From: hcooper@javelin.sim.es.com (Harrison Cooper) Subject: TECH:The platform of choice Date: Thu, 26 Mar 1992 15:43:24 GMT Organization: Evans & Sutherland Computer Corporation OK, I have been reading with interest the discussions dealing with the different hardware that can be used for VR and VR research. Some people scoff at using inexpensive hardware. But if it solves the requirement, why not use it. It seems that almost all of the commercial stuff out (meaning these 'games' ) use some sort of Amiga or other low cost PC. And I suppose that to the masses, the graphics it produces are accepted. And that is just fine and dandy. However, there is the other side - high resolution graphics. And to get this you have to EXPECT to pay more than $1500 for hardware. In this realm, there is us (my company) and them (the other unnamed competitor). What we give is the years of experiance of real-time image generation, and 4 channels of seperate video from a single box (2 stereo channels). OK, our hardware costs alot, but in comparison to the video produced by a PC, there is NO comparison. My PC at home is an XT type processor. It does what I need it to do. Might not be as fast as my 386 here at work, but it gets the job done. Thats what its all about. Some people don't have the budgets for good hardware, but innovation gets them by. In my opinion, PC bases VR will have its place in the industry. It will allow more people to gain access to the ideas of VR, and then be able to move on to some real power hardware. IN my opinion, the bottle neck to VR is display technology, not image generation. If the display can only to 640x480, but the IG can do 1024x1280, what good does this do? Well, enough of my thought. Good luck to all in the field. HCooper