From: broehl@sunee.waterloo.edu (Bernie Roehl)
Subject: Re: TECH: world description
Date: Thu, 16 Jul 1992 19:45:07 GMT
Message-ID: <BrHyv8.DKx@watserv1.waterloo.edu>
Organization: University of Waterloo



In article <1992Jul16.070157.23780@u.washington.edu>
chanson@mtlookitthat.chi.il.us (Chris Hanson) writes:

>> One reason for going to networking is so that you can implement these things
>> on other machines (instead of having your rendering station also have to
>> do neural net simulations, for example).
>
>I disagree.  I don't really think rendering and stuff should be done
>on other machines; I say a machine should throw an object description
>at yours (or the world in general) and yours should take care of the
>rendering.

Isn't that what I said?  Your rendering station doesn't run the
simulation of the object; the object (out there on the network
somewhere) just sends information about itself to your station, which
caches the info in a local database and renders from that.

-- 
	Bernie Roehl, University of Waterloo Electrical Engineering Dept
	Mail: broehl@sunee.waterloo.edu OR broehl@sunee.UWaterloo.ca
	BangPath: uunet!watmath!sunee!broehl
	Voice:  (519) 885-1211 x 2607 [work]
