From: bluefire@well.sf.ca.us (Bob Jacobson) Subject: CONF: Informal reports on Meckler VR 92, held last week Date: Thu, 1 Oct 92 00:52:13 -0700 Crossposted from the WELL (192.132.30.2) vr conference Topic 109: The WELL at Meckler 1992 # 47: Daniel R. Duncan (dunc) Wed, Sep 30, '92 (01:55) 41 lines "And what rough beast, its hour come round at last, slouches toward Bethleham to be borne?" Somehow, it is all happening. I can't wait for the proceedings to be published, I guess sometime in December. The talks by everyone were great, even to the point of supersaturation. bluefire's talk, Randy Walser's talk, and Gilman Louie's talk all were turn ons. Oh yeah, and Colonel Satava's video of a surgical needle being threaded by telepresence brought down the house. Neat stuff. But to underscore bluefire's critique about "What's it all for?" Gilman Louie's talk about using a cinema production model was a good definition for VR development. He said that too much is done from the standpoint of neato hardware that enthusiastic programmers hack into pyrotechnics, and then someone designs a package and it goes to market. Louie proposed that TEAMS begin to PLAN products for USERS, much as Hollywood uses writers, producers and directors as well as camerapersons and film editors to produce films. I reminded me of something that Ted Nelson said at last year's Meckler conference, something like the following: "There are actors, producers, and directors. The actor says 'I want to do this scene.' The producer says, 'I want to do this scene with in this way to produce this effect with these production values.' And the director says, 'I want to do this scene with whatever tools are available to get it done.'" After thinking about this off and on for a year, I have come to the constatation that ALL THREE voices are necessary AT THE SAME TIME, to produce any lasting value. And furthermore, ALL THREE VOICES ARE IN ME, or in whoever takes responsibility in the creative team. Hopefully, each team member will share this vision of the multiplicity of focii needed to move ahead. Kind of like what Randy Walser said about the need for diversity, even the need for "diversity of standards." (sic) In any case, Meckler as producer deserves a lot of credit for supporting this conference. But for my money, it is Sandra Helsel (san@well) who deserves kudos for lining up the speakers and topics and setting the tone for what has become the premier VR show. * * * Topic 109: The WELL at Meckler 1992 # 50: DAVID BLACKBURN (breeder) Wed, Sep 30, '92 (23:46) 16 lines Had a great time at the Meckler Show. It probably was the largest collection of working head mounts and LCD shutter lenses ever gathered in one place for demos. SGI's Reality Engine rendering images modeled with Multi-Gen was thge most impressive product displayed. Digital Image Design displayed an innovative 3D input device which should aid artists in sprucing up Virtual Environments. The product is called the Handle and I had a lot of fun playing with it in combination with Stereographics LCD Shutter Lenses. I was also glad that I finally got to see D'Cuckoo perform at the DNA Lounge in SF on Friday Evening. About a dozen people from the Meckler Conference were at the show, thanks to great directions from Linda Jacobson. If you haven't seen D'Cuckoo perform, they come highly recommended. They are pushing the digital envelope for live performances, and they appear to be the first band whose most appropriate medium for distribution would be CD-ROM.