From: Mark J Young Subject: Re: TECH: Are sensory inputs a help or hinderance Date: Mon, 22 Feb 93 11:06:41 PST I disagree with those inclined to think that a direct interface between a sensorium simulator and neural pathways would be a simpler VR technology. At our current level of knowledge about biological perception, and well into the foreseeable future, I don't think that a direct neural interface would simplify simulation design. It is very difficult to be sure what information at the sensory receptors is involved in high level percepts. As an example, notice that the current understanding of human 3D vision is characterized by a good deal of disagreement about what the internal representation of 3D objects and space actually is. This leaves undetermined what the the form of the computations of 3D structure from 2D image measures are, and, thus, leaves undetermined what the specific 2D measures are. You then realize that there is a long way to go until you can determine what is the necessary and sufficient set of pixels (as functions of time) that will result in the targeted 3D percept. It is easier to simulate more than you need (model the world instead of the specific cues) because the analysis of what you don't need is intractable, as of yet. Even at a lower level, understanding of what 2D (projection of 3D) spatial information (as function of time) is input to the sensory cortices is incomplete. It has taken about three decades just to characterize the linear aspects of sensory information processing and that is just the beginning of the story. A precise specification of the sensory systems will require much than more a linear specification (although that work has also been going on). So again, if you model sensory input for specified world phenomena, except for extremely simple stimuli (e.g. sine-wave gratings), it is difficult to predict what the transformation between sensorium and cortical input is. Mark J. Young.