; This is readouts.txt. It puts universe registers up on the screen ; wherever you like. The first two columns are x and y pixel numbers ; on the screen. THe 'x' number must be evenly divisible by 4. ; 0,0 is the left top corner of the screen. ; The next two to columns should be left as 0 and 48. I think the 48 is the ; color of the little flashing bars above and below the number. ; The fifth column is the universe register number. See the chapter in the ; manual about universe registers to see what the purposes of univ reg 122-127 ; are. ; This file should be in your project directory off the engine directory. ; ;psx,psy,flashrate,flashcolor, iptr ; psx must be evenly divisible by 4!!!! 264 129 0 48 127 264 137 0 48 126 264 145 0 48 125 264 153 0 48 124 264 161 0 48 123 48 1 0 48 122 ; The following like selects the text color of the text message boxes ; that pop up. This is the color number in your palette. To find the ; number of the color you wish to use, bring up any image that is used ; in your game in GCSPAINT, and click on the color you want, and look ; at color number on the bottom row of the GCSPAINT screen. textcolor 67