/* haeder file for layer structure style of data entery */
/* started by peter cooper 1992 (June)			*/

#ifndef EELAYER_H
#define EELAYER_H

void SeedLayer(EEWindowStruct *Window);
/* void SeedLayer(void); */
void SetColorSet(void);
int SetLayerList(void);
void ShowLayers(void);
void ShowStatus(EEWindowStruct *Window,int flag);
void LoadLayers(FILE *f);
void SaveLayers(FILE *f);
void SetCommonColor(void);
int SetLayer(void);
int NewLayer(void);
int SetColor(void);
int SetMode(void);
void SetCurrentLayer(int Layer);
void SetCurrentWidth(int Width);
int ReturnCurrentWidth(void);
int ReturnCurrentLayer(void);
int ReturnLayerColor(int Layer);
int ReturnLayerMode(int Layer);
int ReturnLayerNumber(void);
int ReturnNextUsableLayer(int Layer);
char ReturnLayerStatus(int Layer);
char *ReturnLayerName(int Layer);
void SetLayerNumber(int Number);
void SetLayerName(int Layer,char *Name);
void SetLayerColor(int Layer, int Color);
void SetLayerMode(int Layer, int Mode);
int ReturnNextUsableLayer(int Layer);

#endif EELAYER_H
