From: stevef@csl.sony.co.jp Subject: Re: Beyond bleeps and bloops: sound in the user interface Date: Thu, 9 Jan 1992 03:28:14 GMT Organization: Sony Computer Science Laboratory Inc., Tokyo, Japan So far I have seen people talk about "point source" sounds, speech and music. ** Begin Vague Idea ** I have been thinking for some time about the use of "3D sound", not just 3D placement of a point source but the sonic equivalent of a cylinder. This could be used (amoung many things) to create a sonic arrow or vector. Although it is likely that humans cannot accurately judge the length of the cylinder I think they would easily be able to accurately tell the direction it is pointing. If used for a "virtual reality" application the cylinder could be used to point to the direction of an object. Other attributes of the cylinder could be used for distance and speed of the objet. Say, distance would be mapped to tone. The speed of the object could be "shown" by having a sonic disturbances travel the length of the cylinder. (Like the spark that travels between two metal poles in old science fiction movie's depiction of a scientist lab :) ) The faster and higher frequency of disturbances indicate faster movement. So... this would require using the 3D sound Digital Signal Processing technology already available. It would seem the hardest part is actually creating the illusion of a 3D sonic object. Has anybody worked on this or know of any work??? Most computer users would not mind wearing small headphones, esp. if you let them play music thru them too, and the cost is quite low. ** End Rambling thoughts ** ------------------------------------------------------------- Steve Franks Mail: Sony Computer Science Lab EMail: stevef@csl.sony.co.jp Takanawa Muse Bldg. Phone: +81-03-3448-4380 3-14-13 Higashigotanda Fax: +81-03-3448-4273 Shinagawa-ku, Tokyo 141 Japan