From: sn@plato.chemietechnik.uni-dortmund.de (sn)
Subject: Re: INFO: 3DO Multiplayer
Date: 23 Feb 1993 15:41:47 GMT
Organization: Universitaet Dortmund, CT, Germany


broehl@sunee.uwaterloo.ca (Bernie Roehl) writes:

>In article <729966155snz@cryton.demon.co.uk> altman@cryton.demon.co.uk (Hugo Fie
>nnes) writes:
>>>Might make an interesting low-end VR platform...
>>Low-end? According to the specs I saw [...]

>I think the person you're quoting meant "low-end" in terms of price, not
>performance.

>>each of the 2 graphics engines will
>>peak at 64 million pixels/second, and it's designed to deal with shading, etc
>>in hardware.

>I hadn't heard it had 2 graphics engines, rather one graphics chip and a RISC
>processor.  I also hadn't heard that it could do shading -- just realtime
>texture-mapping.

>> It has no screen memory - it decompresses the compressed
>>screens (which are manipulated in compressed form) direct to video-DACs.

>I'd heard it had a (small!) 64 kbyte frame buffer.

There's more info about it in the german C'T magazine (March 93):
It has 1 meg DRAM and 1 meg VRAM and has an ARM 6x0 CPU (about 14 mips).
MPEG will be available via software.

-Sven
