A note on the accompanying source code

   The  source code of `MandelSquare' consists of the following files which
reside in the current directory:

   Font.c
   FPInit.asm
   Iterate.asm
   MakeFile
   MandelSquare.c
   MandelSquare.h
   MandelSquare.i
   MandelSquare.rev
   Plot.asm
   PreInclude.c
   ReadILBM.c
   SaveILBM.c
   WaitLine.asm

   playanim.lib
   saveanim.lib

   The  source  code  will  compile under SAS/C 5.10 and later (Lattice `C'
5.04 might do, I haven't tried, though).  Porting the program to Aztec `C',
GCC  or  DICE  should be more or less trivial, the biggest problem you will
probably   encounter   will  be  to  find  an  assembler  to  support  '881
instructions.   The  one  supplied with Aztec `C' is excellent and will do,
and  I've heard of an australian assembler called `Macro68' which will
probably also do the trick, but you will probably have problems with GCC or
DICE.  In this case, uncomment the `Iterate' function in MandelSquare.c and
run  this  code  instead  of the '881 assembly language routine.  Note that
`FPInit.asm'  is  Lattice/SAS specific and may not be required in different
compiler environments.

   The  file  `saveanim.lib' is generated from a `doctored' version of Gary
Bonham's  `GrabAnim'  program.   The  files necessary to build it are to be
found in the `SaveAnim' subdirectory:

   animcontrol.c
   grabanim.c
   iffw.c
   ilbmwx.c
   MakeFile
   packer.c
   putanim.c
   skip.c

   I spent a whole weekend rewriting and debugging (there were indeed a few
bugs to be fixed) Gary Bonham's `DisplayAnim' code.  The very condensed set
of  support  routines which generate the file `playanim.lib' is to be found
in the `PlayAnim' subdirectory:

   dbf.c
   gio.h
   iff.h
   iffr.c
   ilbm.h
   MakeFile
   playanim.c
   preloadanim.c
   preloadanim.h
   readpict.h
   unvscomp.asm

That's it folks, I hope you like the program!
                                             -olsen
