From: jwt!bbs-airwick@peora.sdc.ccur.com (Eric Van Hensbergen) Subject: TECH: Text interfaces Date: Sun, 19 Jul 1992 15:21:37 GMT Organization: The Matrix Not to diminish any of the great discussions on graphics and hardware, but I have a question to purpose. In my own research and study of VR, I have yet to come across proposals for "nice" text interfaces with the environment. That is to say, that even though primary interaction with VR environments will be pointer related (tracking systsmes, mice, joysticks, gloves, etc), there will undoubtably be the need for some text input. How does everone propose to accomodate for this in their designs?? Certainly a nice text window system that overlays itself on the environment would do the trick, but it seems to me that this would play nasty tricks on both speed and on the shutter glasses. Effectively, it would seem we would need to shut down the environment (at least from the users' perspective) whenever he needed to give input from the keyboard (I believe this is how REND386 handles text i/o). Is there any way around this???? (Of course there is always Gibson's method of unmarked keyboards and perfect typists, but that would restrict alot of us from the VR interface. :) ------------------------- Eric Van Hensbergen airwick@nick.csh.rit.edu VR Learning Systems Development Computer Science House Rochester Institute of Technology -------------------------