From: gdg019@cck.coventry.ac.uk (Ronin Ironpig) Subject: Re: Viewing 3D images in a Head Mounted Display Date: Tue, 21 Jan 1992 19:54:22 GMT Organization: IC, Coventry Polytechnic, Coventry, UK In article <1992Jan18.212118.10972@watserv1.waterloo.edu> dstamp@watserv1. waterloo.edu (Dave Stampe-Psy+Eng) writes: >[Stuff deleted] > >... with eyephone type displays, we have rather blurry, lower contrast >images that change focus across the field of view. In a badly designed >scene, you could easily see a double image. For some reason, though, >eyephone displays seem less critical that monitor-based displays, perhaps >because all the other optical problems make the visual system more >forgiving. There's no way that a stereo viewing system with the >specifications of a set of eyephones (in terms of distortion, blur, >flatness of field etc) would be approved for use by, say, the military. My first VR experience playing Heavy Metal at the Troc in Piccadilly, London, was completely marred by this problem. I could barely see what was going on, most images were out of focus and I experienced double- vision for most of the game. I was totally surprised by this, as I assumed that VR would have these problems licked before they went commercial with it. N Ridley McIntyre - Ronin Ironpig - gdg019@cck.cov.ac.uk | The one and only "God money let's go dancing on the backs of the bruised | |) "God money's not one to choose " - NIN | |\ <> |\| | |\| Sig Virus 2.0: copy me backwards from how you read me | IRONPIG