From: rnk@sei.cmu.edu (Rick Kazman) Subject: SCI: Information overload solutions? %-) Date: 16 Mar 92 15:04:31 GMT Organization: The Software Engineering Institute I am involved with a project which is concerned with (among other things) the design of displays for the instructor-operator station (IOS) of flight simulators. These displays are characterized by having relatively high update rates (at least 10 Hz) and are highly complex (thousands of pieces of information are collected and displayed). These displays involve graphical information (map data, radar, planes, etc.) and textual information. I have been thinking of ways of increasing the size of the virtual display area which the instructor-operator (IO). In the good old days, IOS stations were physical panels with lots of switches, dials and displays of various sorts (gauges, mostly). These phsyical displays were easily modifiable (just weld on another bench beside the existing one) and had the nice property that the human IO could physically navigate around the stations (which were up to 75 feet long), could see everything at once and had an approximate mental map of where things were located relative to his current position. Right now, things are often done WIMP-style, with workstations running X and Motif. Lots of windows can be overlayed, and the notion of physical navigation among the displays has been replaced by hierarchical screens and menus. The screen is just too crowded, information is easily obscured and navigation among displays is non-intuitive. I have been looking at ways to put some of the characteristics of the old displays back into the workstation-based displays. Rather than having windows overlapping, I want to have a virtual space of information which the IO can navigate around, in at least two dimensions, possibly three. Some ideas which I've considered: o the "perspective wall" notion which Mackinaly, Robertson and Card presented at CHI'91. All information is presented on a wall which the user manipulates by "dragging" sections into focus. All other information on the wall is still present, but "fades" off the sides of the screen in simulated prespective. o employing a virtual window manager (like vtwm) and presenting information as a monolithic 2-D wall which the user can move around (so that pages never overlap, and so the user can form a mental map of the shape of the wall). o surrounding the user with a cylinder of displays, and consider the screen to be a "porthole" into display-world, which the user can navigate. This is essentially the virtual window manager idea in 3-D. Can anyone comment on these ideas, or point me to some relevant papers which I should read? Thanks. rick Rick Kazman (rnk@sei.cmu.edu) Ph: (412) 268-5752 | Disclaimer: Software Engineering Institute, Carnegie Mellon University | Nope 5000 Forbes Ave, Pittsburgh, PA 15213-3890 |