From: S.A.Bensalem@sheffield.ac.uk Subject: TECH: VR vs 3D Graphic Animation Date: Wed, 20 Jan 1993 19:47:51 CST There's a difference between VR, 3D Graphics, Real-time animation and Realistic Rendering. 3D Graphics is a field of CS about rendering and representing objects in 3d in the screen (which is obviously in 2D) this is done through a viewing pipline which transform the coordinates of any point in the (World) to coordinates in the screen (which are in 2D). Then the surface or the line which is described by those points is rendered actually I know 4 methods: The wire frame rendering (the first one used by Sutherland in 1965 for his HMD ) The hidden removal rendering (the 1st step leading to realistic rendering) The Warnock Algorithms, also called the Constant Shading model, The Gouraud Algorithms interpolating the intensities of the shading through the intensities of the Points (called vertex) describing the surface, The Phong Modeling using the interpolation of the Normal vector of each vertex to determine the intensity of the shading, The Ray tracing here the screen is considered as a ray gun and we calculate each intersection of each ray with each surface (including reflexion of the beam in surface and we stop after having subdivised enough the beam (on of the parameters of the methods) And last but not least (a really nice expression 'first one I lurnt in English' ) The radiosity method WHICH IS VIEWPOINT INDEPENDANT, and which calculate the radiation (here's the light) emmitted by each surface in the scenery. Realistic rendering is a purpose of 3D Graphic, trying to render so realistic images that we've hard time to distinguish them from a photography. 3d Animation is a purpose of 3D Graphics, were we render a scenery, moving , generaly through a script the view point, and projecting each frame rendered at a rate as similar as the TV rate (24 frames/second), The reader should notice that the viewer, do not have any influence in what he see, exeptc through the alteration of the script, and so NOT IN REAL TIME The real time animation is more interesting, here the viewer can alterate the coordinates of the viewpoint, and so, here start a kind of immersivity feeling in the scenery rendered, actually we have this kind of realtime rendered applied (at the beginning) to the Fly simulator (which are at the origin of the VR with the Air-Synthetiser of Zimmerman). The VR is more complex its a real time rendering with a powerful interfacing WHICH ALLOW THE USER TO TOUCH OBJECTS IN THE VIRTUAL WORLD CALLED ALSO THE CYBERSPACE, and also with the HMD he feel in the VW where he is working with objects surrounding him. THERE IS NO DIFFERENCE BETWEEN VIRTUAL REALITY AND ARTIFICIAL REALITY, check the article from Van Dam in Scientific America 1985 or 1987 about New Computer (I forgot the references but If you're interested I can found them again. So if anybody have any comment , let's know as: the knowledge is like the light, if it's hidden it lost its value (from me) Virtually, Bens.