From: jpc@tauon.ph.unimelb.edu.au (John Costella) Subject: Re: TECH: Realistic Hand Model driven by DataGlove Date: Sat, 9 Jan 93 10:09:14 EST > From: schilkk@prism.CS.ORST.EDU (rAT) > > Hey, Folks! Just made me think of something that I thought of one > day > while playing with my hands. I had a computer interfacing class, and I was > thinking of making a pseudo-DataGlove. The kludge is this - for each finger > (not the thumb...), you need only two curvature sensors, not three. Mount > them on the first and second knuckles (the knuckles between the hand and > finger and the first bendy on the finger). The bend of the last knuckle is > approximately the bend on the second - play with it and see... Yeah ... I played with my fingers and it works (makes sense because there's only one `string' being pulled). Uh oh ... problem is when you actually grab something real: you go back to three degrees of freedom. Example: put your hand flat on a table with the last joint of each finger hanging off the end. You can then wiggle the last joint without wiggle the others to any significant extent. I suppose the importance of this depends on whether you *want* to grab real objects in your application (or only virtual ones). John ---------------------------------------------------------------------------- John P. Costella School of Physics, The University of Melbourne jpc@tauon.ph.unimelb.edu.au Tel: +61 3 543-7795, Fax: +61 3 347-4783 ----------------------------------------------------------------------------