From: mercuri@gradient.cis.upenn.edu (Rebecca Mercuri) Subject: EVENT: Joanna Alexander on VR, Princeton, April 28, 1992 Date: 7 Mar 92 15:49:58 GMT Organization: University of Pennsylvania [This posting got a bit munged in transmission, but the lecture sounds good for those who can make it. Particulars at the end of the posting. -- B.J.] Since VPL introduced commercial applications of Virtual Reality to the U.S. market in the mid-eighties, speculation on the merits and applications of this technology has run rampant. The most common complaint of researchers working on aspects of virtual reality is that the press and other ``visionaries'' have built the public's expectations to unreasonable levels. For example, when Virtual Reality is showcased on television programs, high resolution, ray traced images that took hours to render are shown in animations as though they are being produced in real-time, on-the-fly. Another drawback, and strength, of the field is that it provides an entirely new way of interacting with abstract and real spaces. Individuals who try to pinpoint useful applications of Virtual Reality often find themselves unable to think in these new terms. Most commonly, their suggestions involve implementations of existing applications into a virtual environment. This thinking represents a lack of experience on our part in thinking about how to use the new abilities that Virtual Reality can provide. An analogy to our position is seen in the early days of television. When the technology first became available, film makers, who were used to viewing dramas on the stage, set their camera in a fixed location at the equivalent of approximately the third row center and filmed the action from there. It was only after the technology had been used for a while that they began to experiment with cinematographic devices such as close-ups, panning and filming from different view points. In the same way, researchers who want to apply Virtual Reality may find that this period of experimentation will be necessary before they can begin to think in these new terms. This talk will begin with a description of the basic enabling component technologies in Virtual Reality, a brief overview of the most prominent commercial and research activities currently underway, and continue with some discussion on useful applications of Virtual Reality beyond re-implementing existing applications. Joanna Alexander received the BS in mathematics from Yale and the MSE in mechanical and aerospace engineering from Princeton in 1982 and 1988 respectively. From 1983-85 she was a visiting scientist at the Max-Planck Institute for Nuclear Physics in Heidelberg, Germany. Joanna began working at the David Sarnoff Research Center in 1987 and is currently involved in establishing their Simulated Environments program. ________________________________________________________ | Date: TUESDAY April 28, 1992, 8:00 pm | | Place: David Sarnoff Research Center | | Routes 1 and 571, Princeton, NJ | | Information: call information number (609) 737-3829,| | Josh Koslov (609) 520-0071 | | Bob Miller (908) 949-4927 | |________________________________________________________| IEEE Princeton Section and ACM / IEEE-CS meetings are open to the public. Students and their parents are welcome. There is no admission charge, and refreshments are served after the meeting.