From: sharp@cpsc.ucalgary.ca (Maurice Sharp)
Subject: Re: APPS: Game Design
Date: Sun, 15 Mar 92 20:05:25 GMT
Message-ID: <1992Mar15.200525.12243@cpsc.ucalgary.ca>
Organization: U. of Calgary Computer Science



In article <1992Mar15.192233.17091@u.washington.edu> Jayson Raymond 
<jraymond@BBN.COM> writes:

>Bruce ending his message in a quote from Laurels "Computers as Theatre".
>
>        In this book, her originating thesis, and the work of Joe Bates
>at CMU on Oz - the consensus appears to be that in the future, when we
>have very fast systems, an interactive fiction system will be able to
>quickly explore the probable event space for a participant and present
>the event which best imparts the emotional impact that will create the
>dramatic dynamics typical of a good story/theatre/movie. (Forgive me,
>it's been sometime since I read "CaT", and don't recall the exact
>terminology Laurel or Bates used).
>
>        Unfortunately, I believe the flaw in this theory occurs when
>multiple participants join in. The implied requirement of world
>coherence between partipants in a V-W would seem to rapidly reduce this
>"probability space" to nothing in common within a very few number of
>additional participants.

Hiya,

What the probability space contains depends on what point of view it
is using. If it is filled with interpretations of the VW qua the
participants, then yes I agree with you. But if the interpretation is
qua the observer using the probability space (the Director), then
there will always be something in the space.

There are two ways to show this. The first is pragmatic. There is a
type of improvisational theatre called TheatreSports. It evidences two
kinds of commonality of probability space. First, an improvised scene
with 2 or more improvisors (actors), almost always has narrative
coherance. That is, it has a commonality that the actors are orienting
to (NOTE: there is NO preconcieved plan, nor is it possible for each
actor to follow automat style tapes, the nature of the scene
continually changes, it is the overall result that has order).

The second is more theoretical, however it requires a fair bit of
background to show it. Suffice to say that you can use Situated
Actions (plus some Don Norman, and others) to show that a probability
space qua the observer will always contain at least one next course of
action.

In other words, the addition of participants only adds complexity
inasmuch as each participant has their own explanation of what is
going on. However, these views are not critical to directing the
action. It can be done by some observer using their own explanation of
what is going on. The participants will orient to the new situation of
action. Or if they do not, there will be detectable inconsistancies
that can be used to change the action to something that works.

maurice
Maurice Sharp MSc. Student (403) 220 7690
University of Calgary Computer Science Department
2500 University Drive N.W.	      sharp@cpsc.UCalgary.CA
Calgary, Alberta, T2N 1N4	      AOL FSAMaurice


-- 
Maurice Sharp MSc. Student (403) 220 7690
University of Calgary Computer Science Department
2500 University Drive N.W.	      sharp@cpsc.UCalgary.CA
Calgary, Alberta, T2N 1N4	      AOL FSAMaurice
