From: mogal@deadhead.asd.sgi.com (Joshua Mogal)
Subject: INDUSTRY: SGI support for virtual reality developers
Date: Mon, 8 Feb 1993 21:49:36 -0800



------- Forwarded Message

From: cyberoid@stein.u.washington.edu (Robert Jacobson)
Newsgroups: comp.sys.sgi
Subject: SGI formal support for virtual reality developers?
Date: 7 Feb 1993 07:29:52 GMT
Organization: WORLDESIGN, Seattle
NNTP-Posting-Host: stein.u.washington.edu


At the Meckler VR 93 conference in San Jose, CA, last year, SGI was
given an annual award for doing the most among manufacturers to
advance virtual worlds (in some general sense).  SGI has a VR
evangelist and its machines are often first thought-of by those who
remember their use by VPL Research, once the leading firm in the VR
field.  But what actually is the firm doing to support virtual worlds
developments?

Does SGI have formal programs of support for developers of virtual
reality applications?  Are there firms in the field that receive its
support specifically for developments in this area?

I'm planning to run something in sci.virtual-worlds dealing with the
VR-oriented activities of various manufacturers and what they have
done and are doing for developers in our field.  I'll be glad to hear
from SGI.  Thanks.

Bob Jacobson
Moderator
sci.virtual-worlds

------- End of Forwarded Message


Well, actually, SGI is starting to turn up the heat on VR. Here's the
basic scoop:


Silicon Graphics is a computer manufacturer. We create visualization
systems with the most flexible and powerful digital media capabilities
in the somputer industry, combining advanced 3D graphics, digital
multi-channel audio, and video in a seamless environment. Our systems
serve as the core of Virtual Reality systems, performing the simula-
tion, visualization, and communication tasks. In such a role, it is
critical that the systems support powerful computation, stereoscopic,
multi-channel video output, and fast I/O for connectivity to sensors,
3D input devices, and networks (for multi-participant virtual environ-
ments).

In support of this role, Silicon Graphics has engaged in the
development of the following software and hardware products:

Hardware
	            2
- Onyx RealityEngine

	Announced January 25th, the Onyx line of graphics
supercomputers incorporate a new multi-processing architecture,
PowerPath2, to combine up to 24 parallel processors based upon the
Mips R4400 RISC CPU which operates at 150MHz. I/O bandwidth is rated
at 1.2GB/second to and from memory, with support for the VME64 64- bit
bus, operating at 50MB/second.

	Onyx systems may utilize up to three separate graphics
pipelines based upon the new RealityEngine2 graphics subsystem. This
new graphics system offers 50% higher polygon performance than the
original RealityEngine introduce in July of 1992. RealityEngine2 is
rated at 2M flat triangles/second and 900K textured, Gouraud shaded,
anti-aliased, fogged, Z-buffered triangles/second.

	- MultiChannel Option

		The optional MultiChannel board enables users to take the frame
		buffer and send different regions out to different display
		devices. Thus, a single 1.3M pixel frame buffer could be used
		either as a 1280x1024 display or as four 640x512 displays. The
		MultiChannel Option provides up to six separate outputs.

	- Field Sequential RGB

		IT'S HERE!!! Crimson RealityEngine and Onyx RealityEngine2 can
		now support Field Sequential RGB video devices. Developed by
		Tektronix, these displays are as small as 1" in diagonal and
		take the Red, Green, and Blue signals sequentially rather than
		in parallel. Thus, a 60Hz non-interlaced RGB display would have
		to be fed at 180Hz to get each pixel the full RGB complement
		each 1/60th of a second.

		These new displays hold great promise for head-mounted displays
		and are just becoming available. RealityEngine systems are the
		only graphics systems on the market capable of driving these
		new displays with full-performance 3D imagery. Formats are now
		operating to support the following resolutions:

			- 640x480  resolution, 60Hz refresh, Non-Interlaced
			- 1280x960 resolution, 30Hz refresh, Interlaced

		At 1280x960, this format represents the highest resolution RGB
		display available on the market for HMDs.

Software

	- IRIS Performer

		Introduced with RealityEngine in July, 1992, IRIS Performer is
		a software toolkit for the rapid development of high-
		performance
		simulation and VR applications. The Performer software handles
		database traversal, culling, and rendering to shield the appli-
		cation developer from having to have excessive knowledge of any
		particular hardware architecture in order to achieve maximum
		performance from that hardware.

		Performer is constantly being updated with features relevant to
		VR application developers. For those who wish to use the IRIS
		Inventor object-oriented graphics toolkit to develop 3D objects
		for virtual environment applications, a converter is being
		developed to take inventor format objects and translate them
		into Performer objects.


	- Database Navigator

		Still a research project at SGI, the Database Navigator is a
		cyberspace viewer of hierarchical databases. Much like William
		Gibson's view of cyberspace, databases can be viewed as towers
		and floating discs through which one can maneuver as if in an
		airplane or magic carpet. This is being explored as an advanced
		user-interface concept for more intuitive interaction with
		massive data spaces.



Third Parties


		As always, Silicon Graphics interfaces with a large number of
		VARs, OEMs, and independent software and hardware vendors who
		more directly address the various markets. Standard programs
		like the Developers Program (including the annual Developers
		Forum) and the IRIS Partners program are designed to enhance
		access to technical and marketing resources within SGI.

		Special assistance for VR developers using IRIS Performer can
		be made available...please contact Josh Mogal at the e-mail
		address below for more information.


Silicon Graphics is the unqualified leader in core systems for Virtual Reality
and intends to hold onto that position well into the future.

Joshua Mogal
Virtual Reality Market Manager
Advanced Graphics Division
Silicon Graphics Inc.
2011 N. Shoreline Blvd.
Mountain View, CA 94039

tel:	  (415)390-1460
fax:	  (415)964-8671
e-mail:	  mogal@sgi.com
