From: daver@sunspot.ssl.berkeley.edu (David Ray) Subject: Re: TECH: PGSI on the MAC !!! Date: 4 Feb 1993 22:59:24 GMT Organization: Space Sciences Lab, UC Berkeley In article <1kq9e1INN9aa@shelley.u.washington.edu> jlb31348@uxa.cso.uiuc.edu (Jim Brain) writes: > >For a long time, I was going on the assumption that the powerglove >would work with the Mac line of computers. Well, I need not assume any >longer. As of yesterday, someone has implemented a mouse replacement >for the Mac in a program on the Mac. What program? > It does not take over all mouse >movements as of yet, but I have a feeling that is a trivial problem. >So, for all those people who want 23-27 frames per second on the MAC, >get a PGSI! 23-27 FPS, with what program? Publicly available? Or do I have to write my own program myself to get the 23-27 FPS? The PGSI will do fast serial data, and simultaneously interface the PowerGlove and 3D glasses. That's impressive. But there's a long way to go before these features are useable on the Mac. I could probably write a serial interface object for Opcode's MAX to interface the PGSI, as soon as I have one to play around with. But there's nothing like REND386 for the Mac, as far as I know, which simultaneously uses the PowerGlove and 3D glasses. I already have separate interfaces for each of these, and separate programs on the Mac which use these devices and interfaces. (Juri Munkki's SEGA3D glasses interface and program, and MAX's "glove" object and Glod Brick interface for the PGlove.) Until there's a use for the simultaneous PG and 3d interface in a Mac program, it's hard to justify the expense. (I'm getting one anyway because I also use an IBM which can run Rend386.) We need to port rend386 or something like that before the PGSI will be useful on the Mac. -Dave -- | David Ray Space Sciences Lab, UCB |"I need a cheap hires| | daveray@well.sf.ca.us (510) 643-7736 w | LCD monitor for my | | daver@sunspot.ssl.berkeley.edu (510) 527-9010 h | HMD." |