From: stgprao@xing.unocal.com (Richard Ottolini)
Subject: Re: DESIGN: Virtual User Interface Management System and
Date: Mon, 17 Aug 1992 22:11:23 GMT
Message-ID: <1992Aug17.221123.18166@unocal.com>
Organization: Unocal Corporation



In article <1992Aug17.192737.14940@u.washington.edu>
mcint_wn@archsci.arch.su.OZ.AU writes:

>There have been various suggestions for developments in this area and
>include virtual control panels which the user calls up with voice or
>gesture, drop down panels or menus which drop down, like pull down
>menus, but in the virtual space, arrays of picture type icons on a
>virtual wall, which the user invokes in a "pick a box" manner.... the
>list goes on.

In the history of the arts, a new media imitates established media
until it finds its own creative forms.  Early TV imitated radio and
theatre, printed books imitated illuminated books, metal tools
imitated stone tools, and so on.  There is no apriori reason why VR-UI
have to imitate screen UIs.  Think 3-D.  Think immersive.  Think whole
body gestures.

A menu could be ornaments on a xmas tree, objects on a table top or shelf.
We could use a gestural language, not unlike sign language.

Our imaginations will be the limit.
