From: deering@deering.Eng.Sun.COM (Michael F. Deering)
Subject: Re: SCI:  Vr and Psychology
Date: 2 Nov 1992 19:39:10 GMT
Message-ID: <lfb0uuINN8pb@exodus.Eng.Sun.COM>
Organization: Sun Microsystems, Mt. View, Ca.


In article <1992Nov2.094343.8477@u.washington.edu> copley-devon@CS.YALE.EDU (Devon Copley) writes:
>
>
>The tendancy to exhibit physical responses (i.e., leaning forward/back
>while moving through a virtual world) to visual stimuli seems to be
>very robust, and occurs in many situations.  In particular, avoidance
>of looming objects (something coming at your face quickly) has been
>demonstrated in infants as young as two weeks, and even in _blind_
>subjects fitted with "prosthetic vision" devices.  (These devices use
>a digital camera system to produce a bitmap of vibrating pixels which
>contact the blind subject's skin.)  Has anyone experienced the
>avoidance response (ducking, raising hands to protect the face) in VR?
>It should be reasonably easy to evoke.
>
>Devon
>copley-devon@cs.yale.edu

Yes, we have seen this recently with my virtual lathe.  The lathe is a six
inch cylinder floating in front of a head tracked stereo screen.  You touch
the tip of a 3D wand to the cylinder, and it chops into the material
(complete with flying sparks and a grinding sound).  The bigest complaint
with this was that you couldn't cut all the way through the material.
Well, now having recieved a waver from CAL-OSHA, when you cut through
the pieces go flying appart, one torward your head.  Several people
when first seeing this (not knowing about the new feature) ducked when
this happened, and thereafter flinched whenever cutting deeply into the
lathe again.

(Side note: for several years I worked at the lab that built the blind
prosthetic vision device that caused the looming object avoidance, this
actually did happen, although before my time there.)

--
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