From: aw1@Ra.MsState.Edu (Andrew Wargo) Subject: Re: INFO?: Using VR to interest students in science and math Date: Tue, 19 Jan 1993 17:05:27 GMT Organization: Mississippi State University In article <1jg8nnINNb08@shelley.u.washington.edu> dyer1@llnl.gov (Kathleen M. Dyer) writes: > > >held each year in the East Bay (San Francisco) area. It is aimed at >junior and senior high school girls. Dozens of talks and seminars are >offered by people who work in many different fields. The only common >demoninator in the topics is the need for science and math. > > > ~ computers are fun. > ~ computers are useful. > ~ computers are everywhere. > ~ people (and especially women) who like to use computers are > not necessarily geeks. > >Because of the time constraints, we usually pick some area that >involves graphics, with the intent of capturing their interest >quickly. Two years ago, it was scientific visulaization. Last year, >it was Mandelbrot sets. This year, we would like to do something with >virtual reality (or artificial reality, etc.) virtual reality.. isn't that interesting..I'm an international relations major, and out Head of the Computing Center has given me the on again/off again project of studying and adapting VR for classroom/teaching enhancement...Please, email me your suggestions, ideas, etc. as well as anything you may find especially useful in our attempts. -- Regnat Populus! | aw1@ra.msstate.edu | kith-kanan@rhostshyl.cit.cornell.edu The People Rule! | awargo@nyx.cs.edu | K'than @Soucon | | Weyrling to Bronze Kydarth