  Not everyone that reads this magazine is a virus
     programmer, but wants to learn.  Ya gotta start somewhere.  Another person
     who has been insulting us on FidoNet is Sara Gordon.  I do not know the
     whole story behind her hatred, but I know it stems from a phone
     conversation between her and Hellraiser.  From what I understand, they
     disagreed on many topics, and HR may have gotten insulting (I don't
     know the whole story)

   - Anyone that would like to submit articles feel free to do so, as long as
     what you write is not stolen from another source and is of good quality.
     If you would like to write articles contact any PHALCON/SKISM member or
     upload them to either Digital Warfare or PHUN LINE.



                            40 Hex Mag Issue 6
                                April 1992

                               The Contents

 File 000.............................You Are Here
 File 001.............................Finding anti-viral programs in memory
 File 002.............................Code Concealing: Part I
 File 003.............................More Busts and Updates
 File 004.............................The NoLite Utility
 File 005.............................PHALCON/SKISM Update
 File 006.............................Some Dick who wants to bust virus authors
 File 007.............................The Kennedy Virus
 File 008.............................Cornell students nailed for viruses
 File 009.............................The Truth Behind Virus Scanners
 File 00A.............................Virus Spotlite-Dir2 Full commented source
 File 00B.............................Scan strings, and how to avoid them
 File 00C.............................!Virus Contest!

Our Members: Axiom Codex(*)-(Sysop of PHUNLINE)
             Count Zero(*)-(Hacker, Amiga Programmer, Master of 150#)
             CRoW MeiSTeR(K)-(Sysop of Crow Tech., Goob)
             Dark Angel-(Programmer, Master Chef)
             DecimatoR(*)-(Sysop of Digital Warfare, Programmer)
             Demogorgon-(Hacker, Programmer)
             Garbageheap-(Fearless Leader, Sysop of LandFill, Programmer)
             Hellraiser-(Fearless Leader, Programmer)
             Instigator(*)-(Terry Oakes' butt-buddy, 40 Hex writer)
             Joshua Tower-(Electronics, MonkeyWrenching)
             Lazarus Long-(Programmer)
             Night Crawler-(Courier, Keeper of All Virii)
             Orion Rogue-(Rouge?, named us, then laid back, and relied on name)
             Paragon Dude-(Macintosh Progammer(lonely))
             Renegade(*?)-(Hacker, Macintosh Programmer)
             Time Lord(*)-(Sysop of USSR Systems)

             (*)-Denotes persons who should avoid bending over for the soap,
                  and invest in large quantities of KY Jelly.
             (K)-Denotes persons who should get KY Jelly anyway.
             (*?)-Denotes persons who came too close, and wisely backed off
                  and also saved a fortune on KY Jelly.

Special Goodbye's to:Piff'(Sorry ya had to quit)

Greets to: Attitude Adjuster, Dekion, Loki, [NuKE], Suicidal Maniac, and our
           readers (do we have any?!?!?)

P.S.  The transcript of the Alliance mentioned in last issue will NOT be
released in this issue.  This issue is just too damned packed to add another
large file.  It will be put into 40Hex-7, if we aren't in jail.


                                                -)GHeap
40Hex Number 6 Volume 2 Issue 2                                       File 001

-------------------------------------------------------------------------------
                    Memory Resident Anti-Virus Detection
                              and Removal
-------------------------------------------------------------------------------

Here is a list of ways to see if anti-viral utils are present in memory.
I got the list out of PC interupts, a book by Ralph Brown.  Here they are:

F.-DRIVER.SYS (Part of the F-Protect virus package by Fridrik Skulason.)
              This program "grabs" the INT 21 monitoring code, if it was not
              already taken by another program.
              INT 21h, Function 4Bh, Sub Function EEh
              AX must = 4BEEh at call, and call returns AX=1234h if F-Prot
              sucessfully grabbed INT 21, and AX=2345h if the grab failed.

F-DLOCK.SYS  (A HD access restrictor, part of F-Protect Package)
              Call INT 2Fh, Funct. 46h, SubFunct 53h
              At call, AX must = 4653h, CX=0005h, BX= 0000h
              If present in ram, AX will return FFFFh.  To uninstall, call
              with AX & CX the same as above, but BX= 0001h.  AX, ES, & BX
              will be destroyed.

F-LOCK.EXE  (Part of F-Protect package, looks for "suspicious" activity)
            INT 2Fh, Funct 46h, SubFunct. 53h
            To call:  AX = 4653h, CX=0002h, BX=0000h (installation check)
                                            BX=0001h (uninstall)
                                            BX=0002h (disable v1.08 & below)
                                            BX=0003h (enable v1.08 & below)
            Call returns AX=FFFFh if installed ( BX=0000h at call)
            AX, BX, and ES destroyed, if uninstalled (BX=0001 at call)

F-POPUP.EXE (Pop up menu for F-Protect)
          INT 2Fh, Funct. 46h, SubFunct. 53h
          To call: AX=4653h, CX=0004h, BX= 0000h, 0001h or 0002h
                                       (See above - BX same as F-Lock)
          Returns: Same as F-LOCK.EXE

F-XCHK.EXE (Prevents execution of any progs which don't have self-checking
            code added by F-XLOCK)
           INT 2Fh, Funct. 46h, SubFunct 53h
           To Call: Registers = same as F-Popup, except CX=0003h, and
                    BX = 0000h (installation check) or 0001h (uninstall)
           Returns: same as F-LOCK, above.

TBSCANX (Resident Virus scanning Util by Frans Veldman)
        INT 2Fh, Function CAh, SubFunct 00h
        Call: AX=CA01, BX=5442h ("TB")
        Returns: AL=00h if not installed, AL=FFh if installed
                 BX=7462h ("tb") if BX was 5442h during call

        INT 2Fh, Function CAh, Subfunction 02h (Set state of TBSCANX)
        Call: AX=CA02h, BL = new state (00h=disabled, 01h=enabled)

VDEFEND (Part of PC-tools.  Works on v7.0)
        INT 21h, Function FAh
        To call: AH=FAh, DX=5945h, AL=subfunction (01h to uninstall)
        returns: CF set on error, DI = 4559h (?)

DATAMON (PC Tools 7.0 file protection)
        INT 2Fh, Funct 62h, Sub Funct 84h
        Call: AX=6284h, BX=0000h (for installation check), CX=0000h
        Returns: AX=resident code segment, BX & CX = 5555h

Flu Shot, or Virex PC
        INT 21h
        Call: AX=0ff0fh
        Returns if either is installed: AX=101h

If anyone has any more Anti-Viral IDs, post 'em on Digital Warfare and I'll
update this list.

                                       ---DecimatoR PHALCON/SKISM
40HEX_6_002     SEGMENT PUBLIC 'code'
                ORG 100H
                ASSUME CS:CODE,DS:CODE,SS:CODE,ES:CODE

;******************************************************************************

Concealment:      Keep Your Code Hidden From Prying Eyes
                                        by Demogorgon/PHALCON/SKISM


     Recently, I have been experimenting with a few new programming techniques
that should be of great interest to the virus writing community.  It is always
our top priority to keep our code out of the hands of lamers in order to
prevent the dreaded 'text change' and above all, to cause the anti-virus
community as much grief as possible.  In order to do this, we must put a great
deal of effort into concealing our code.  That is the focus of this article.

This file is divided into two parts.  The first part is devoted to developing
'debug resistant' code, and the second part deals with defeating disassemblers.
I will not cover encryption, because methods of encryption are commonly known
and there is really not much further I can go with that.  For a complete review
of self encryption methods, take a look at Dark Angel's Funky Virus Writing
Guide (number three, the one that hasn't been released yet.)

Part_I: The debugger is NOT your friend

     The basic idea behind writing debug ressistant code is finding a way to
make your code behave differently when it runs under a debugger.  With a real
mode debugger, this is simplicity itself.  All that is necessary is a little
knowledge of how a debugger works.  A debugger, such as debug or TD traces
through a program by setting handlers to int 1 and int 3.  These are called
after every instruction is executed.  A virus that wishes to avoid being
debugged can simply replace the handlers for these interrupts, and the results
will be just about whatever you want.  Here is some code to do this:

eat_debug:
        push    cs
        pop     ds
        mov     dx, offset eat_int
        mov     ax,2501h
        int     21h
        mov     al,03h
        int     21h
        ...                     ; rest of code
eat_int: iret

     As you can see, this requires minimal space in your code, and is certainly
worth the effort.  You can experiment by placing something else at 'eat_int'.
Another commonly used tactic is to disable the keyboard interrupt while certain
parts of the code are being executed.  This will surely keep lamers baffled,
though a pro would recognize what was going on immediately.  I am sure McAfee's
programmer's scoff at code such as this.  Also note that while this will defeat
the average real mode debugger, any protected mode debugger will step through
this as if it weren't there.  Playing with interrupts will not help you when
your program will be running in a virtual cpu anyway.  One method I found which
will work nicely against td386 is to throw in a hlt instruction.  This will
give TD an exception 13 error, and terminate the program.  Anyone who is aware
of this will just step over a hlt instruction, so therefore methods must be
used to conceal its presence, or to make it a necessary part of the code.  This
will be covered in part II.
     Another trick you can play is to call int3 within your program.  If
someone tries to run your program under a debugger, it will stop each time int3
is called.  It is possible to trace through it, but it will be annoying if
there are many int3's thrown in.

Part_2: Kill your disassembler

     No matter how well you mess up debuggers, your program is entirely at the
mercy of a programmer armed with a good disassembler.  Unless, of course, you
use techniques that will confuse disassemblers.  My favorite method for
baffling them is to create code that overlaps.  Overlapping code may seem a
little bit too complicated for most of us at first, but with the knowledge of a
few instruction hex translations, you too can make effective overlapping code
without sacrificing too much code size.  Overlapping code can get as complex as
you would like, but this file will only deal with the simplest examples.


eat_sr: mov     ax,02EBh
        jmp     $-2             ; huh?
        ...             ; rest of code

This may confuse you at first, but it is fairly simple.  The first instruction
moves a dummy value into ax.  The second instruction jmps into the value that
was just moved into ax.  '02EB' translates into 'jmp $+2' (remember that words
are stored in reverse).  This jump goes past the first jmp, and continues on
with the code.  This will probably not be sufficient to defeat a good
disassembler like Sourcer, but it does demonstrate the technique.  The problem
with this is that Sourcer may or may not just pick up the code after commenting
out the 'jmp $-2'.  It is difficult to predict how Sourcer will respond, and it
usually depends on the bytes that appear directly after the jmp.  To severely
baffle Sourcer, it is necessary to do some stranger things.  Take a look at
this example.

erp:    mov     ax,0FE05h
        jmp     $-2h
        add     ah,03Bh
        ...                     ; rest of code

This code is quite a bit more useful than the previous listing.  Let us
simulate what would happen if we were to trace through this code, showing a hex
dump at each step to clarify things.

 B8 05 FE EB FC 80 C4 3B   mov     ax,0FE05h       ; ax=FE05h
 ^^ ^^ ^^
 B8 05 FE EB FC 80 C4 3B   jmp     $-2             ; jmp into '05 FE'
          ^^ ^^
 B8 05 FE EB FC 80 C4 3B   add     ax,0EBFEh       ; 05 is 'add ax'
    ^^ ^^ ^^
 B8 05 FE EB FC 80 C4 3B   cld                     ; a dummy instruction
             ^^
 B8 05 FE EB FC 80 C4 3B   add     ah,3Bh          ; ax=2503h
                ^^ ^^ ^^

     The add ah,03Bh is there simply to put the value 2503h into ax.  By adding
five bytes (as opposed to simply using 'mov ax,2503h') this code will confuse
disassemblers pretty well.  Even if the instructions are disassembled properly,
the value of ax will not be known, so every int call after this point will not
be commented properly, as long as you never move a value into ax.  You can
conceal the value from the disassembler by using 'add ax' or 'sub ax' whenever
possible.
     If you examine this closely, you can see that any value can be put into
ax.  Two of the values can be changed to whatever you want, namely the FE in
the first line, and the 3B in the last line.  It is helpful to debug through
this chunk of code to determine what values should be placed here in order to
make ax what you would like it to be.
     Back to the subject of killing debuggers, it is very sneaky to hide
something like a hlt instruction inside another instruction, such as a jmp.
For example, take a look at this:

glurb:  mov     cx,09EBh
        mov     ax,0FE05h ;-\
        jmp     $-2       ;  >--this should look familiar to you
        add     ah,03Bh   ;-/
        jmp     $-10
        ...             ; rest of code

The three lines in the middle are a repeat of the previous example.  The
important part of this code is the first line and the 'jmp $-10'.  What happens
is, the jmp goes back into the 'mov cx' instruction.  The '09EB' translates
into 'jmp $+9'.  This lands in the '$-10' part of the first jmp.  The $-10 just
happens to be stored as 0F4h, the hlt instruction.  By making the hlt part of
another instruction, it is not visible when it is being traced through by
td386.  It is also not possible to remove it without altering the code.

     The purpose of this article is not to supply code to be thrown into your
own programs.  The purpose is to get you to think about new ways to avoid
having your code looked at and modified by others.  The most important thing is
to be original.  It is pointless for you to simply duplicate this code, because
anyone else who has read this file will already know what you are trying to do.

code            ENDS
                END     concealment
40Hex Number 6 Volume 2 Issue 2                                      File 003


    Well, there have been plenty of busts in 1992 so here is the run down 
to the best of my knowledge for anyone who is interested:

Asphi: Busted by MCI on January 20 for hacking on 476's.  Had to pay $2700 for
       the phone calls he made.  From what I found out MCI Wants to nail him to
       the wall.  Charges include: Unlawful use of a computer, Credit Card
       Fraud, Theft of Services, Criminal Conspiracy and some more I can't
       think of, 10 or so total.  And of course they took his system.  He is
       going to have a trial, but a date has not yet been set.

Axiom Codex:  Billed $2000 for equal access codes.

Cold Steel:  Billed $40.00 for 476's

Count Zero: Yet another that got nailed for 476's.  Billed $86.63 and had to
            tell his parents.

Deathblade:  Billed $100 for 476's.

Dekion: Also nailed for 476's.  Not sure if he will be charged.  Billed 
        somewhere between $100 - $1000.

Genghas Khan:  Nailed for CBI and for 733's.  Not sure about what will happen
               to him, but I heared from his friend that he is really screwed.

Instigator:  I got nailed in the 476 ring too.  They took my system but gave
             it back.  I got billed for $1970.17.  I got charged with 1 count
             of Theft of services.  They dropped the other 8 charges.  I am
             going to be on informal probation for a short period.  

Marauder:  Raided last year by GBI, they took his computer equipment and
           never gave it back.  They finally decided to charge him with
           some misdemeanors.

Netrunner:   Billed $100 for 476's.
 
Terminal:  Arrested same time as Genghas Kahnvict.  He is NOT a minor...

VenoM:  476's again.  Billed $75.00 and had to tell his parents.


*** AND the LAMEST bust of the month award goes to:

DecimatoR - for sitting in his car along a main road while using the beige box!
He ran up a wopping $0.81 phone bill before the cop came by and asked him 
if he was having car trouble and saw the wires running from the car into the
telephone pole.  He was arrested, then released. No charges have been filed....
yet!


*** AND the second LAMEST bust of the month award goes to:

Hot Rize - for wizely running his neighbors phone line into his own house. No
one would notice that one, eh?  We also recieved confirmed reports that he is a
dweeb.

-------------------------------------------------------------------------------

All 4 PHALCON/SKISM joints went down between January and March.  The Landfill
for security reasons, Digital Warfare because of me getting busted, PHUN LINE
for security reasons, and USSR because Time Lord may be getting busted.
Digital Warfare went back up though, with DecimatoR as sysop.

**  Apparently the head of the 476 operations is Terry Oakes.  He is the phone
    Fraud investigator in charge of the TeleConnect Investigations.  Give him a
    ring at 800-476-1234 Ext. 3045.  Thank you.
   
**  References to 476's are refering to 800-476-9696 owned by Teleconnect, a
    subsidary of MCI. (6 Digit Calling Cards  - Get a LAMER to hack 'em)
   
**  Make sure you change your passwords if you use the same one on Digital
    Warfare as you do on other boards.  They have the OLD user list.

**  Additions to the list will be on a first busted first added basis.

  
                                       -Instigator 
40Hex Number 6 Volume 2 Issue 2                                       File 004

                              NOLITE v1.0
                             By DecimatoR 
                            of PHALCON/SKISM
                      PD War Collection Program 1

     This program will remove the PKLITE header from .EXE and .COM for
     two reasons.

     A) To make the file un-decompressable, which dosen't mean much if
        you have the registered version of PKLITE.

     B) More importantly, makes the PKLITEd file unscannable to virus
        scanners, such as McAfees' Virus Scan etc...

     Does this by overwriting the header with random text from memory.

     Parameters are simple:

     NOLITE filename.ext (Extension MUST be included!)

     Will remove the header from PKLITEd files.  It will not remove the
     header if it is not a genuine PKLITE file.

     Note:  This program is based on PKSMASH, which was written by Hellraiser.
            Unfortunately, a bug surfaced in that program, which caused it
            to lock up sometimes.  So I wrote this to replace PKSMASH, and 
            stole HR's dox.     
        
                                ---DecimatoR

Cut out the following code, call it NOLITE.HEX, then DEBUG < NOLITE.HEX

------------- Rip here ---------- Slice here ---------- Mince Here ----------

n nolite.com
e 0100  4D 5A 53 00 03 00 00 00 09 00 FB 00 FF FF 46 00
e 0110  00 04 00 00 00 01 F0 FF 50 00 00 00 03 01 9A 07
e 0120  8A 15 20 83 C4 06 B8 0D 00 50 B8 01 00 50 9A 2F
e 0130  89 15 20 83 C4 04 C7 06 38 6B 00 00 8B E5 5D C3
e 0140  55 8B EC 83 EC 02 FF 36 16 35 E8 C4 19 83 C4 00
e 0150  7A 01 03 00 01 00 20 00 09 00 FF FF 00 00 00 00
e 0160  00 00 00 01 00 00 3E 00 00 00 01 00 FB 30 6A 72
e 0170  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
e 0180  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
e 0190  B8 38 01 BA 3D 00 8C DB 03 D8 3B 1E 02 00 73 1D
e 01A0  83 EB 20 FA 8E D3 BC 00 02 FB 83 EB 19 8E C3 53
e 01B0  B9 C3 00 33 FF 57 BE 48 01 FC F3 A5 CB B4 09 BA
e 01C0  36 01 CD 21 CD 20 4E 6F 74 20 65 6E 6F 75 67 68
e 01D0  20 6D 65 6D 6F 72 79 24 FD 8C DB 53 83 C3 2D 03
e 01E0  DA BE FE FF 8B FE 8C CD 8B C5 2B EA 8B CA D1 E1
e 01F0  D1 E1 D1 E1 80 EC 10 80 EF 10 8E C0 8E DB F3 A5
e 0200  FC 8E DD 07 06 BF 00 01 33 F6 AD 95 BA 10 00 EB
e 0210  2C 90 AD 95 B2 10 EB 35 AD 95 B2 10 EB 36 AD 95
e 0220  B2 10 EB 3B AD 95 B2 10 EB 5D AD 95 B2 10 EB 5E
e 0230  AD 95 B2 10 EB 5F AD 95 B2 10 72 08 A4 D1 ED 4A
e 0240  74 F4 73 F8 33 C9 33 DB D1 ED 4A 74 C5 D1 D3 D1
e 0250  ED 4A 74 C4 D1 D3 85 DB 74 17 D1 ED 4A 74 BF D1
e 0260  D3 80 FB 06 72 0B D1 ED 4A 75 04 AD 95 B2 10 D1
e 0270  D3 2E 8A 8F 5E 01 80 F9 0A 74 74 33 DB 83 F9 02
e 0280  74 2A D1 ED 4A 74 9D 72 23 D1 ED 4A 74 9C D1 D3
e 0290  D1 ED 4A 74 9B D1 D3 D1 ED 4A 75 04 AD 95 B2 10
e 02A0  D1 D3 80 FB 02 73 15 2E 8A BF 6E 01 AC 8A D8 56
e 02B0  8B F7 2B F3 FA F3 26 A4 FB 5E EB 81 D1 ED 4A 75
e 02C0  04 AD 95 B2 10 D1 D3 80 FB 08 72 DB D1 ED 4A 75
e 02D0  04 AD 95 B2 10 D1 D3 80 FB 17 72 CB D1 ED 4A 75
e 02E0  04 AD 95 B2 10 D1 D3 81 E3 DF 00 86 DF EB BD AC
e 02F0  02 C8 80 D5 00 3C FF 75 82 5B 8B EB 83 C3 10 33
e 0300  C0 AC 91 E3 0E AD 03 C3 8E C0 AD 97 26 01 1D E2
e 0310  F9 EB EC AD 03 C3 FA 8E D0 AD 8B E0 FB AD 03 D8
e 0320  53 AD 50 8E C5 8E DD 33 C0 8B D8 8B C8 8B D0 8B
e 0330  E8 8B F0 8B F8 CB 03 00 02 0A 04 05 00 00 00 00
e 0340  00 00 06 07 08 09 01 02 00 00 03 04 05 06 00 00
e 0350  00 00 00 00 00 00 07 08 09 0A 0B 0C 0D 00 00 00
e 0360  3A 00 00 F5 01 B8 23 00 8E C0 E8 CF 00 E8 00 00
e 0370  C7 00 83 FA 01 B4 09 BA 5C 00 CD 21 74 0A BA 87
e 0380  55 00 00 0C 09 E9 07 01 33 C9 E8 E7 40 01 00 8B
e 0390  D7 B0 02 B4 3D 10 73 03 E9 EE 00 28 40 A3 0C 00
e 03A0  B9 39 51 59 41 83 F9 64 75 39 15 2A CB 2A DD 12
e 03B0  8B 09 A5 1E 1A 01 00 BA 0E 12 3F 28 50 12 80 3E
e 03C0  08 50 75 D9 B9 0B B6 52 11 0F 11 BE 07 BF 49 81
e 03D0  38 10 F3 A6 3A 00 74 0C 5A 52 52 8A 5C B0 1A 42
e 03E0  1A EB B3 A2 6A 0A 33 D2 0A 0E 16 95 43 10 59 49
e 03F0  30 27 5B 35 0D B4 40 58 31 91 24 0F 16 5A 0F 72
e 0400  6E A5 1F 35 49 01 09 16 B4 3E 3D 00 40 64 90 8A
e 0410  04 3C 20 74 06 3C 09 74 02 3C 0D C3 01 40 27 4A
e 0420  01 C3 32 ED 8A 0E 80 00 41 BE 81 01 00 73 4C 01
e 0430  E8 DE FF 75 03 46 E2 F8 51 E3 03 00 A4 FC F3 A4
e 0440  06 1F 59 33 DB E3 0F BE 18 C6 02 85 18 04 C6 04
e 0450  00 43 1C F4 89 1E 29 A1 36 C0 2E E3 0C 3B 0E 00
e 0460  B0 0C 73 06 FC AE 75 FD E2 FB C3 BA FD 21 01 E0
e 0470  B4 4C A0 0B 7E 00 4B 4C 49 54 45 A0 01 20 43 6F
e 0480  70 72 2E 47 8B 0D 0A 36 00 4E 4F 5F 28 63 29 20
e 0490  31 39 39 32 20 00 00 44 65 63 69 6D 61 74 6F 52
e 04A0  20 50 48 41 4C 43 4F 00 00 4E 2F 53 4B 49 53 4D
e 04B0  0D 24 0A 20 20 52 65 6D 6F 70 42 76 65 73 20 50
e 04C0  93 73 69 67 6E 01 14 2A 75 72 65 20 66 72 6F 6D
e 04D0  05 69 A5 0A 6C 1C 2E 52 28 55 73 DC 66 65 3A 20
e 04E0  59 3C 17 A1 4C 27 6D 65 3E 1A 24 1D 3A 05 4E 6F
e 04F0  08 40 77 61 55 66 6F 75 00 00 6E 64 20 2D 20 6E
e 0500  6F 74 68 69 6E 67 20 64 6F 6E 36 25 65 07 32 45
e 0510  72 5F 72 4B A1 1A 2C 74 81 70 74 20 A0 E0 28 73
e 0520  75 63 63 6C 73 66 75 6C 74 7A 22 53 10 21 AB A4
e 0530  5A 40 4E 72 C6 69 AA 52 44 48 19 74 A0 01 40 79
e 0540  65 64 21 24 FF 01 00 00 01 01 00 00 00 00 00 00
e 0550  00 00 01 1A 1A 1A 1A 1A 1A 1A 1A 1A 1A 1A 1A 1A
rcx
055F
w
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