From: Roy_W_Latham@cup.portal.com Subject: PUBS: Real Time Graphics Newsletter Date: Sat, 30 Jan 93 17:36:01 PST Real Time Graphics Newsletter Someone kindly opened the door (floodgate?) with a query about VR newsletters. Here s ours: *Real Time Graphics* (RTG) is a newsletter devoted to image generators, display systems, trackers, real time graphics software, and graphics databases. The newsletter is published ten times a year. It is aimed for professionals working with this technology for applications in virtual reality, aerospace simulation, and entertainment. Our publication is unique in several ways: * Our product coverage provides more in-depth information, including specifications, to give you a true idea of the state-of-the-art and to enable you to figure out if the product is really worth pursuing. We track the product offerings of 38 image generator manufacturers worldwide (and the list keeps growing!) and an equally remarkable list of display, tracker, and software vendors. We focus on technical events and news. * RTG provides tutorials that are certain to be useful to the practitioner. In the past six issues we ve covered: tips on critical viewing of real time imagery, how to use model switching in databases, how to specify an image generator, types of graphics objects, texture and its uses, how to give a good demo, and environment functions (detecting object contact, etc.) * RTG provide technical background articles. One article compared head-mounted-display pixel-sizes to the angular size of the moon. Another article presented a new method for optimal placement of sample points within a pixel. * RTG cover the high-end real applications generally ignored elsewhere. A good example is the Army s recent purchase of 600 simulators for networked training of tactics. The standard for the network interfacing is published and available to everyone. * RTG is edited by a consulting company actively involved with the technology, so we are qualified to provide useful critiques and insights into the technology. We can and do go beyond the vendors claims. * Our focus is on technology and information you can use. We do not offer visions of the future, long interviews, etc. One professor active in the field commented, I get lots of newsletters, and yours [RTG] is the only one with real substance. We hear this repeatedly. * RTG uses a glossy two-color format that lets us provide fine illustrations, photographs of hardware products, and examples of computer images. Our back issues provide a cumulative textbook and a running directory of products. *THE DEAL* We ll send a free sample issue to anyone upon request. As a special offer we ll provide all six back issues for $27. Subscriptions are $85 ($100 overseas, by air) for individuals, $175 ($195 overseas) for institutions. Credit cards accepted, purchase orders accepted from institutions. Contact: roy_w_latham@cup.portal.com Real Time Graphics 2483 Old Middlefield Way #140 Mt. View, CA 94043-2330 voice: 415-903-4924 fax: 415-967-5252 [MODERATOR'S NOTE: I have to complement Roy and his crew for a truly informative newsletter. In two issues I learned more about image generation than at a passle of shows. This is (in my opinion) a magazine for people working toward the high-end of virtual worlds, primarily in industrial, commercial, and educational/entertainment for a purpose. It's not aimed at PC-world creators. (Roy, correct me if I'm wrong.) And now the obligatory... [MODERATOR'S NOTE: Commercial postings are offered on sci.virtual- worlds as a public service. Their appearance here does not necessarily indicate endorsement by the moderators or by the USENET or its administrators. -- Bob Jacobson]