From: slater@miro.Berkeley.EDU (Mel Slater) Subject: WHO: London Parallel Applications Centre (Thorn EMI, Division, Date: Fri, 29 May 92 10:36:48 PDT London Parallel Applications Centre Virtual Reality for Architectural Walkthrough Partners: Thorn EMI Central Research Laboratories Division Ltd Department of Computer Science, QMW University of London Funded by Department of Trade and Industry through LPAC. The work being undertaken in this project allows clients to navigate through simulated building interiors, and be able to redesign them. For example, furniture can be moved around, and objects placed into or deleted from the environment. A major goal of the work is to provide accurate lighting inside the environment, based on advanced illumination models developed for computer graphics. The hardware and initial software base of the work is Division's ProVision system. ProVision is a parallel machine designed to provide a powerful platform for Virtual Reality applications. It has an associated software architecture based on a distributed Client/Server model, where each processing cluster is controlled by an independent parallel process or Actor. At the moment the rendering software is based on the conventional graphics pipeline, with illumination using standard local lighting models. Thorn EMI's Central Research Laboratories have developed a parallel implementation of the radiosity illumination model. This produces realistic images of the illuminated environment and has proved to be an excellent aid in the architectural design process. A number of papers giving examples have been published, including various proceedings. This radiosity implementation is the foundation of the lighting model used in the project. It is to be extended to allow participants in the virtual environment to change the characteristics and geometry of objects, while maintaining correct illumination. Clients operating in the virtual environment are *participants* in a simulated world (the term "user" is no longer appropriate). Apart from the fundamental requirements of seeing the world, and moving through it, they require the ability to accomplish tasks, access information, and interact with other participants. Even the fundamental requirements of "seeing the world and moving through it" demand careful attention from the system designers - in the way of providing visual and other cues for spatial location and navigation. QMW's main role in the project is the design and implementation of the model for the human's interaction with the virtual environment. The project is over two years, although development is through a series of prototypes to the final version at the end of the project. Generally, we are establishing a major VR facility which will provide a resource for both research and for the development of commercial applications. We welcome approaches from organisations who would like to collaborate with us on both commercial and academic fronts. We also welcome applications from people who would like to spend some time with us as Visitors to LPAC. The contact for discussion of commercial collaboration is the Director of LPAC, Peter Dzwig, London Parallel Applications Centre, QMW, University of London, Mile End Road, London E1 4NS, UK. Phone: +44 81 975 5315 or +44 81 977 3228 Email:p.dzwig@qmw.ac.uk Other matters, including technical issues, can be addressed to me: Mel Slater, Until end June 1992: Computer Science Division, Electrical Engineering and Computer Sciences, Evans Hall, University of California at Berkeley, Berkeley CA 94720 USA Email: slater@miro.berkeley.edu After July Department of Computer Science, QMW, University of London, Mile End Road, London E1 4NS, UK. Phone: +44 71 975 5242 Email: mel@dcs.qmw.ac.uk