From: caleb%cbmtoruucp@uunet.UU.NET (Caleb J. Howard) Subject: Re: TECH/PHIL: World Descriptions Date: Mon, 13 Jul 1992 14:53:54 -0400 Organization: Commodore Business Machines (CANADA) With respect to the qusetions posed in this discussion concerning coordinate systems, time systems, scale of objects, and most recently, the idea of having a sun lightsource that reflects the real local time, I (in my vastly uninformed state) think that it makes some sort of sense to adopt as much of the 'real- world' scales and conventions as possible. That way, my virtual space would be mapped to a universal coordinate system (network-wide) corresponding to the lattitude and longitude of Toronto, with local coordinates in a cartesian space reflecting the local mapping of Toronto streets. This meshes with the idea of a virtual sun as a light source, and allows human interaction to be very natural. Scale should also adopt the human scale, with people being about two meters, local sites (Commodore in my case) being building sized, and God (if you believe he should exist) being as implicit and unintrusive as possible;-). Interaction will likely not be in realtime, (initially, anyway) as to insist on this feature is to rarify the userdom to the extreme. (gurus and God machines only;-). The time scale should accomodate realtime, with the VR equivilant of email providing the bulk of communications until the general state of technology can accomodate realtime. With the differences in human schedules worldwide, most communication is done offline anyway. (isn't that one of the great things about usenet - the ability to participate in a forum at the conv- enience of each participant?) I don't know. I'm neither a programmer, nor a technical theorist. I do participate enthusiastically in the current manifestation of global VR (this medium here), however, and think a lot about some of the less concrete aspects and implications of the subject. Well, what do you think? Are these ideas ignorant? -caleb -- ---------------------------------------------------------------------------- The key to surviving as an egoless entity within the computer industry is to be insidious.