From: strength@milton.u.washington.edu (Julian Bleecker)
Subject: Re:  CULTURE: Game Design
Date: Mon, 24 Feb 1992 09:05:53 GMT
Message-ID: <1992Feb24.090553.22140@u.washington.edu>
Organization: University of Washington, Seattle


In article <1992Feb22.215709.24850@u.washington.edu> Jayson Raymond 
<jraymond@BBN.COM> writes:

>    Mr. Rice, how correct you are. Yet it's more then feminization, it's 
>also a maturation that must occur. As you've alluded to, Nintendo and the 
>arcades aim for the 8-14 year old male market. Computer games, typically hit 
>the 20-30 year old male market. Virtually all, with few exceptions, are 
>solitary activities, with the additional requirement that the user have little 
Point of correction: As revealed in the March 1992 issue of Harpers
Magazine, the statistically sobering reflection of our culture, the
Harpers Index reveals that 42% of Nintendo users are over the age of
18.  Whether this is Nintendo's target audience or the audience for
arcades is another matter.  It does force one to consider what all us
highbrow's do after a long day at the terminal.  We can talk the talk
but, gee Battletech is so cool.

Julian
