

Newsgroups: sci.virtual-worlds
Subject: Re: TECH: REND386: adding motion
Message-Id: <BRUCEC.92Feb7092052@phoebus.labs.tek.com>
Date: 7 Feb 92 17:20:52 GMT
References: <1992Feb5.184904.13481@rice.edu> <1992Feb6.024526.17916@watserv1.
 waterloo.edu>
Sender: news@crl.labs.tek.com
Organization: Software Technology Research Laboratory, Tektronix Inc.
Lines: 26


In article <1992Feb6.024526.17916@watserv1.waterloo.edu>
dstamp@watserv1.waterloo.edu (Dave Stampe-Psy+Eng) writes:
>
> I believe the motion system I described is indeed PHIGS (also GL)-like,
> but this is after all one of the best ways to do object animation.

I can't agree with this statement.  Yes, PHIGS is a good way to do
rendition and (some kinds of) animation of the rigid objects found in
traditional CAD applications, but I don't think it does well with things
like human figures, snakes, rubber bands, tether balls, clothing, hair,
and other things which in the past have needed physical modelling
software to be animated (by which I mean that there may be other and
faster ways to render these sorts of objects than physical modelling).
The strictly hierarchical approach that PHIGS takes is just too limited
for the sorts of things we will be wanting to do very soon in VR.

--
"The end cause ... is too often handed off as an afterthought to harried
interface designers who follow programmers around with virtual brooms
and pails." - Brenda Laurel in "Computers as Theatre"
------------------------------------------------------------------------
Speaker-to-managers, aka
Bruce Cohen, Software Technology Research Lab   email: brucec@strl.labs.tek.com
Tektronix Laboratories, Tektronix, Inc.         phone: (503)627-5241
M/S 50-662, P.O. Box 500, Beaverton, OR  97077
