From: rmg53668@uxa.cso.uiuc.edu (Ryan M. Grant)
Subject: Re: TECH: world description
Date: Thu, 6 Aug 1992 00:33:20 GMT
Organization: University of Illinois at Urbana



keithley@apple.com (Craig Keithley) writes:

>In article <1992Jul17.185842.2330@u.washington.edu>, lonachon@anu.edu.au
>(andrew longhorn ) wrote:
>
>> There would probably be a few levels of control procedures, maybe
>> gravity and solidity reactions can be overridden also.
>>  ...
>> But you think this is
>> silly and link your controls (output of the spirit) to the inherited
>> rotation, movement controls of the subtrees of the table (i.e. the
>> legs), then stand up and walk (or fly) off somewhere, to the amazement
>> of onlookers.
>
>This highlights the question of "What defines the laws of your local
>_reality_?"  In the _reality_ I define (on my VR server?), I may wish
>to prohibit the overriding of the laws of physics.  This would
>disallow the use of "Magic", for example, preventing someone from
>making a table walk or fly.

I've been "MUDDing" before and they really have all these problems
solved (to their satisfaction anyway).  I know people rip MUDS all the
time, but all these places (especially the better, non-goal-oriented)
need is a kick butt interface.  They usually use ownership as criteria
for control.  If you made the table, you can make it fly.  There are
pre-built areas open to the public, and they have sensible
restrictions based on location (past, present, future).  Those places
usually obey physics more than others (no teleportation).

I don't see why we don't just throw the stuff to the public
(ourselves) and see what happens.

					The Analog Kid,
					- Ryan Grant
