From: gay@duggan.enet.dec.com (Eben Gay)
Subject: APPS: Virtual game help requested
Date:  3 MAR 92 18:34:04 Mar
Organization: Industrial Research



If you don't like the games that are available for Virtual Reality,
here's your chance to help create one you do like!

I'm building a virtual reality exhibit for The Computer Museum in 
Boston.  I'm using Sense8's  WorldToolkit running on a DEC 486 PC clone.
The 486 is connected to an Amiga to generate four channel sound and
voice.  (I've been very pleased with how easy it has been to get interesting
worlds up and running with this system).

The exhibit has to be able to survive masses of people, so goggles and 
gloves are out, sigh.  The prototype uses a spaceball and monitor, but
testing has shown that some people have a very hard time using the spaceball.
Strangely, on the average it's the techie types that have trouble with it.  
The non-computer users had the least trouble.  (this is from the evaluation
sheet I got back from the testing period, personally I find the spaceball
very easy to understand).

The museum has decided to build a chair that will have an encoder built
into the swivel base to give rotational angle and will have some sort of 
handlebar or joystick controls for forward/back and possibly tilt/roll.  
Fixed to the front of the chair will be a monitor displaying what is 
virtually in front of the chair.

Currently I have built several worlds to show what V.R. can be used for.

The entrance is a room with a robot in it that explains what V.R. is.
This room will be patterned on the actual room the exhibit is in as soon 
as that is built.  As a side note, many people complained about the 
synthesized robot voice being too hard to understand, so I will 
probably go to sampled speech instead.  From the entrance you can go
through three doors.  

The first door leads to a model of a house, with accompanying explanation that 
this house was built in V.R. before it was built in the real world so
its owners could look at it and make changes while they were cheap.
(True, it is a model of our future house, currently under construction).  

The second door leads to a fractal landscape meant to demonstrate examining 
abstract data and/or inaccessable landscapes with V.R.  I am going to replace 
or augment this with data for Mount Everest (now ANYONE can climb it!).  If 
anyone has a simple database for Olympus Mons on Mars, that would be even 
better.  I've looked at the NASA CD catalog but am not sure which disks 
would be interesting and don't have the time or money to go browsing.

The third door leads "outside" to a totally virtual landscape that does
not match anything in the real world.  (no ground, buildings floating in
space, etc.)

"Underneath" these worlds is the first part of a dungeon.  It is reached
through a door in the mountain in the fractal landscape and through
the door to the cellar in the virtual house.

I am in the process of building an inside to the house that will let the
user move furniture and change cloth types and wall coverings (Sense8's
WorldToolkit allows scanned images to be mapped onto polygons, making this
easy). 

So far this is all nice, but dull.  For more user interaction I had been 
planning to put a monster in the dungeon and let the user battle it
out with lasers or spears or some-such.  Two things have been making me 
change my mind.

First, the museum has decided to have this chair built.  I'd like to design
a game around it.  Something that takes advantage of it's "chairness".
Perhaps a car racing game or a virtual bobsled run.

Second, there has been a rather active thread objecting to "violent 
boy-games".

Ok, here's your chance to influence the creation of the games you would 
like to see in V.R.  Give me some good ideas and I guarantee that it will 
influence a large number of people (thousands come through the museum and 
this is expected to be a popular exhibit).

What can you do with a chair, throttle controls, and a few buttons (I have
asked for four, but don't know how many I will get)?

There is the strong possibility that a second system will be set up using
a spaceball, so don't feel overly restricted by the chair.  In case you
haven't played with one, a spaceball allows totally movement (forward/back,
side-to-side, up/down, turn, tilt, roll) and has 8 buttons.

For what it's worth, I'm doing this on a volunteer basis so I won't be
making scads of money off your ideas.  (hey, I get to have a V.R. system 
at home for free, that's pay enough, until I can find a real job doing this!)

Eben Gay

gay@mr4dec.enet.dec.com
Software engineering is my vocation, Virtual Reality design is my avocation
"That's the trouble with Reality. It's taken far too seriously" Emotional Fish

From davepat@olivej.ATC.Olivetti.Com Wed Mar  4 08:50:25 1992
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Date: Wed, 4 Mar 92 08:49:35 PST
From: davepat@olivej.ATC.Olivetti.Com (David Patterson)
Message-Id: <9203041649.AA08069@olivej.ATC.Olivetti.Com>
To: davepat@olivej.ATC.Olivetti.Com, hlab@u.washington.edu
Subject: Re:  Well, shucks.
Status: R


Okay!  And put in a good word for me, too! 

:-)

-Dave
