From: jnh@huron.eel.ufl.edu (Jordan Hazen) Subject: Re: TECH: Are sensory inputs a help or hinderance Date: 21 Feb 1993 00:52:00 GMT Organization: UF Electrical Engineering In article <1m673eINNbpe@shelley.u.washington.edu>, COS.MARSHALL@GLASGOW-POLY.AC.UK writes: |> |> There's been a lot of (interesting) discussion about whether it |> would be better to by-pass the senses, feeding signals directly to |> the brain. |> I don't know if I'm not looking deep enough into this, but I can't |> see (no pun intended) what the difference would be, unless of course |> you have poor sight, hearing, etc. But if all your senses are |> "reasonably" accurate, then as long as your brain is getting fed |> the appropriate signals, what difference will it make *where* the |> signals are coming from. The fact is the brain is receiving, say, |> visual information so who cares whether its from the eye or a |> machine (suppose the eye is a machine too). Besides the brain can |> only distinguish between about 16 million or whatever colours |> anyway, so even though a machine can provide more, it won't |> make any difference I can think of a lot of advantages to using a direct neural interface rather than a system of physical and sensory hook-ups, once we get the requisite technology base developed. For one thing, it might eventually be possible to intercept and block undesired motor outputs and (physical) sensory inputs during the course of the VR session. I see the most potential in the redirection of attempted muscular movement-- this should not only eliminate clumsy data gloves and body suits, but also keep the user's apparent freedom of movement from being restricted by the constraints of the physical environment s/he is in. For example, one would be able to run for great distances or spin in place forever without worrying about getting tangled up in all the cables, since your real body wouldn't be moving at all. I'm not sure if it would be possible to add additional output channels (to control extra arms, or whatever), but that's another possibility. The physical limits on the sensory data sent to the user should be similarly expanded in a direct-connection system. Force-feedback should cease to be a problem-- this could be sent back to the user's brain along with kinesthetic data (so you can tell where your limbs are positioned, as in the physical world). The senses of touch, smell and taste could presumably be replicated rather easily-- they don't seem to convey a tremendous bandwidth of information. These senses would be almost impossible to realistically stimulate physically without resorting to some tremendous kludges. My point is that information is transmitted and processed in the form of electrical signals by both the human mind and the computer, so why go through all of the physical problems of sending and receiving data in physical form? The signals received and transmitted by the brain are admittedly very different in format from those computers can easily work with, but wouldn't it be a lot simpler to use a bunch of demultiplexers & DACs instead of all of the electromechanical hardware presently employed. |> Its like, the ear providing "record" quality input signals, so |> would there be an improvement if CD-quality sound could be fed |> directly... |> I'm not sure that that's out of the question-- the 20kHz upper limit on human hearing is probably more a limitation of the ear than of the audio processing neural-net in the brain. The cochlea (sp?) in the ear sends data back to the brain in parallel form, with dedicated nerve fibers for different frequency groups. An analog audio signal could easily be converted to the proper form using a Fourier transformation. I'm not sure if the ear does any further processing other than spectrum division, but the signals are low enough in frequency that today's DSPs should easily be able to handle whatever is required. Visual input would be orders of magnitude more difficult, because of the massive number of parallel nerve fibers that run to the brain from each eye. The neurons in the retina do some pre-processing before sending the data on, also. You certainly don't get a nice bitmapped image coming in from the eye-- certain simple patterns might trigger certain nerve firings in the retina, and a lot of the raw image is "thrown out". The fact that the placement of individual rods and cones (density and actual position) is different for each individual presents another stumbling block. Even neglecting all the pre-processing that would have to be done, interfacing to the optic nerves would be a nightmare because of all the connections to be made. I have a hunch that the image data stream will be the last thing to be moved to direct neural connection. We might be stuck with LCDs, retinal-scanning lasers, and similar imaging systems for a long time... I can't see any way of setting up a direct-to-brain connection without surgically implanting contact wires, processors, etc. within the brain itself. To fully replicate real-world stimuli and extract the full range of motor outputs, it will probably be necessary to target specific neurons. Cancelling out input from the senses might be accomplished without having to cut any existing connections by connecting one wire to an axon's base and another one a little further up the line-- a nearby circuit could construct out-of-phase signals based on what's going into the axon, and insert them at the other end. I think signals move rather slowly through neural axons, even the ones with "sheaths", so this shouldn't be too hard. The brain likes to get all its input in massively parallel form, with lots of separate input connections (especially audio & video). Connecting all these lines directly to a computer would be nearly impossible, so large-scale multiplexing would be needed to send the huge number of slow-speed signals through one or more high-speed fiber optic lines (each might carry a few billion bits per second-- the SCI-FI network standard supports a little over one Gbps). One cable, containing the fiber data lines and a couple of power connections for the implants might be plugged into an implanted sub-mini connector, without all the mechanical attachments to the body presently needed. If we're ever able to do this (probably not in the near future), a VR user should be able to just lie down on a couch, "plug in," and interact with the environment in every conceivable way without being constrained by mechanical devices (up to the limits of the computer itself). The immersion needn't be absolute-- the same interface might be employed to overlay the display of a portable PC on one's field of vision, or to input audio signals from a DAT or CD player without the bother of headphones (completely private interaction in both cases).