From: GBNEWBY@VMD.CSO.UIUC.EDU Subject: CULTURE: Cyberzone, first virtual reality TV game show on BBC2 Date: Tue, 12 Jan 1993 12:30:45 CST Viewers of British T.V. may have seen TV history last Monday when the first ever Virtual Reality game show screened on BBC2 (about 6:50 pm). Entitled 'CyberZone', the show consisted of three parts in which two teams of two played against each other in various settings. For the first two games, one team was set an objective or series of tests which were contained in various 3-d rooms. They received one point for each room/test completed and then moved on to another one. The other team was meanwhile attempting to block their progress. The team doing the challanges was divided into one 'runner' who would run on a pressure sensitive pad in order to move his perspective forward while using a turntable to rotate his direction through 360 degrees. The other player could see an overall view of the room and the scenario and was able to direct the runner where to go. The runner's viewpoint was displayed on a large video wall in front of him while the other player had straight-forward TV monitors to view. The team attempting to obstruct the player were encased in a seperate 'buggy'-like vehicle which was basically an arcade game console. The scenario in all of the three games played consisted of a castle or similar type building layout. The players ran from room to room trying to solve the puzzles and progress to another room and pick up another point. Each team played the challange and the final game was a head-to-head where they both had to escape from the same building. In this last game both teams were on the'runner' equipment simultaneously. The show lasted about half an hour during which the viewer was shown the computer action from all sorts of viewpoints within each room. The players were represented as computer figures in these views. All the graphics were designed by Dimension International and basically the whole thing was a walk-through environment rather than immersion HMD-like stuff. There was also no way for the player to change their perspective other than to turn their figure around. The graphics were extremely slow (i.e. usual VR standard!!) and very far from real time. Hence I found the show to be quite dull as it took so long for anybody to actually DO anything! There was plenty of futuristic sets and terms but the whole thing lacked speed and content and certainly did not sum up to compulsive viewing. Next weeks episode will feature all-women teams. Mark Henry. Research Postgrad, University College Dublin, Ireland.