From: salnick@dejavu.spk.wa.us (There is no substitute for displacement...) Subject: Re: TECH: Re: World Descriptions Date: 20 Jul 92 13:18:43 GMT I have been following this discussion with great interest, since I believe that it represents the first (real, public) conceptual design of distributed VR. My $0.02 worth: Assume that the ONLY constraint is network bandwidth. Do everything you can to minimize traffic over the net - even if this means more work for the VRStation. In fact, USE CPU wherever possible to minimize network traffic. Remember, 100 MIPS VRStations will be available this year, and the curve is steepening. (And the Net is getting busier all the time...) For what it is worth, I think that the minimum traffic will result if objects are responsible for themselves. That is, the VRStation originating an object should be fully responsible for it (except for its actual rendering - this would be the responsibility of each of the other VRStations on the net... if the object is within the 'range of interest'). -- Bob Salnick, Spokane,WA | Home: salnick@dejavu.spk.wa.us Amiga 1000, WB 1.3 | Work: mfgsys!salnick@kaiser.spk.wa.us WA9BVE |