From: broehl@sunee.uwaterloo.ca (Bernie Roehl)
Subject: Re: INFO: 3DO Multiplayer
Date: Sun, 21 Feb 1993 19:54:36 GMT
Message-ID: <C2tDz1.E55@watserv1.uwaterloo.ca>
Organization: University of Waterloo


In article <729966155snz@cryton.demon.co.uk> altman@cryton.demon.co.uk (Hugo Fiennes) writes:
>>Might make an interesting low-end VR platform...
>Low-end? According to the specs I saw [...]

I think the person you're quoting meant "low-end" in terms of price, not
performance.

>each of the 2 graphics engines will
>peak at 64 million pixels/second, and it's designed to deal with shading, etc
>in hardware.

I hadn't heard it had 2 graphics engines, rather one graphics chip and a RISC
processor.  I also hadn't heard that it could do shading -- just realtime
texture-mapping.

> It has no screen memory - it decompresses the compressed
>screens (which are manipulated in compressed form) direct to video-DACs.

I'd heard it had a (small!) 64 kbyte frame buffer.

-- 
	Bernie Roehl
        University of Waterloo Dept of Electrical and Computer Engineering
	Mail: broehl@sunee.UWaterloo.ca
	Voice:  (519) 885-1211 x 2607 [work]
