From: jpc@tauon.ph.unimelb.edu.au (John Costella) Subject: Re: TECH: Neural Interfacing Date: Sun, 13 Dec 92 14:35:59 EST > From: chadwell@utkvx3.utk.edu (Chadwell, Leonard) > > In article <1992Dec12.041658.16932@u.washington.edu>, dstampe@psych.toronto.e > (Dave Stampe) writes... > > >There seems to be a lot on misinformation about neural connectivity > >going around, so let me add mine (B-{)) > > > >First, let's survey the techniques used so far: the up/down computers with > >pattern recognition and scalp electrodes, multi-electrode EEG, direct > >cortical contacts, nerve interface chips, and high-resolution NMR. > > > [stuff deleted] > > Sorry, Dave, but L. Pinneo at SRI DID use EEG systems to do cortical wave > pattern matching to qive qualified thought pattern detection. Running on a P > in 1974, and a skull cap with electrodes (no shaving or such required), the > cursor on screen could be issued 7 commmands by thought: UP,DOWN,LEFT,RIGHT, > SLOW,FAST,STOP. The main limitations on the system were the RAM (around 32K) > and the speed of the processor. The commands were merely thought, and the > system could accurately recognize the commands on 60% of the people who were > tested on the system, and with modification to pattern matching code, could > also match those people. With the progress made in raw computing power and > memory capacity, more commands could be recognized with greater accuracy. If this could be brought up to speed today, for a reasonable price, then it could be useful for just what is mentioned here: navigating. No more point, press, or whatever to move around, just think of the direction you want to move. You'd have to add FORWARD and BACKWARDS to the commands for VR, but I'm sure that's not too bad. All other aspects of the VR hardware would still be the same. You'd have to deal with all the mental activity generated by just being in the virtual world to start with; maybe that would wipe out the ``movement'' info from noise. But at least it might be feasible, especially with the meaty processing power around today. But, IMHO, from the info in the posts supplied it's pretty clear that this type of app, namely, acting as a physical transducer *from* the participant, with a low rate of info (bits per second) is about all that non-intrusive `neural interfaces' will do in the next 10 years. I don't think that you'll be able to plug a 80687 maths co-processor into your brain real soon. :) I'm not even sure that the brain could handle too many more input devices ... aren't all its slots full? :) (People with a loss of one or more senses excluded, of course.) Your best bet is to use the existing inputs (e.g. eyes) and just interface with them as efficiently as possible (like as in `impedance matched'). Things like the retinal scanner seem to be about the optimal way to do that (any `ear-drum scanners' out there yet? :), if it turns out to be cost-effective and light. John ---------------------------------------------------------------------------- John P. Costella School of Physics, The University of Melbourne jpc@tauon.ph.unimelb.edu.au Tel: +61 3 543-7795, Fax: +61 3 347-4783 ----------------------------------------------------------------------------