From: "Michael B. Johnson" <mailrus!gatech!mit-eddie!media!wave.mit.
Subject: Re: INDUSTRY REPORT: Bolt Beranek and Newman (BBN) Inc.
Date: Fri, 14 Aug 1992 20:07:45 GMT
Organization: MIT Media Laboratory



In article <1992Aug14.095422.14326@u.washington.edu>
cdshaw@cs.ualberta.ca (Chris Shaw) writes:

>>I think the most amusing anecdote about BBN's gold-plated SIMNET node
>>technology is that Mike Zyda's lab at the Naval Postgraduate School
>>built a SIMNET node with graphics using an SGI Indigo Elan.
>>
>>Cost of Indigo with Elan  -  $45,000 retail quantity one.
>>
>>Cost of BBN's SIMNET box - $300,000 (hopefully the Army gets a price
>>break)
>>
>>The Indigo outperforms the BBN Box on every count.
>>
>>I believe Zyda's lab had a staff of 8 or so for this project. I have
>>also been led to believe that the BBN box in question doesn't have
>>graphics.  Up until recently, SIMNET was text only.

Gimme a break.  Hey, Mike Zyda & Co. are a great group of guys, and
righteous hackers, but they are doing this several years after BBN,
and doing it with a commercially available box (read: economy of
scale).  BBN deserves quite a bit of respect for getting SIMNET up
during thee same period that SGI's best box was a 3030 (or maybe even
a 2400) and cost 6 figures.  The BBN CGI boxes were low res but did
real time texture mapping, something that only recently (i.e. the
SkyWriter) did SGI boxes do.  Sure they cost $300K, but that was
several years ago and it was custom hardware.

Mike and his students are doing great work, but don't praise their
work at the expense of BBN.  I have no affiliation with them, other
than having a few friends that worked on SIMNET, and I've played on
it.  If nothing else, the fact that they *implemented* it, and the
scale of it (both player numbers and distance numbers) are impressive.

As for the text only crack, I don't think so...

Jeez.

-->  Michael B. Johnson
-->  MIT Media Lab      --  Computer Graphics & Animation Group
-->  (617) 253-0663     --  wave@media-lab.media.mit.edu
