From: diego@minerva.st.dsi.unimi.it (Diego Montefusco) Subject: TECH: Realistic Hand Model driven by DataGlove Date: Tue, 29 Dec 92 23:04:11 CET Hi all! I've worked with a DataGlove for some time now (a base model: 10 sensors), and I'd like to know if anyone else who has worked with it has come up with a good solution of a problem I found. I'd like to have a good wire-frame model of the hand (but the same problem should apply to solid modeled ones). By wire frame HERE I mean that each finger is just a serie of 3 segments, not "strips". The problem I found is the THUMB: since the DataGlove can't detect all movements of the first joint of the thumb (i.e. the one which links the finger and the hand), without additional sensors, I was wondering around WHICH axis the thumb should twist about: it surely isn't one of the coordinate ones (X,Y,Z), and I've come out with a strange one, empirically (sp?) found with trial and error. But it still doesn't satisfy me. Infact if I make an OK posture, touching thumb and index, the on-screen hand doesn't do the same, having always some mis-alignment (sp?) between the two fingers. It surely depends on the fact that I LOCKED the thumb movement on the WRONG plane. Has someone else found a better solution? Reply directly to me, and I'll summarize if there's enough interest. Thanks very much and HAPPY NEW YEAR to all the Net! Diego ----------------------------------------------------------------------------- Diego Montefusco B E W A R E ! ! Via Pirano, 4 PLEASE REPLY ME TO: 20127 Milano montefus@ghost.dsi.unimi.it ITALIA (not to the account phone: +39 (0)2 27001467 I'm e-mailing from!) -----------------------------------------------------------------------------